21 KiB
21 KiB
梗中作乐 V1.0 - 源代码文档(第 11 部分)
软件名称:梗中作乐 版本号:V1.0
第 11 部分:PK 详情与圆角渲染
本部分包含 PK 单场详情页与 UI 圆角遮罩、圆角材质工具。
11.1 PK 详情页 (assets/prefabs/PagePKDetail.ts)
import { _decorator, assetManager, Button, ImageAsset, instantiate, Label, Node, ScrollView, Sprite, SpriteFrame, Texture2D, UITransform } from 'cc';
import { BaseView } from 'db://assets/scripts/core/BaseView';
import { ViewManager } from 'db://assets/scripts/core/ViewManager';
import { CreatedShareItem, ShareDetailData, ShareParticipantRankSummary } from 'db://assets/scripts/types/ApiTypes';
import { ShareManager } from 'db://assets/scripts/utils/ShareManager';
import { ToastManager } from 'db://assets/scripts/utils/ToastManager';
const { ccclass, property } = _decorator;
interface PagePKDetailParams {
share?: CreatedShareItem | null;
shareCode?: string | null;
detail?: ShareDetailData | null;
}
@ccclass('PagePKDetail')
export class PagePKDetail extends BaseView {
private static readonly RANK_ITEM_TOP_PADDING = 16;
private static readonly RANK_ITEM_BOTTOM_PADDING = 16;
private static readonly RANK_ITEM_SPACING = 16;
@property({ type: Label, tooltip: '参与人数文案,例如:66 人参与' })
participateLabel: Label | null = null;
private _backButton: Node | null = null;
private _titleLabel: Label | null = null;
private _championPanel: Node | null = null;
private _rankListContent: Node | null = null;
private _rankListItemTemplate: Node | null = null;
private _rankItemNodes: Node[] = [];
private _renderVersion: number = 0;
onViewLoad(): void {
this._resolveNodes();
this._bindEvents();
this._hideRankItemTemplate();
}
onViewShow(): void {
this._resolveNodes();
void this._loadAndRenderDetail();
}
onViewHide(): void {
this._renderVersion++;
}
onViewDestroy(): void {
this._unbindEvents();
this._clearRankItems();
}
private _resolveNodes(): void {
if (!this._backButton || !this._backButton.isValid) {
this._backButton = this.node.getChildByName('ButtonBack');
}
this._titleLabel = this._titleLabel
?? this.node.getChildByName('Title')?.getChildByName('Label')?.getComponent(Label)
?? null;
this.participateLabel = this.participateLabel ?? this._findLabelIn(this.node, 'ParticipateLabel');
this._championPanel = this._championPanel ?? this.node.getChildByName('ChampionPanel');
const rankList = this.node.getChildByName('RankList');
const view = rankList?.getChildByName('view');
this._rankListContent = this._rankListContent ?? view?.getChildByName('content') ?? null;
this._rankListItemTemplate = this._rankListItemTemplate
?? this._rankListContent?.getChildByName('RankListItem')
?? null;
if (!this._backButton) {
console.warn('[PagePKDetail] 未找到 ButtonBack 节点');
}
if (!this._rankListContent) {
console.warn('[PagePKDetail] 未找到 RankList/content 节点');
}
if (!this._rankListItemTemplate) {
console.warn('[PagePKDetail] 未找到 RankListItem 模板节点');
}
if (!this.participateLabel) {
console.warn('[PagePKDetail] 未找到 ParticipateLabel 节点');
}
}
private _bindEvents(): void {
if (this._backButton) {
this._backButton.on(Button.EventType.CLICK, this._onBackClick, this);
}
}
private _unbindEvents(): void {
if (this._backButton?.isValid) {
this._backButton.off(Button.EventType.CLICK, this._onBackClick, this);
}
}
private _onBackClick(): void {
ViewManager.instance.back();
}
private async _loadAndRenderDetail(): Promise<void> {
const params = this.getParams() as PagePKDetailParams | null;
const share = this._resolveShare(params);
const passedDetail = params?.detail ?? null;
const shareCode = passedDetail?.shareCode ?? params?.shareCode ?? share?.shareCode ?? null;
const version = ++this._renderVersion;
if (passedDetail) {
this._renderShareDetail(passedDetail, version);
return;
}
this._renderShareSummary(share, version);
if (!shareCode) {
ToastManager.instance.show('挑战数据异常,请稍后重试');
return;
}
const detail = await ShareManager.instance.fetchShareDetail(shareCode);
if (version !== this._renderVersion || !this.isShowing) {
return;
}
if (!detail) {
ToastManager.instance.show('获取挑战详情失败,请稍后重试');
this._renderShareSummary(share, version);
return;
}
this._renderShareDetail(detail, version);
}
private _resolveShare(params: PagePKDetailParams | null): CreatedShareItem | null {
if (params?.share) {
return params.share;
}
const shareCode = params?.shareCode ?? params?.detail?.shareCode;
if (!shareCode) {
return null;
}
return ShareManager.instance.createdShares.find((share) => share.shareCode === shareCode) ?? null;
}
private _renderShareSummary(share: CreatedShareItem | null, version: number): void {
this._clearRankItems();
this._setLabel(this._titleLabel, share?.title || '挑战详情');
this._renderParticipateCount(share);
this._renderChampion(share ? this._getFirstParticipant(share) : null, share, version);
this._layoutRankContent(0);
this._scrollRankListToTop();
}
private _renderShareDetail(detail: ShareDetailData, version: number): void {
this._clearRankItems();
const rankings = this._normalizeRankings(detail.rankings ?? []);
const champion = rankings.find((participant) => participant.rank === 1) ?? rankings[0] ?? null;
const restRankings = rankings.filter((participant) => participant !== champion);
this._setLabel(this._titleLabel, detail.title || '挑战详情');
this._renderParticipateCount(detail);
this._renderChampion(champion, detail, version);
this._renderRankList(restRankings, version);
}
private _renderParticipateCount(shareInfo: CreatedShareItem | ShareDetailData | null): void {
const participantCount = Math.max(0, shareInfo?.participantCount ?? 0);
this._setLabel(this.participateLabel, `${participantCount} 人参与`);
}
private _normalizeRankings(rankings: ShareParticipantRankSummary[]): ShareParticipantRankSummary[] {
return rankings
.map((participant, index) => ({
...participant,
rank: participant.rank ?? index + 1,
}))
.sort((a, b) => (a.rank ?? 0) - (b.rank ?? 0));
}
private _getFirstParticipant(share: CreatedShareItem): ShareParticipantRankSummary | null {
return share.firstPlaceUser ?? share.topParticipant ?? share.firstParticipant ?? share.champion ?? null;
}
private _renderChampion(
champion: ShareParticipantRankSummary | null,
shareInfo: CreatedShareItem | ShareDetailData | null,
version: number,
): void {
const panel = this._championPanel;
if (!panel) {
return;
}
this._setLabel(this._findLabelIn(panel, 'UserName'), this._getParticipantDisplayName(champion, '暂无参与'));
this._setLabel(this._findLabelIn(panel, 'RightInfo'), this._formatCorrectText(champion, shareInfo));
this._setLabel(this._findLabelIn(panel, 'UsedTime'), this._formatTimeText(champion, shareInfo));
this._loadAvatar(champion?.avatarUrl ?? '', this._findAvatarSprite(panel), version);
}
private _renderRankList(participants: ShareParticipantRankSummary[], version: number): void {
if (!this._rankListContent || !this._rankListItemTemplate) {
return;
}
this._hideRankItemTemplate();
this._layoutRankContent(participants.length);
participants.forEach((participant, index) => {
const item = instantiate(this._rankListItemTemplate!);
item.name = `RankListItem_${index + 1}`;
item.active = true;
this._rankListContent!.addChild(item);
this._rankItemNodes.push(item);
this._positionRankItem(item, index);
this._applyRankItem(item, participant, version);
});
this._scrollRankListToTop();
}
private _applyRankItem(item: Node, participant: ShareParticipantRankSummary, version: number): void {
const rank = participant.rank ?? 0;
const rank2Badge = this._findChild(item, 'rank2badge');
const rank3Badge = this._findChild(item, 'rank3badge');
const rankNumberNode = this._findChild(item, 'RankNumber');
if (rank2Badge) {
rank2Badge.active = rank === 2;
}
if (rank3Badge) {
rank3Badge.active = rank === 3;
}
if (rankNumberNode) {
rankNumberNode.active = rank !== 2 && rank !== 3;
this._setLabel(rankNumberNode.getComponent(Label), rank > 0 ? `${rank}` : '-');
}
this._setLabel(this._findLabelIn(item, 'UserName'), this._getParticipantDisplayName(participant, '微信用户'));
this._setLabel(this._findLabelIn(item, 'RightInfo'), this._formatCorrectText(participant, null));
this._setLabel(this._findLabelIn(item, 'UsedTime'), this._formatTimeText(participant));
this._loadAvatar(participant.avatarUrl ?? '', this._findAvatarSprite(item), version);
}
private _layoutRankContent(itemCount: number): void {
if (!this._rankListContent || !this._rankListItemTemplate) {
return;
}
const contentTransform = this._rankListContent.getComponent(UITransform);
const viewTransform = this._rankListContent.parent?.getComponent(UITransform) ?? null;
const itemTransform = this._rankListItemTemplate.getComponent(UITransform);
if (!contentTransform || !viewTransform || !itemTransform) {
return;
}
const contentHeight = Math.max(
viewTransform.height,
PagePKDetail.RANK_ITEM_TOP_PADDING
+ PagePKDetail.RANK_ITEM_BOTTOM_PADDING
+ itemCount * itemTransform.height
+ Math.max(0, itemCount - 1) * PagePKDetail.RANK_ITEM_SPACING,
);
contentTransform.setContentSize(contentTransform.width, contentHeight);
this._rankListContent.setPosition(
this._rankListContent.position.x,
viewTransform.height / 2,
this._rankListContent.position.z,
);
}
private _positionRankItem(item: Node, index: number): void {
const itemTransform = item.getComponent(UITransform);
if (!itemTransform) {
return;
}
const y = -PagePKDetail.RANK_ITEM_TOP_PADDING
- itemTransform.height / 2
- index * (itemTransform.height + PagePKDetail.RANK_ITEM_SPACING);
item.setPosition(0, y, item.position.z);
}
private _scrollRankListToTop(): void {
this.node.getChildByName('RankList')?.getComponent(ScrollView)?.scrollToTop(0);
}
private _formatCorrectText(
participant: ShareParticipantRankSummary | null,
shareInfo: CreatedShareItem | ShareDetailData | null,
): string {
if (participant?.correctCount !== undefined && participant.correctCount !== null) {
return `答对${participant.correctCount}道`;
}
if (shareInfo && (shareInfo.participantCount ?? 0) <= 0) {
return '答对0道';
}
if (shareInfo) {
return `共${shareInfo.participantCount ?? 0}人参与`;
}
return '暂无成绩';
}
private _formatTimeText(
participant: ShareParticipantRankSummary | null,
shareInfo: CreatedShareItem | ShareDetailData | null = null,
): string {
if (participant?.totalTimeSpent === undefined || participant.totalTimeSpent === null) {
if (shareInfo && (shareInfo.participantCount ?? 0) <= 0) {
return '用时0秒';
}
return '暂无用时';
}
const totalSeconds = Math.max(0, Math.round(participant.totalTimeSpent));
const minutes = Math.floor(totalSeconds / 60);
const seconds = totalSeconds % 60;
return `用时${minutes}:${seconds.toString().padStart(2, '0')}`;
}
private _getParticipantName(participant: ShareParticipantRankSummary | null): string {
return participant?.nickname || participant?.nickName || '';
}
private _getParticipantDisplayName(
participant: ShareParticipantRankSummary | null,
emptyParticipantFallback: string,
): string {
if (!participant) {
return emptyParticipantFallback;
}
return this._getParticipantName(participant) || '微信用户';
}
private _loadAvatar(url: string, sprite: Sprite | null, version: number): void {
if (!sprite) {
return;
}
if (!url) {
return;
}
assetManager.loadRemote<ImageAsset>(url, (err, imageAsset) => {
if (err || !imageAsset || version !== this._renderVersion || !sprite.node.isValid) {
if (err) {
console.error('[PagePKDetail] 加载头像失败:', url, err);
}
return;
}
const texture = new Texture2D();
texture.image = imageAsset;
const spriteFrame = new SpriteFrame();
spriteFrame.texture = texture;
sprite.spriteFrame = spriteFrame;
});
}
private _findAvatarSprite(root: Node): Sprite | null {
const avatarNode = this._findChild(root, 'Avatar');
return avatarNode?.getComponent(Sprite) ?? null;
}
private _clearRankItems(): void {
for (const item of this._rankItemNodes) {
if (item.isValid) {
item.removeFromParent();
item.destroy();
}
}
this._rankItemNodes = [];
this._hideRankItemTemplate();
}
private _hideRankItemTemplate(): void {
if (this._rankListItemTemplate?.isValid) {
this._rankListItemTemplate.active = false;
}
}
private _setLabel(label: Label | null, text: string): void {
if (label) {
label.string = text;
}
}
private _findLabelIn(root: Node, nodeName: string): Label | null {
return this._findChild(root, nodeName)?.getComponent(Label) ?? null;
}
private _findChild(root: Node, nodeName: string): Node | null {
if (root.name === nodeName) {
return root;
}
for (const child of root.children) {
const found = this._findChild(child, nodeName);
if (found) {
return found;
}
}
return null;
}
}
11.2 圆角矩形遮罩 (assets/scripts/utils/RoundedRectMask.ts)
import { _decorator, Component, UITransform, Graphics, Color, Mask } from 'cc';
const { ccclass, property } = _decorator;
/**
* 圆角矩形遮罩组件
* 使用 Graphics + Mask 绘制圆角矩形作为遮罩
*
* 使用方法:
* 1. 将此组件添加到需要圆角的节点上
* 2. 设置圆角半径
* 3. 该节点及其子节点会被裁剪为圆角矩形
*/
@ccclass('RoundedRectMask')
export class RoundedRectMask extends Component {
@property({
tooltip: '圆角半径(像素)'
})
radius: number = 20;
private _graphics: Graphics | null = null;
private _mask: Mask | null = null;
private _uiTransform: UITransform | null = null;
onLoad() {
this._uiTransform = this.getComponent(UITransform);
this.setupComponents();
}
/**
* 设置组件
*/
private setupComponents() {
// 获取或添加 Graphics 组件
this._graphics = this.getComponent(Graphics);
if (!this._graphics) {
this._graphics = this.addComponent(Graphics);
}
// 获取或添加 Mask 组件
this._mask = this.getComponent(Mask);
if (!this._mask) {
this._mask = this.addComponent(Mask);
}
// 设置 Mask 使用 Graphics 类型
this._mask.type = Mask.Type.GRAPHICS_STENCIL;
this.drawRoundedRect();
}
/**
* 绘制圆角矩形
*/
private drawRoundedRect() {
if (!this._graphics || !this._uiTransform) return;
const width = this._uiTransform.width;
const height = this._uiTransform.height;
const r = Math.min(this.radius, Math.min(width, height) / 2);
// 清除之前的绘制
this._graphics.clear();
// 设置填充颜色
this._graphics.fillColor = new Color(255, 255, 255, 255);
// 绘制圆角矩形路径
const halfW = width / 2;
const halfH = height / 2;
// 使用 lineTo 和 arc 绘制圆角矩形
// 从左下角开始,逆时针绘制
this._graphics.moveTo(-halfW + r, -halfH);
// 下边
this._graphics.lineTo(halfW - r, -halfH);
// 右下角圆角 (90度弧,从 -90度 到 0度)
this._graphics.arc(halfW - r, -halfH + r, r, -Math.PI / 2, 0, false);
// 右边
this._graphics.lineTo(halfW, halfH - r);
// 右上角圆角 (90度弧,从 0度 到 90度)
this._graphics.arc(halfW - r, halfH - r, r, 0, Math.PI / 2, false);
// 上边
this._graphics.lineTo(-halfW + r, halfH);
// 左上角圆角 (90度弧,从 90度 到 180度)
this._graphics.arc(-halfW + r, halfH - r, r, Math.PI / 2, Math.PI, false);
// 左边
this._graphics.lineTo(-halfW, -halfH + r);
// 左下角圆角 (90度弧,从 180度 到 270度)
this._graphics.arc(-halfW + r, -halfH + r, r, Math.PI, Math.PI * 1.5, false);
// 填充
this._graphics.fill();
}
/**
* 设置圆角半径
*/
setRadius(radius: number) {
this.radius = radius;
this.drawRoundedRect();
}
}
11.3 圆角材质工具 (assets/scripts/utils/roundedMaterial.utils.ts)
import { EffectAsset, Material, Sprite, Vec4 } from 'cc';
/**
* 圆角 Sprite 材质工具。
*
* 基于 rounded-sprite.effect 的 SDF alpha 裁剪实现,直接作用于 Sprite 的自定义材质。
* 每个 Sprite 都会获得独立 Material,避免 roundedParams / uvRect 互相覆盖。
*/
let cachedTemplate: Material | null = null;
let cachedEffectRef: EffectAsset | null = null;
const getOrCreateTemplate = (effectAsset: EffectAsset): Material => {
if (cachedTemplate && cachedEffectRef === effectAsset) {
return cachedTemplate;
}
const template = new Material();
template.initialize({
effectAsset,
defines: { USE_TEXTURE: true },
});
cachedTemplate = template;
cachedEffectRef = effectAsset;
return template;
};
const extractUvRect = (sprite: Sprite): Vec4 => {
const spriteFrame = sprite.spriteFrame;
if (!spriteFrame) {
return new Vec4(0, 0, 1, 1);
}
const uv = spriteFrame.uv;
if (!uv || uv.length < 8) {
return new Vec4(0, 0, 1, 1);
}
const u0 = uv[0];
const v0 = uv[1];
const u1 = uv[2];
const v1 = uv[3];
const u2 = uv[4];
const v2 = uv[5];
const u3 = uv[6];
const v3 = uv[7];
const minU = Math.min(u0, u1, u2, u3);
const maxU = Math.max(u0, u1, u2, u3);
const minV = Math.min(v0, v1, v2, v3);
const maxV = Math.max(v0, v1, v2, v3);
const rangeU = maxU - minU;
const rangeV = maxV - minV;
if (rangeU <= 0 || rangeV <= 0) {
return new Vec4(0, 0, 1, 1);
}
return new Vec4(minU, minV, rangeU, rangeV);
};
export const applyRoundedCorner = (
sprite: Sprite,
effectAsset: EffectAsset,
width: number,
height: number,
cornerRadius = 0.1,
grayscale = false,
): void => {
if (!sprite || !sprite.isValid) {
console.warn('[roundedMaterial] Invalid sprite, skipping');
return;
}
if (!effectAsset) {
console.warn('[roundedMaterial] EffectAsset is null, skipping');
return;
}
const template = getOrCreateTemplate(effectAsset);
const materialInstance = new Material();
const defines: Record<string, boolean> = { USE_TEXTURE: true };
if (grayscale) {
defines.IS_GRAY = true;
}
materialInstance.initialize({
effectAsset,
defines,
});
const params = new Vec4(cornerRadius, 0, width, height);
materialInstance.setProperty('roundedParams', params);
materialInstance.setProperty('uvRect', extractUvRect(sprite));
sprite.customMaterial = materialInstance;
};