119 lines
3.8 KiB
TypeScript
119 lines
3.8 KiB
TypeScript
import { _decorator, Component, ProgressBar, Label } from 'cc';
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import { ViewManager } from './scripts/core/ViewManager';
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import { LevelDataManager } from './scripts/utils/LevelDataManager';
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import { AuthManager } from './scripts/utils/AuthManager';
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import { StorageManager } from './scripts/utils/StorageManager';
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const { ccclass, property } = _decorator;
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/**
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* 页面加载组件
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* 负责用户登录、预加载资源并显示加载进度
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* 登录与关卡数据加载并行执行以减少等待时间
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*/
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@ccclass('PageLoading')
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export class PageLoading extends Component {
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@property(ProgressBar)
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progressBar: ProgressBar | null = null;
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@property(Label)
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statusLabel: Label | null = null;
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start() {
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this._startPreload();
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}
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private async _startPreload(): Promise<void> {
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if (this.progressBar) {
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this.progressBar.progress = 0;
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}
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this._updateStatusLabel('正在加载...');
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// 登录和关卡数据并行加载
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const [loginSuccess, levelSuccess] = await Promise.all([
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AuthManager.instance.initialize(),
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LevelDataManager.instance.initialize((progress, message) => {
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// 关卡加载占 0-80% 进度
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this._updateProgress(progress);
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this._updateStatusLabel(message);
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}),
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]);
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if (loginSuccess) {
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console.log('[PageLoading] 用户登录成功');
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} else {
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console.warn('[PageLoading] 登录失败,继续离线模式');
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}
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if (!levelSuccess) {
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this._updateStatusLabel('加载失败,请重新打开游戏');
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return;
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}
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// 登录 + 关卡数据都就绪后,用服务端进度覆盖本地进度
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if (loginSuccess) {
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this._syncProgressFromServer();
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}
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// 预加载 PageHome (80-100%)
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ViewManager.instance.preload('PageHome',
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(progress) => {
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this._updateProgress(0.8 + progress * 0.2);
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this._updateStatusLabel('正在加载界面资源...');
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},
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() => {
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this._onPreloadComplete();
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}
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);
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}
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private _updateProgress(progress: number): void {
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if (this.progressBar) {
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this.progressBar.progress = progress;
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}
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}
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private _updateStatusLabel(message: string): void {
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if (this.statusLabel) {
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this.statusLabel.string = message;
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}
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}
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private _onPreloadComplete(): void {
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this._updateProgress(1);
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this._updateStatusLabel('加载完成');
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ViewManager.instance.open('PageHome', {
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onComplete: () => {
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this.node.destroy();
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}
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});
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}
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/**
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* 用服务端通关进度覆盖本地进度
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* 将 completedLevelIds 转换为本地的 currentLevelIndex / maxUnlockedLevelIndex
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*/
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private _syncProgressFromServer(): void {
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const completedIds = AuthManager.instance.completedLevelIds;
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if (completedIds.length === 0) {
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console.log('[PageLoading] 服务端无通关记录,使用本地进度');
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return;
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}
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const maxCompletedIndex = LevelDataManager.instance.getMaxCompletedIndex(completedIds);
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if (maxCompletedIndex < 0) {
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return;
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}
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const localMax = StorageManager.getMaxUnlockedLevelIndex();
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// 取服务端和本地的较大值,防止进度回退
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if (maxCompletedIndex > localMax) {
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// onLevelCompleted 会同时设置 currentLevelIndex = maxCompletedIndex + 1 和 maxUnlockedLevelIndex
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StorageManager.onLevelCompleted(maxCompletedIndex);
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console.log(`[PageLoading] 服务端进度同步:已通关到第 ${maxCompletedIndex + 1} 关`);
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}
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}
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}
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