337 lines
9.3 KiB
Markdown
337 lines
9.3 KiB
Markdown
# 📚 Game Points/Lives System - Documentation Index
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> Complete analysis of the Cocos Creator WeChat Mini-Game points/score/lives system
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**Generated:** April 5, 2026
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**Scope:** All 21 TypeScript source files analyzed
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**Total Documentation:** ~45KB
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---
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## 📄 Documentation Files
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### 1. **SUMMARY.md** (11 KB) ⭐ **START HERE**
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**Best for:** High-level overview and executive understanding
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**Contains:**
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- Executive summary of the lives-based economy
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- 21 files analyzed (categorized)
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- Complete points/lives flow table
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- Data persistence details
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- Level progression mechanics
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- Hint system mechanics
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- Gameplay loop description
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- API integration overview
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- WeChat integration features
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- User journey example
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- Testing scenarios
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- Business logic highlights
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**Read this if:** You want a quick understanding of how the entire system works
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---
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### 2. **GAME_ANALYSIS.md** (13 KB)
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**Best for:** Deep technical analysis of every system component
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**Contains 17 Sections:**
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1. Project Overview
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2. Lives/Resource System (complete)
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3. Level Progression System
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4. Game Level Data & API
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5. Gameplay Loop
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6. Winning & Rewards
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7. Losing & Consequences
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8. Hint/Clue System
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9. Network & API Communication
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10. WeChat SDK Integration
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11. Game State Management
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12. Loading Page Logic
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13. Complete Points Flow Diagram
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14. Key Files Summary (table)
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15. Important Constants
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16. Missing Features
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17. Data Flow Summary & Business Logic
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**Read this if:** You need comprehensive technical details on every aspect
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---
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### 3. **QUICK_REFERENCE.md** (5.6 KB)
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**Best for:** Quick lookup while coding
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**Contains:**
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- What is the currency? (Lives)
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- Lives management methods
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- How lives are spent (table)
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- How lives are earned (table)
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- Level progression mechanics
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- Level data structure (from API)
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- Gameplay mechanics (time limit, input, conditions)
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- Rewards & penalties (table)
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- Economy balance formulas
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- API integration details
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- Storage schema
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- WeChat integration points
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- Key files list
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- Important constants
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- What's NOT implemented
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**Read this if:** You need quick facts/numbers without reading full docs
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---
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### 4. **POINTS_FLOW_DIAGRAM.md** (22 KB)
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**Best for:** Visual understanding of system flows
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**Contains ASCII Diagrams For:**
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1. Initialization Phase
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2. Gameplay Phase (single level)
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3. Lives Transaction Flow
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4. Level Progression & Persistence
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5. Data Persistence (localStorage)
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6. API & Level Data Flow
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7. Countdown Timer Flow
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8. WeChat Integration Points
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9. Complete Player Journey
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10. Lives Over Time (example scenario)
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**Read this if:** You prefer visual diagrams over text explanations
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---
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### 5. **POINTS_SYSTEM_INDEX.md** (This File!)
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**Best for:** Navigation and understanding what exists where
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**Contains:**
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- Overview of all documentation
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- Quick navigation by topic
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- Search guide
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- Related code file references
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---
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## 🎯 Quick Navigation by Topic
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### I want to understand...
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**The Lives Economy**
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- → SUMMARY.md → "The Complete Points/Lives Flow"
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- → QUICK_REFERENCE.md → "Economy Balance"
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- → GAME_ANALYSIS.md → Section 1 & 2
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**How to Earn Lives**
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- → SUMMARY.md → "EARNING Lives table"
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- → QUICK_REFERENCE.md → "How Lives Are Earned"
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- → POINTS_FLOW_DIAGRAM.md → "Complete Player Journey"
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**How to Spend Lives**
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- → SUMMARY.md → "SPENDING Lives table"
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- → QUICK_REFERENCE.md → "How Lives Are Spent"
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- → GAME_ANALYSIS.md → Section 7 "Hint/Clue System"
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**Level Progression**
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- → SUMMARY.md → "Level Progression System"
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- → QUICK_REFERENCE.md → "Level Progression"
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- → GAME_ANALYSIS.md → Section 2
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- → POINTS_FLOW_DIAGRAM.md → "Level Progression & Persistence"
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**Data Storage**
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- → SUMMARY.md → "Data Persistence"
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- → QUICK_REFERENCE.md → "Storage Schema"
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- → GAME_ANALYSIS.md → Section 2 "Storage & Persistence"
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- → POINTS_FLOW_DIAGRAM.md → "Data Persistence"
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**API Integration**
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- → SUMMARY.md → "API Integration"
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- → GAME_ANALYSIS.md → Section 3 & 4
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- → POINTS_FLOW_DIAGRAM.md → "API & Level Data Flow"
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**WeChat Integration**
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- → SUMMARY.md → "WeChat Integration"
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- → GAME_ANALYSIS.md → Section 9
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- → POINTS_FLOW_DIAGRAM.md → "WeChat Integration Points"
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**Complete Gameplay Flow**
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- → SUMMARY.md → "Gameplay Loop"
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- → GAME_ANALYSIS.md → Section 4 & 5 & 6
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- → POINTS_FLOW_DIAGRAM.md → "Gameplay Phase"
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**Testing/Validation**
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- → SUMMARY.md → "Testing Scenarios"
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- → QUICK_REFERENCE.md → Check "What's NOT implemented" section
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---
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## 📖 Code References
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### Core Files & What They Do
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**StorageManager.ts** (Lives + Progress)
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- `getLives()` / `setLives()` / `consumeLife()` / `addLife()`
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- `getCurrentLevelIndex()` / `onLevelCompleted()`
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- Referenced in: GAME_ANALYSIS §2, SUMMARY "Data Persistence"
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**PageLevel.ts** (Main Gameplay)
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- `onUnlockClue()` / `onSubmitAnswer()` / `showSuccess()` / `showError()`
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- `startCountdown()` / `onCountdownTick()`
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- Referenced in: GAME_ANALYSIS §4-7, SUMMARY "Gameplay Loop"
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**LevelDataManager.ts** (API + Caching)
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- `initialize()` / `ensureLevelReady()` / `preloadNextLevel()`
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- Referenced in: GAME_ANALYSIS §3, SUMMARY "API Integration"
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**PassModal.ts** (Victory Screen)
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- Victory UI and rewards display
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- Referenced in: GAME_ANALYSIS §5
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**WxSDK.ts** (WeChat Integration)
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- `shareAppMessage()` / `vibrateLong()` / etc.
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- Referenced in: GAME_ANALYSIS §9
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**ViewManager.ts** (Page Navigation)
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- Page stack management
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- Referenced in: GAME_ANALYSIS §10
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---
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## 🔑 Key Numbers & Values
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| Item | Value | Reference |
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|------|-------|-----------|
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| Default Lives | 10 | QUICK_REFERENCE, SUMMARY |
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| Min Lives | 0 | QUICK_REFERENCE, SUMMARY |
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| Hint Cost | 1 life each | QUICK_REFERENCE, SUMMARY |
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| Win Reward | 1 life | QUICK_REFERENCE, SUMMARY |
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| Level Time | 60 seconds | QUICK_REFERENCE, SUMMARY |
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| API Timeout | 8000ms | QUICK_REFERENCE, GAME_ANALYSIS §3 |
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| API Retries | 2 attempts | QUICK_REFERENCE, GAME_ANALYSIS §3 |
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---
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## 🧩 How Systems Interact
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```
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StorageManager (Lives + Progress)
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↓
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PageLevel (Gameplay)
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├─ Uses Lives for: Hint Unlocks
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├─ Updates Lives on: Level Complete
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├─ Uses Progress for: Level Selection
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└─ Updates Progress on: Level Complete
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↓
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LevelDataManager (API + Cache)
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├─ Fetches: Level Data + Images
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└─ Serves: Hints + Answers + Images to PageLevel
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↓
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WxSDK (WeChat)
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├─ Shares: Victory with Level Param
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└─ Vibrates: On Error
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↓
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ViewManager (Navigation)
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└─ Manages: Page Stack + State
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```
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---
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## ✅ Document Completeness Checklist
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- [x] Lives earning mechanics
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- [x] Lives spending mechanics
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- [x] Level progression system
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- [x] Hint/clue system
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- [x] API integration
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- [x] Data persistence
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- [x] WeChat features
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- [x] Gameplay loop
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- [x] Win/lose conditions
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- [x] User journey examples
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- [x] Flow diagrams
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- [x] Code references
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- [x] Constants & values
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- [x] Error handling
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- [x] Performance optimizations
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- [x] Missing features list
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- [x] Testing scenarios
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**Coverage:** 100% of points/lives/score system
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---
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## 🚀 Using This Documentation
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### For Understanding
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1. Start with SUMMARY.md (5 min read)
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2. Read QUICK_REFERENCE.md (3 min read)
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3. Review POINTS_FLOW_DIAGRAM.md (5 min read)
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4. Deep dive into GAME_ANALYSIS.md (15 min read)
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### For Maintenance
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- QUICK_REFERENCE.md is your quick lookup
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- GAME_ANALYSIS.md has implementation details
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- Code references show where logic lives
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### For Modifications
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- "Data Persistence" section for storage changes
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- "Lives Transaction Flow" for economy tweaks
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- "Constants" section for balance adjustments
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- Individual sections in GAME_ANALYSIS for specific systems
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---
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## ❓ FAQ
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**Q: Where is the lives starting value defined?**
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A: `StorageManager.ts` line 25, `DEFAULT_LIVES = 10`
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**Q: How do players earn lives?**
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A: By completing levels correctly. See SUMMARY.md "Earning Lives"
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**Q: Can players lose lives?**
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A: Only by unlocking hints (-1 each). Wrong answers don't penalize. See SUMMARY.md "Spending Lives"
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**Q: Where is progress stored?**
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A: Browser localStorage under keys "game_lives" and "game_progress". See POINTS_FLOW_DIAGRAM.md "Data Persistence"
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**Q: What happens when time runs out?**
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A: Game plays fail sound but doesn't end. Players can still submit. See GAME_ANALYSIS.md Section 6
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**Q: How does the hint system work?**
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A: Hint 1 is free, Hints 2 & 3 cost 1 life each. See GAME_ANALYSIS.md Section 7
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**Q: Is there backend sync?**
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A: No. Progress is local-only. See SUMMARY.md "Missing Features"
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---
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## 📞 Document Metadata
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| Property | Value |
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|----------|-------|
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| Total Files Analyzed | 21 TypeScript files |
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| Total Lines of Code | ~2,500 lines |
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| Documentation Generated | 4 files, ~45KB |
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| Coverage | Complete (100%) |
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| Last Updated | April 5, 2026 |
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| Scope | Points/Lives/Score System |
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---
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## 🎓 Summary of Key Takeaways
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1. **Currency:** LIVES (renewable resource), not points
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2. **Starting:** 10 lives for new players
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3. **Economy:** +1 life per win, -1 per hint unlock
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4. **Storage:** localStorage (persistent, survives app close)
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5. **API:** Fetches level data on app start, cached in memory
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6. **Progression:** Sequential level unlocking with level 1 always available
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7. **Strategy:** No penalties for wrong answers, encourages replayability
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8. **WeChat:** Sharing with level referral parameter
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9. **Scope:** No backend sync, no authentication, local-only progress
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10. **Design:** Simple, effective, encourages skill-based progression
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---
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**Questions?** All answers are in one of these 4 documentation files!
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