- 新增 StorageManager 本地存储管理器,管理用户生命值 - 新用户默认 10 点生命值,存储在 localStorage - 查看提示消耗 1 点生命值 - 通关奖励 1 点生命值 - PageLevel 集成生命值显示和消耗逻辑
88 lines
2.5 KiB
TypeScript
88 lines
2.5 KiB
TypeScript
import { sys } from 'cc';
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/**
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* 本地存储管理器
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* 统一管理用户数据的本地持久化存储
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*/
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export class StorageManager {
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/** 生命值存储键 */
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private static readonly KEY_LIVES = 'game_lives';
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/** 默认生命值 */
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private static readonly DEFAULT_LIVES = 10;
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/** 最小生命值 */
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private static readonly MIN_LIVES = 0;
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// ==================== 生命值管理 ====================
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/**
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* 获取当前生命值
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* @returns 当前生命值,新用户返回默认值 10
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*/
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static getLives(): number {
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const stored = sys.localStorage.getItem(StorageManager.KEY_LIVES);
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if (stored === null || stored === '') {
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// 新用户,设置默认值
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StorageManager.setLives(StorageManager.DEFAULT_LIVES);
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return StorageManager.DEFAULT_LIVES;
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}
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const lives = parseInt(stored, 10);
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// 防止异常数据
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if (isNaN(lives) || lives < 0) {
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StorageManager.setLives(StorageManager.DEFAULT_LIVES);
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return StorageManager.DEFAULT_LIVES;
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}
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return lives;
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}
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/**
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* 设置生命值
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* @param lives 生命值
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*/
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static setLives(lives: number): void {
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const validLives = Math.max(StorageManager.MIN_LIVES, lives);
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sys.localStorage.setItem(StorageManager.KEY_LIVES, validLives.toString());
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console.log(`[StorageManager] 生命值已更新: ${validLives}`);
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}
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/**
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* 消耗一颗生命
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* @returns 是否消耗成功(生命值不足时返回 false)
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*/
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static consumeLife(): boolean {
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const currentLives = StorageManager.getLives();
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if (currentLives <= 0) {
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console.warn('[StorageManager] 生命值不足,无法消耗');
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return false;
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}
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StorageManager.setLives(currentLives - 1);
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return true;
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}
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/**
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* 增加一颗生命
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*/
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static addLife(): void {
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const currentLives = StorageManager.getLives();
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StorageManager.setLives(currentLives + 1);
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console.log(`[StorageManager] 获得一颗生命,当前生命值: ${currentLives + 1}`);
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}
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/**
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* 检查是否有足够的生命值
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* @returns 是否有生命值
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*/
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static hasLives(): boolean {
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return StorageManager.getLives() > 0;
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}
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/**
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* 重置生命值为默认值
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*/
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static resetLives(): void {
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StorageManager.setLives(StorageManager.DEFAULT_LIVES);
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console.log('[StorageManager] 生命值已重置为默认值');
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}
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}
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