- 进入关卡成功后显示 toast 提示消耗体力及剩余体力 - 将 StorageManager 中 UserInfo 接口移至模块顶层,修复嵌套接口语法问题 - WxSDK.getWx() 改为 static 公开方法,便于外部调用
349 lines
8.6 KiB
Markdown
349 lines
8.6 KiB
Markdown
# UI Components - Quick Reference Guide
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## Component Overview
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| Component | Purpose | Extends | Key Responsibilities |
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|-----------|---------|---------|----------------------|
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| **main.ts** | App bootstrap | Component | Register pages, init ViewManager & ToastManager |
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| **PageLoading.ts** | Splash screen | Component | Load data, sync progress, detect share code |
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| **PageHome.ts** | Landing page | BaseView | Navigation hub (game/PK buttons) |
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| **PageLevel.ts** | Game level | BaseView | Core gameplay (timer, hints, scoring, input) |
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| **PagePreviewLevels.ts** | Level preview | BaseView | Scrollable list of selected levels |
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| **PassModal.ts** | Completion modal | BaseView | Next level & share buttons, success sound |
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| **Toast.ts** | Notification | Component | Display message with fade animation |
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| **ToastManager.ts** | Toast system | Singleton | Centralized toast creation & display |
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| **BaseView.ts** | Page base class | Component | Lifecycle interface for all pages |
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| **ViewManager.ts** | Page manager | Singleton | Navigation, stacking, caching, lifecycle |
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---
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## Lifecycle Stages
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### Page Lifecycle (BaseView)
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```
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onViewLoad() → onViewShow() → onViewHide() → onViewDestroy()
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(once) (each show) (each hide) (on destroy)
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```
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### App Startup Flow
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```
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main.onLoad()
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↓ (Initialize ViewManager + register pages)
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PageLoading.start()
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↓ (Load auth + levels in parallel, check share code)
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PageHome (normal) OR PageLevel (share mode)
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```
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---
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## Key Data Flows
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### Level Progression
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```
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PageLevel loads config → Displays image + clue1 → User enters answer
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↓ (correct) → Earn points → Show PassModal → Next level
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↓ (wrong) → Show toast → Continue playing
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↓ (timeout) → Play fail sound
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```
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### Hint Unlocking
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```
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User clicks unlock button → Check points available
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↓ (yes) → Consume point from UserAssetsManager
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↓ → Hide unlock button, show clue
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↓ (no) → Show "insufficient points" toast
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```
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### Share Challenge Mode
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```
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WeChat link → PageLoading detects share code
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↓ → ShareManager.joinShare(code)
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↓ → Play through shared levels (doesn't save local progress)
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↓ → Report progress to server
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↓ → Return to PageHome
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```
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---
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## Component Properties Summary
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### PageLevel (Most Complex)
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**UI Elements:**
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- inputLayout, submitButton, inputTemplate, actionNode
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- iconSetting (back button)
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- tipsLayout, tipsItem1/2/3 (clues)
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- unLockItem2/3 (unlock buttons)
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- clockLabel (timer), liveLabel (points)
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- mainImage (level image)
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**Audio:**
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- clickAudio, successAudio, failAudio
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**Internal State:**
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- _countdown (60 sec timer)
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- _isTimeUp (timer expired flag)
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- _currentConfig (level data)
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- _isTransitioning (prevent double-submit)
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- _isUnlocking (prevent double-click unlock)
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- _passModalNode (modal reference)
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- _isShareMode (shared vs normal)
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**Key Methods:**
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- onViewLoad/Show/Hide/Destroy (lifecycle)
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- initLevel() (async load config)
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- createSingleInput(length) (input box)
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- onUnlockClue(index) (consume points for hints)
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- onSubmitAnswer() (check answer)
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- showSuccess() (correct: earn points, show modal)
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- showError() (wrong: toast + vibration)
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- nextLevel() (progress to next)
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- startCountdown() / onCountdownTick() (60s timer)
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---
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## Points & Scoring System
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**Earning Points:**
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- `UserAssetsManager.earnPoint(levelId, timeSpent)`
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- Called in PageLevel.showSuccess()
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- Time spent = 60 - countdown
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**Consuming Points:**
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- `UserAssetsManager.consumePoint(levelId, hintIndex)`
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- Called in PageLevel.onUnlockClue()
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- Check `StorageManager.hasPoints()` before consuming
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**Displaying Points:**
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- `StorageManager.getPoints()` → Display as "x {points}"
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- Called in PageLevel.updatePointsLabel()
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---
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## Timer System
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**60-Second Countdown:**
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- Starts when level loads: `startCountdown()`
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- Ticks every 1 second: `onCountdownTick()`
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- Displayed as: "60s", "59s", ..., "0s"
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- On timeout: plays fail sound, doesn't end game
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**Stop Timer:**
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- `stopCountdown()` called when:
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- Answer submitted (correct)
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- Page destroyed
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- All levels completed
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---
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## Hint/Clue System
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**3 Clues Per Level:**
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1. **Clue 1** - Always visible (free)
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2. **Clue 2** - Unlock button, costs points
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3. **Clue 3** - Unlock button, costs points
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**Display:**
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- Text in tipsItem1/2/3 nodes
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- Hidden if locked (tipsItem.active = false)
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- Unlock button visible if locked
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**Unlock Flow:**
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1. User clicks unLockItem2 or unLockItem3
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2. Check points: `StorageManager.hasPoints()`
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3. Consume: `UserAssetsManager.consumePoint(levelId, index)`
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4. Hide button, show clue, update UI
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---
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## Navigation Stack
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**Structure:**
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- LIFO stack managed by ViewManager
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- Each open() adds to stack
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- back() pops from stack
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- replace() swaps top
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**Example Session:**
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```
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[PageHome]
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↓ open PageLevel
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[PageHome, PageLevel]
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↓ open PassModal (or inline)
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[PageHome, PageLevel, PassModal?]
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↓ close/back
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[PageHome]
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```
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**Methods:**
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- `ViewManager.open(viewId, options?)` - Push to stack
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- `ViewManager.back()` - Pop from stack, show previous
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- `ViewManager.replace(viewId, options?)` - Pop current, push new
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---
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## Caching Strategy
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**Cached Views (default):**
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- Instance reused on re-open
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- onViewLoad() called once
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- onViewShow() called each time
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- Memory persists
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**Non-Cached Views:**
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- New instance each time
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- onViewLoad() called each time
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- Memory released on close
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**Configuration:**
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```typescript
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// In main.ts registration
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ViewManager.instance.register('PageHome', {
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prefab: pageHomePrefab,
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cache: true, // ← Reuse instance
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zIndex: 0 // ← Layer depth
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});
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```
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---
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## Toast System
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**Show Toast:**
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```typescript
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ToastManager.show("消息内容", 2000); // duration in ms
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```
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**Initialization (main.ts):**
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```typescript
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ToastManager.instance.init(toastPrefab, canvasNode);
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```
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**Toast Behavior:**
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- Creates Toast instance from prefab
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- Displays for duration (default 2000ms)
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- Fades out over 300ms
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- Auto-destroys
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---
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## WeChat Integration
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**Share Initialization (PageHome):**
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```typescript
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WxSDK.initShare({
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title: '写英语',
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imageUrl: '',
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query: ''
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});
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```
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**Share in Challenge (PassModal):**
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```typescript
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WxSDK.shareAppMessage({
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title: '快来一起玩这款游戏吧',
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query: `level={levelIndex}`
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});
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```
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**Share Code Detection (PageLoading):**
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```typescript
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const shareCode = WxSDK.getShareCodeFromLaunch();
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if (shareCode) {
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const joined = await ShareManager.instance.joinShare(shareCode);
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// Launch PageLevel in share mode
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}
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```
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**Other WeChat Features:**
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- `WxSDK.vibrateLong()` - Haptic feedback on wrong answer
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- `WxSDK.isWechat()` - Check if running in WeChat
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- `checkPrivacySetting()` - Check privacy authorization
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- `requirePrivacyAuthorize()` - Prompt for privacy consent
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---
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## Error Handling & Edge Cases
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**Level Loading:**
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- Try cache first, then async load
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- Preload next level without blocking
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- Handle missing config gracefully
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**Point Consumption:**
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- Check availability before consuming
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- Show toast if insufficient
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- Prevent double-click with flag
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**Answer Submission:**
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- Prevent multiple submissions with transition flag
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- Trim whitespace from answer
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- Case-sensitive comparison
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**Page Navigation:**
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- Share mode: clears share state before returning home
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- Normal mode: simple back() navigation
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- Modal: stays on top (z-index 999)
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---
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## Common Tasks
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### Add Toast
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```typescript
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ToastManager.show('提示信息');
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```
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### Navigate to Page
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```typescript
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ViewManager.instance.open('PageLevel'); // Push
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ViewManager.instance.back(); // Pop
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ViewManager.instance.replace('PageHome');// Swap
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```
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### Get Current Level
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```typescript
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const index = StorageManager.getCurrentLevelIndex();
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```
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### Check/Consume Points
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```typescript
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if (StorageManager.hasPoints()) {
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await UserAssetsManager.consumePoint(levelId, hintIndex);
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}
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```
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### Start Game
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```typescript
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// From PageHome
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ViewManager.instance.open('PageLevel');
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```
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### Create & Share Challenge
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```typescript
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// User flow:
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PageHome → [PK Button] → PageWriteLevels [Select 6]
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→ PagePreviewLevels [Verify]
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→ PassModal [Share Button]
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→ WxSDK.shareAppMessage()
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```
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---
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## File Size & Complexity
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| File | Lines | Complexity |
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|------|-------|-----------|
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| main.ts | 92 | Simple (init only) |
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| PageLoading.ts | 141 | Medium (parallel loading, sync) |
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| PageHome.ts | 119 | Simple (two buttons) |
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| PageLevel.ts | 823 | **Very High** (core game logic) |
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| PagePreviewLevels.ts | 247 | Medium (scroll list) |
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| PassModal.ts | 155 | Simple (two buttons) |
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| Toast.ts | 50 | Simple (fade animation) |
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| ToastManager.ts | 59 | Simple (factory pattern) |
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| BaseView.ts | 132 | Medium (lifecycle) |
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| ViewManager.ts | 320 | High (stack navigation) |
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**Total: ~2,138 lines** | **Focal Point: PageLevel.ts (38% of code)**
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