160 lines
5.2 KiB
TypeScript
160 lines
5.2 KiB
TypeScript
import { HttpUtil } from './HttpUtil';
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import { StorageManager } from './StorageManager';
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import { WxSDK } from './WxSDK';
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import { API_ENDPOINTS, API_TIMEOUT } from '../config/ApiConfig';
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import { ApiEnvelope, WxLoginData, GameData } from '../types/ApiTypes';
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/**
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* 认证管理器
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* 单例模式,负责微信登录和 JWT token 管理
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*/
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export class AuthManager {
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private static _instance: AuthManager | null = null;
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private _userId: string = '';
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private _isLoggedIn: boolean = false;
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/** 服务端返回的已完成关卡 ID(登录后暂存,等 LevelDataManager 就绪后同步) */
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private _completedLevelIds: string[] = [];
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/** 服务端返回的已完成关卡数量,用于称号体系计算 */
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private _completedLevelCount: number = 0;
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static get instance(): AuthManager {
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if (!this._instance) {
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this._instance = new AuthManager();
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}
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return this._instance;
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}
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private constructor() {}
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get isLoggedIn(): boolean {
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return this._isLoggedIn;
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}
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get userId(): string {
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return this._userId;
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}
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get completedLevelIds(): string[] {
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return this._completedLevelIds;
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}
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get completedLevelCount(): number {
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return this._completedLevelCount;
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}
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addCompletedLevelCount(delta: number = 1): void {
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this._completedLevelCount = Math.max(0, this._completedLevelCount + delta);
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}
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/**
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* 初始化认证:尝试恢复 token 或执行微信登录
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*/
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async initialize(): Promise<boolean> {
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const savedToken = StorageManager.getToken();
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if (savedToken) {
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HttpUtil.setAuthToken(savedToken);
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try {
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const valid = await this.validateToken();
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if (valid) {
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console.log('[AuthManager] Token 恢复成功');
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return true;
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}
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} catch {
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console.warn('[AuthManager] 本地 token 无效,重新登录');
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}
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}
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return this.wxLogin();
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}
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private async wxLogin(): Promise<boolean> {
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try {
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let code: string;
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if (WxSDK.isWechat()) {
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code = await WxSDK.login();
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} else {
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console.warn('[AuthManager] 非微信环境,使用开发模式 mock code');
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code = 'dev_mock_code';
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}
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const response = await HttpUtil.post<ApiEnvelope<WxLoginData>>(
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API_ENDPOINTS.WX_LOGIN,
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{ code },
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API_TIMEOUT.DEFAULT
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);
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if (!response.success || !response.data) {
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console.error('[AuthManager] 登录失败:', response.message);
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return false;
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}
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const { token, user } = response.data;
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HttpUtil.setAuthToken(token);
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StorageManager.setToken(token);
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this._userId = user.id;
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this._isLoggedIn = true;
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// 登录响应中 stamina 是原始数值(不含实时恢复),先存储默认体力
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// 后续通过 game-data 接口获取完整 StaminaInfo
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console.log(`[AuthManager] 登录成功,用户: ${user.id},体力: ${user.stamina}`);
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// 获取通关进度和完整体力信息
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await this.fetchGameData();
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return true;
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} catch (err) {
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console.error('[AuthManager] 登录异常:', err);
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return false;
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}
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}
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private async validateToken(): Promise<boolean> {
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const gameData = await this._fetchGameData();
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if (!gameData) return false;
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this._userId = gameData.user.id;
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this._isLoggedIn = true;
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StorageManager.setStamina(gameData.user.stamina);
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this._completedLevelIds = gameData.completedLevelIds;
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this._completedLevelCount = this._resolveCompletedLevelCount(gameData);
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console.log(`[AuthManager] Token 验证成功,体力: ${gameData.user.stamina.current}/${gameData.user.stamina.max},已完成: ${this._completedLevelCount} 关`);
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return true;
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}
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/**
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* 登录成功后获取游戏数据(体力 + 通关进度)
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*/
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private async fetchGameData(): Promise<void> {
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const gameData = await this._fetchGameData();
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if (gameData) {
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this._completedLevelIds = gameData.completedLevelIds;
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this._completedLevelCount = this._resolveCompletedLevelCount(gameData);
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StorageManager.setStamina(gameData.user.stamina);
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}
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}
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/**
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* 从服务端获取游戏数据(共用方法)
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*/
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private async _fetchGameData(): Promise<GameData | null> {
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try {
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const response = await HttpUtil.get<ApiEnvelope<GameData>>(
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API_ENDPOINTS.USER_GAME_DATA,
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API_TIMEOUT.SHORT
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);
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return (response.success && response.data) ? response.data : null;
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} catch {
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console.warn('[AuthManager] 获取游戏数据失败');
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return null;
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}
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}
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private _resolveCompletedLevelCount(gameData: GameData): number {
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return gameData.completedLevelCount ?? gameData.completedLevelIds.length;
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}
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}
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