feat: 适配关卡内图片的圆角
This commit is contained in:
@@ -19,7 +19,7 @@ Git 历史采用 Conventional Commits,且摘要多为中文,例如 `feat:
|
|||||||
<claude-mem-context>
|
<claude-mem-context>
|
||||||
# Memory Context
|
# Memory Context
|
||||||
|
|
||||||
# $CMEM mp-xieyingeng 2026-05-03 10:02pm GMT+8
|
# $CMEM mp-xieyingeng 2026-05-03 10:24pm GMT+8
|
||||||
|
|
||||||
Legend: 🎯session 🔴bugfix 🟣feature 🔄refactor ✅change 🔵discovery ⚖️decision
|
Legend: 🎯session 🔴bugfix 🟣feature 🔄refactor ✅change 🔵discovery ⚖️decision
|
||||||
Format: ID TIME TYPE TITLE
|
Format: ID TIME TYPE TITLE
|
||||||
|
|||||||
@@ -743,8 +743,8 @@
|
|||||||
},
|
},
|
||||||
"_lpos": {
|
"_lpos": {
|
||||||
"__type__": "cc.Vec3",
|
"__type__": "cc.Vec3",
|
||||||
"x": 8.006,
|
"x": -4.854,
|
||||||
"y": 2.227,
|
"y": -3.284,
|
||||||
"z": 0
|
"z": 0
|
||||||
},
|
},
|
||||||
"_lrot": {
|
"_lrot": {
|
||||||
@@ -756,9 +756,9 @@
|
|||||||
},
|
},
|
||||||
"_lscale": {
|
"_lscale": {
|
||||||
"__type__": "cc.Vec3",
|
"__type__": "cc.Vec3",
|
||||||
"x": 1.0000000000000002,
|
"x": 0.92,
|
||||||
"y": 1.0000000000000002,
|
"y": 0.92,
|
||||||
"z": 0.759
|
"z": 0.698
|
||||||
},
|
},
|
||||||
"_mobility": 0,
|
"_mobility": 0,
|
||||||
"_layer": 1073741824,
|
"_layer": 1073741824,
|
||||||
@@ -1051,7 +1051,7 @@
|
|||||||
"node": {
|
"node": {
|
||||||
"__id__": 25
|
"__id__": 25
|
||||||
},
|
},
|
||||||
"_enabled": true,
|
"_enabled": false,
|
||||||
"__prefab": {
|
"__prefab": {
|
||||||
"__id__": 41
|
"__id__": 41
|
||||||
},
|
},
|
||||||
@@ -1069,7 +1069,7 @@
|
|||||||
"__uuid__": "02687761-81ab-42cb-b552-0db291d9ddd5@f9941",
|
"__uuid__": "02687761-81ab-42cb-b552-0db291d9ddd5@f9941",
|
||||||
"__expectedType__": "cc.SpriteFrame"
|
"__expectedType__": "cc.SpriteFrame"
|
||||||
},
|
},
|
||||||
"_type": 0,
|
"_type": 1,
|
||||||
"_fillType": 0,
|
"_fillType": 0,
|
||||||
"_sizeMode": 0,
|
"_sizeMode": 0,
|
||||||
"_fillCenter": {
|
"_fillCenter": {
|
||||||
@@ -1318,7 +1318,7 @@
|
|||||||
"_lpos": {
|
"_lpos": {
|
||||||
"__type__": "cc.Vec3",
|
"__type__": "cc.Vec3",
|
||||||
"x": 0,
|
"x": 0,
|
||||||
"y": -5.11,
|
"y": 0.401,
|
||||||
"z": 0
|
"z": 0
|
||||||
},
|
},
|
||||||
"_lrot": {
|
"_lrot": {
|
||||||
@@ -1330,9 +1330,9 @@
|
|||||||
},
|
},
|
||||||
"_lscale": {
|
"_lscale": {
|
||||||
"__type__": "cc.Vec3",
|
"__type__": "cc.Vec3",
|
||||||
"x": 1.0000000000000002,
|
"x": 0.92,
|
||||||
"y": 1.0000000000000002,
|
"y": 0.92,
|
||||||
"z": 0.759
|
"z": 0.698
|
||||||
},
|
},
|
||||||
"_mobility": 0,
|
"_mobility": 0,
|
||||||
"_layer": 1073741824,
|
"_layer": 1073741824,
|
||||||
@@ -1625,7 +1625,7 @@
|
|||||||
"node": {
|
"node": {
|
||||||
"__id__": 49
|
"__id__": 49
|
||||||
},
|
},
|
||||||
"_enabled": true,
|
"_enabled": false,
|
||||||
"__prefab": {
|
"__prefab": {
|
||||||
"__id__": 65
|
"__id__": 65
|
||||||
},
|
},
|
||||||
@@ -1643,7 +1643,7 @@
|
|||||||
"__uuid__": "02687761-81ab-42cb-b552-0db291d9ddd5@f9941",
|
"__uuid__": "02687761-81ab-42cb-b552-0db291d9ddd5@f9941",
|
||||||
"__expectedType__": "cc.SpriteFrame"
|
"__expectedType__": "cc.SpriteFrame"
|
||||||
},
|
},
|
||||||
"_type": 0,
|
"_type": 1,
|
||||||
"_fillType": 0,
|
"_fillType": 0,
|
||||||
"_sizeMode": 0,
|
"_sizeMode": 0,
|
||||||
"_fillCenter": {
|
"_fillCenter": {
|
||||||
@@ -7939,7 +7939,6 @@
|
|||||||
"titleLevelLabel": {
|
"titleLevelLabel": {
|
||||||
"__id__": 14
|
"__id__": 14
|
||||||
},
|
},
|
||||||
"currentLevelIndex": 0,
|
|
||||||
"clickAudio": {
|
"clickAudio": {
|
||||||
"__uuid__": "a68a6314-fb7c-48a9-bd6c-0a65ef665d50",
|
"__uuid__": "a68a6314-fb7c-48a9-bd6c-0a65ef665d50",
|
||||||
"__expectedType__": "cc.AudioClip"
|
"__expectedType__": "cc.AudioClip"
|
||||||
@@ -7964,6 +7963,11 @@
|
|||||||
"__uuid__": "e41c722f-f605-47f7-9ce4-abff0ed2020f",
|
"__uuid__": "e41c722f-f605-47f7-9ce4-abff0ed2020f",
|
||||||
"__expectedType__": "cc.Prefab"
|
"__expectedType__": "cc.Prefab"
|
||||||
},
|
},
|
||||||
|
"roundedSpriteEffect": {
|
||||||
|
"__uuid__": "f0080a34-1786-4547-8d81-d89cc517b63e",
|
||||||
|
"__expectedType__": "cc.EffectAsset"
|
||||||
|
},
|
||||||
|
"mainImageCornerRadius": 0.1,
|
||||||
"_id": ""
|
"_id": ""
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
import { _decorator, Node, EditBox, instantiate, Vec3, Button, Label, Sprite, SpriteFrame, AudioClip, AudioSource, Prefab } from 'cc';
|
import { _decorator, Node, EditBox, instantiate, Vec3, Button, Label, Sprite, SpriteFrame, AudioClip, AudioSource, Prefab, EffectAsset, UITransform } from 'cc';
|
||||||
import { BaseView } from 'db://assets/scripts/core/BaseView';
|
import { BaseView } from 'db://assets/scripts/core/BaseView';
|
||||||
import { ViewManager } from 'db://assets/scripts/core/ViewManager';
|
import { ViewManager } from 'db://assets/scripts/core/ViewManager';
|
||||||
import { StaminaManager } from 'db://assets/scripts/utils/StaminaManager';
|
import { StaminaManager } from 'db://assets/scripts/utils/StaminaManager';
|
||||||
@@ -13,6 +13,7 @@ import { WrongModal } from 'db://assets/prefabs/WrongModal';
|
|||||||
import { TimeoutModal } from 'db://assets/prefabs/TimeoutModal';
|
import { TimeoutModal } from 'db://assets/prefabs/TimeoutModal';
|
||||||
import { StaminaInfo, NextLevelData } from 'db://assets/scripts/types/ApiTypes';
|
import { StaminaInfo, NextLevelData } from 'db://assets/scripts/types/ApiTypes';
|
||||||
import { AchievementTitleManager } from 'db://assets/scripts/utils/AchievementTitleManager';
|
import { AchievementTitleManager } from 'db://assets/scripts/utils/AchievementTitleManager';
|
||||||
|
import { applyRoundedCorner } from 'db://assets/scripts/utils/roundedMaterial.utils';
|
||||||
const { ccclass, property } = _decorator;
|
const { ccclass, property } = _decorator;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -37,6 +38,9 @@ export class PageLevel extends BaseView {
|
|||||||
/** 答案正确后展示包袱答案的停留时间 */
|
/** 答案正确后展示包袱答案的停留时间 */
|
||||||
private static readonly PASS_MODAL_DELAY_MS = 2000;
|
private static readonly PASS_MODAL_DELAY_MS = 2000;
|
||||||
|
|
||||||
|
/** 图片2描述默认文案 */
|
||||||
|
private static readonly DEFAULT_IMAGE2_DESCRIPTION = '这是什么?';
|
||||||
|
|
||||||
// ========== 节点引用 ==========
|
// ========== 节点引用 ==========
|
||||||
@property(Node)
|
@property(Node)
|
||||||
inputLayout: Node | null = null;
|
inputLayout: Node | null = null;
|
||||||
@@ -116,6 +120,14 @@ export class PageLevel extends BaseView {
|
|||||||
@property(Prefab)
|
@property(Prefab)
|
||||||
timeoutModalPrefab: Prefab | null = null;
|
timeoutModalPrefab: Prefab | null = null;
|
||||||
|
|
||||||
|
/** 主图圆角材质 EffectAsset */
|
||||||
|
@property(EffectAsset)
|
||||||
|
roundedSpriteEffect: EffectAsset | null = null;
|
||||||
|
|
||||||
|
/** 主图圆角半径比例(相对于短边,0-0.5) */
|
||||||
|
@property
|
||||||
|
mainImageCornerRadius: number = 0.1;
|
||||||
|
|
||||||
// ========== 内部状态 ==========
|
// ========== 内部状态 ==========
|
||||||
/** 当前创建的输入框节点数组 */
|
/** 当前创建的输入框节点数组 */
|
||||||
private _inputNodes: Node[] = [];
|
private _inputNodes: Node[] = [];
|
||||||
@@ -814,6 +826,7 @@ export class PageLevel extends BaseView {
|
|||||||
const sprite = this.mainImage.getComponent(Sprite);
|
const sprite = this.mainImage.getComponent(Sprite);
|
||||||
if (sprite && spriteFrame) {
|
if (sprite && spriteFrame) {
|
||||||
sprite.spriteFrame = spriteFrame;
|
sprite.spriteFrame = spriteFrame;
|
||||||
|
this.applyMainImageRoundedCorner(sprite);
|
||||||
console.log('[PageLevel] 设置主图1');
|
console.log('[PageLevel] 设置主图1');
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -827,10 +840,30 @@ export class PageLevel extends BaseView {
|
|||||||
const sprite = this.mainImage2.getComponent(Sprite);
|
const sprite = this.mainImage2.getComponent(Sprite);
|
||||||
if (sprite && spriteFrame) {
|
if (sprite && spriteFrame) {
|
||||||
sprite.spriteFrame = spriteFrame;
|
sprite.spriteFrame = spriteFrame;
|
||||||
|
this.applyMainImageRoundedCorner(sprite);
|
||||||
console.log('[PageLevel] 设置主图2');
|
console.log('[PageLevel] 设置主图2');
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private applyMainImageRoundedCorner(sprite: Sprite): void {
|
||||||
|
if (!this.roundedSpriteEffect) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const uiTransform = sprite.node.getComponent(UITransform);
|
||||||
|
if (!uiTransform) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
applyRoundedCorner(
|
||||||
|
sprite,
|
||||||
|
this.roundedSpriteEffect,
|
||||||
|
uiTransform.width,
|
||||||
|
uiTransform.height,
|
||||||
|
this.mainImageCornerRadius
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* 设置图片描述文本
|
* 设置图片描述文本
|
||||||
*/
|
*/
|
||||||
@@ -839,7 +872,7 @@ export class PageLevel extends BaseView {
|
|||||||
this.image1DescLabel.string = desc1 ?? '';
|
this.image1DescLabel.string = desc1 ?? '';
|
||||||
}
|
}
|
||||||
if (this.image2DescLabel) {
|
if (this.image2DescLabel) {
|
||||||
this.image2DescLabel.string = desc2 ?? '';
|
this.image2DescLabel.string = desc2?.trim() ? desc2 : PageLevel.DEFAULT_IMAGE2_DESCRIPTION;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -546,7 +546,7 @@
|
|||||||
},
|
},
|
||||||
"_contentSize": {
|
"_contentSize": {
|
||||||
"__type__": "cc.Size",
|
"__type__": "cc.Size",
|
||||||
"width": 1297,
|
"width": 1299,
|
||||||
"height": 1004
|
"height": 1004
|
||||||
},
|
},
|
||||||
"_anchorPoint": {
|
"_anchorPoint": {
|
||||||
@@ -583,7 +583,7 @@
|
|||||||
"a": 255
|
"a": 255
|
||||||
},
|
},
|
||||||
"_spriteFrame": {
|
"_spriteFrame": {
|
||||||
"__uuid__": "3ef3f86f-bc1f-49b7-a50f-0e8683cd2400@f9941",
|
"__uuid__": "f8c208df-8e8c-456e-9f97-1d1c07518452@f9941",
|
||||||
"__expectedType__": "cc.SpriteFrame"
|
"__expectedType__": "cc.SpriteFrame"
|
||||||
},
|
},
|
||||||
"_type": 0,
|
"_type": 0,
|
||||||
|
|||||||
9
assets/resources/effects.meta
Normal file
9
assets/resources/effects.meta
Normal file
@@ -0,0 +1,9 @@
|
|||||||
|
{
|
||||||
|
"ver": "1.2.0",
|
||||||
|
"importer": "directory",
|
||||||
|
"imported": true,
|
||||||
|
"uuid": "5a2048d4-99ea-4f02-99b3-2ba9d1ec4fd5",
|
||||||
|
"files": [],
|
||||||
|
"subMetas": {},
|
||||||
|
"userData": {}
|
||||||
|
}
|
||||||
140
assets/resources/effects/rounded-sprite.effect
Normal file
140
assets/resources/effects/rounded-sprite.effect
Normal file
@@ -0,0 +1,140 @@
|
|||||||
|
// Rounded Corner Sprite Effect
|
||||||
|
// 用于实现圆角矩形裁剪效果,性能优于 Mask 方案
|
||||||
|
CCEffect %{
|
||||||
|
techniques:
|
||||||
|
- passes:
|
||||||
|
- vert: sprite-vs:vert
|
||||||
|
frag: sprite-fs:frag
|
||||||
|
depthStencilState:
|
||||||
|
depthTest: false
|
||||||
|
depthWrite: false
|
||||||
|
blendState:
|
||||||
|
targets:
|
||||||
|
- blend: true
|
||||||
|
blendSrc: src_alpha
|
||||||
|
blendDst: one_minus_src_alpha
|
||||||
|
blendSrcAlpha: src_alpha
|
||||||
|
blendDstAlpha: one_minus_src_alpha
|
||||||
|
rasterizerState:
|
||||||
|
cullMode: none
|
||||||
|
properties:
|
||||||
|
alphaThreshold: { value: 0.5 }
|
||||||
|
# 圆角参数: x=圆角半径比例(0-0.5), y=预留, z=节点宽度, w=节点高度
|
||||||
|
roundedParams: { value: [0.08, 0.0, 347.0, 200.0] }
|
||||||
|
# UV 区域: x=minU, y=minV, z=rangeU, w=rangeV (用于裁剪后的 SpriteFrame 归一化)
|
||||||
|
uvRect: { value: [0.0, 0.0, 1.0, 1.0] }
|
||||||
|
}%
|
||||||
|
|
||||||
|
CCProgram sprite-vs %{
|
||||||
|
precision highp float;
|
||||||
|
#include <builtin/uniforms/cc-global>
|
||||||
|
#if USE_LOCAL
|
||||||
|
#include <builtin/uniforms/cc-local>
|
||||||
|
#endif
|
||||||
|
#if SAMPLE_FROM_RT
|
||||||
|
#include <common/common-define>
|
||||||
|
#endif
|
||||||
|
in vec3 a_position;
|
||||||
|
in vec2 a_texCoord;
|
||||||
|
in vec4 a_color;
|
||||||
|
|
||||||
|
out vec4 color;
|
||||||
|
out vec2 uv0;
|
||||||
|
|
||||||
|
vec4 vert() {
|
||||||
|
vec4 pos = vec4(a_position, 1);
|
||||||
|
|
||||||
|
#if USE_LOCAL
|
||||||
|
pos = cc_matWorld * pos;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if USE_PIXEL_ALIGNMENT
|
||||||
|
pos = cc_matView * pos;
|
||||||
|
pos.xyz = floor(pos.xyz);
|
||||||
|
pos = cc_matProj * pos;
|
||||||
|
#else
|
||||||
|
pos = cc_matViewProj * pos;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
uv0 = a_texCoord;
|
||||||
|
#if SAMPLE_FROM_RT
|
||||||
|
CC_HANDLE_RT_SAMPLE_FLIP(uv0);
|
||||||
|
#endif
|
||||||
|
color = a_color;
|
||||||
|
|
||||||
|
return pos;
|
||||||
|
}
|
||||||
|
}%
|
||||||
|
|
||||||
|
CCProgram sprite-fs %{
|
||||||
|
precision highp float;
|
||||||
|
#include <builtin/internal/embedded-alpha>
|
||||||
|
#include <builtin/internal/alpha-test>
|
||||||
|
|
||||||
|
in vec4 color;
|
||||||
|
in vec2 uv0;
|
||||||
|
|
||||||
|
// roundedParams: x=圆角半径比例, y=预留, z=节点宽度, w=节点高度
|
||||||
|
// uvRect: x=minU, y=minV, z=rangeU, w=rangeV (裁剪后的 SpriteFrame UV 归一化)
|
||||||
|
uniform Custom {
|
||||||
|
vec4 roundedParams;
|
||||||
|
vec4 uvRect;
|
||||||
|
};
|
||||||
|
|
||||||
|
#if USE_TEXTURE
|
||||||
|
#pragma builtin(local)
|
||||||
|
layout(set = 2, binding = 12) uniform sampler2D cc_spriteTexture;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// 计算点到圆角矩形边界的有符号距离
|
||||||
|
float roundedBoxSDF(vec2 centerPos, vec2 halfSize, float radius) {
|
||||||
|
vec2 q = abs(centerPos) - halfSize + radius;
|
||||||
|
return length(max(q, 0.0)) + min(max(q.x, q.y), 0.0) - radius;
|
||||||
|
}
|
||||||
|
|
||||||
|
vec4 frag() {
|
||||||
|
vec4 o = vec4(1, 1, 1, 1);
|
||||||
|
|
||||||
|
#if USE_TEXTURE
|
||||||
|
o *= CCSampleWithAlphaSeparated(cc_spriteTexture, uv0);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
o *= color;
|
||||||
|
|
||||||
|
// 解析参数
|
||||||
|
float cornerRadius = roundedParams.x;
|
||||||
|
vec2 nodeSize = vec2(roundedParams.z, roundedParams.w);
|
||||||
|
|
||||||
|
// 将实际 UV 归一化到 0→1 范围(兼容裁剪后的 SpriteFrame)
|
||||||
|
// uvRect: (minU, minV, rangeU, rangeV)
|
||||||
|
vec2 normalizedUV = (uv0 - uvRect.xy) / uvRect.zw;
|
||||||
|
|
||||||
|
// 将归一化 UV 转换为以中心为原点的坐标系
|
||||||
|
vec2 centerUV = normalizedUV - 0.5;
|
||||||
|
|
||||||
|
// 计算实际的圆角半径(基于短边)
|
||||||
|
float minSize = min(nodeSize.x, nodeSize.y);
|
||||||
|
float radius = cornerRadius * minSize;
|
||||||
|
|
||||||
|
// 将 UV 坐标转换为像素坐标
|
||||||
|
vec2 pixelPos = centerUV * nodeSize;
|
||||||
|
vec2 halfSize = nodeSize * 0.5;
|
||||||
|
|
||||||
|
// 计算 SDF 距离
|
||||||
|
float dist = roundedBoxSDF(pixelPos, halfSize, radius);
|
||||||
|
|
||||||
|
// 使用平滑的抗锯齿边缘
|
||||||
|
float smoothEdge = 1.0 - smoothstep(-1.0, 1.0, dist);
|
||||||
|
|
||||||
|
o.a *= smoothEdge;
|
||||||
|
|
||||||
|
// 灰度转换(与 Cocos 内置 sprite shader 一致的 luminance 权重)
|
||||||
|
#if USE_GRAY_SCALE
|
||||||
|
float gray = dot(o.rgb, vec3(0.2126, 0.7152, 0.0722));
|
||||||
|
o.rgb = vec3(gray);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
ALPHA_TEST(o);
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
}%
|
||||||
11
assets/resources/effects/rounded-sprite.effect.meta
Normal file
11
assets/resources/effects/rounded-sprite.effect.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
{
|
||||||
|
"ver": "1.7.1",
|
||||||
|
"importer": "effect",
|
||||||
|
"imported": true,
|
||||||
|
"uuid": "f0080a34-1786-4547-8d81-d89cc517b63e",
|
||||||
|
"files": [
|
||||||
|
".json"
|
||||||
|
],
|
||||||
|
"subMetas": {},
|
||||||
|
"userData": {}
|
||||||
|
}
|
||||||
BIN
assets/resources/images/ip/PicWin.png
Normal file
BIN
assets/resources/images/ip/PicWin.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 178 KiB |
@@ -2,7 +2,7 @@
|
|||||||
"ver": "1.0.27",
|
"ver": "1.0.27",
|
||||||
"importer": "image",
|
"importer": "image",
|
||||||
"imported": true,
|
"imported": true,
|
||||||
"uuid": "3ef3f86f-bc1f-49b7-a50f-0e8683cd2400",
|
"uuid": "f8c208df-8e8c-456e-9f97-1d1c07518452",
|
||||||
"files": [
|
"files": [
|
||||||
".json",
|
".json",
|
||||||
".png"
|
".png"
|
||||||
@@ -10,14 +10,14 @@
|
|||||||
"subMetas": {
|
"subMetas": {
|
||||||
"6c48a": {
|
"6c48a": {
|
||||||
"importer": "texture",
|
"importer": "texture",
|
||||||
"uuid": "3ef3f86f-bc1f-49b7-a50f-0e8683cd2400@6c48a",
|
"uuid": "f8c208df-8e8c-456e-9f97-1d1c07518452@6c48a",
|
||||||
"displayName": "1_0022_Layer-19",
|
"displayName": "PicWin",
|
||||||
"id": "6c48a",
|
"id": "6c48a",
|
||||||
"name": "texture",
|
"name": "texture",
|
||||||
"userData": {
|
"userData": {
|
||||||
"wrapModeS": "clamp-to-edge",
|
"wrapModeS": "clamp-to-edge",
|
||||||
"wrapModeT": "clamp-to-edge",
|
"wrapModeT": "clamp-to-edge",
|
||||||
"imageUuidOrDatabaseUri": "3ef3f86f-bc1f-49b7-a50f-0e8683cd2400",
|
"imageUuidOrDatabaseUri": "f8c208df-8e8c-456e-9f97-1d1c07518452",
|
||||||
"isUuid": true,
|
"isUuid": true,
|
||||||
"visible": false,
|
"visible": false,
|
||||||
"minfilter": "linear",
|
"minfilter": "linear",
|
||||||
@@ -34,8 +34,8 @@
|
|||||||
},
|
},
|
||||||
"f9941": {
|
"f9941": {
|
||||||
"importer": "sprite-frame",
|
"importer": "sprite-frame",
|
||||||
"uuid": "3ef3f86f-bc1f-49b7-a50f-0e8683cd2400@f9941",
|
"uuid": "f8c208df-8e8c-456e-9f97-1d1c07518452@f9941",
|
||||||
"displayName": "1_0022_Layer-19",
|
"displayName": "PicWin",
|
||||||
"id": "f9941",
|
"id": "f9941",
|
||||||
"name": "spriteFrame",
|
"name": "spriteFrame",
|
||||||
"userData": {
|
"userData": {
|
||||||
@@ -45,9 +45,9 @@
|
|||||||
"offsetY": 0,
|
"offsetY": 0,
|
||||||
"trimX": 0,
|
"trimX": 0,
|
||||||
"trimY": 0,
|
"trimY": 0,
|
||||||
"width": 1297,
|
"width": 1299,
|
||||||
"height": 1004,
|
"height": 1004,
|
||||||
"rawWidth": 1297,
|
"rawWidth": 1299,
|
||||||
"rawHeight": 1004,
|
"rawHeight": 1004,
|
||||||
"borderTop": 0,
|
"borderTop": 0,
|
||||||
"borderBottom": 0,
|
"borderBottom": 0,
|
||||||
@@ -60,16 +60,16 @@
|
|||||||
"meshType": 0,
|
"meshType": 0,
|
||||||
"vertices": {
|
"vertices": {
|
||||||
"rawPosition": [
|
"rawPosition": [
|
||||||
-648.5,
|
-649.5,
|
||||||
-502,
|
-502,
|
||||||
0,
|
0,
|
||||||
648.5,
|
649.5,
|
||||||
-502,
|
-502,
|
||||||
0,
|
0,
|
||||||
-648.5,
|
-649.5,
|
||||||
502,
|
502,
|
||||||
0,
|
0,
|
||||||
648.5,
|
649.5,
|
||||||
502,
|
502,
|
||||||
0
|
0
|
||||||
],
|
],
|
||||||
@@ -84,11 +84,11 @@
|
|||||||
"uv": [
|
"uv": [
|
||||||
0,
|
0,
|
||||||
1004,
|
1004,
|
||||||
1297,
|
1299,
|
||||||
1004,
|
1004,
|
||||||
0,
|
0,
|
||||||
0,
|
0,
|
||||||
1297,
|
1299,
|
||||||
0
|
0
|
||||||
],
|
],
|
||||||
"nuv": [
|
"nuv": [
|
||||||
@@ -102,18 +102,18 @@
|
|||||||
1
|
1
|
||||||
],
|
],
|
||||||
"minPos": [
|
"minPos": [
|
||||||
-648.5,
|
-649.5,
|
||||||
-502,
|
-502,
|
||||||
0
|
0
|
||||||
],
|
],
|
||||||
"maxPos": [
|
"maxPos": [
|
||||||
648.5,
|
649.5,
|
||||||
502,
|
502,
|
||||||
0
|
0
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
"isUuid": true,
|
"isUuid": true,
|
||||||
"imageUuidOrDatabaseUri": "3ef3f86f-bc1f-49b7-a50f-0e8683cd2400@6c48a",
|
"imageUuidOrDatabaseUri": "f8c208df-8e8c-456e-9f97-1d1c07518452@6c48a",
|
||||||
"atlasUuid": "",
|
"atlasUuid": "",
|
||||||
"trimType": "auto"
|
"trimType": "auto"
|
||||||
},
|
},
|
||||||
@@ -129,6 +129,6 @@
|
|||||||
"type": "sprite-frame",
|
"type": "sprite-frame",
|
||||||
"fixAlphaTransparencyArtifacts": false,
|
"fixAlphaTransparencyArtifacts": false,
|
||||||
"hasAlpha": true,
|
"hasAlpha": true,
|
||||||
"redirect": "3ef3f86f-bc1f-49b7-a50f-0e8683cd2400@6c48a"
|
"redirect": "f8c208df-8e8c-456e-9f97-1d1c07518452@6c48a"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Binary file not shown.
|
Before Width: | Height: | Size: 178 KiB |
@@ -49,10 +49,10 @@
|
|||||||
"height": 1189,
|
"height": 1189,
|
||||||
"rawWidth": 1190,
|
"rawWidth": 1190,
|
||||||
"rawHeight": 1189,
|
"rawHeight": 1189,
|
||||||
"borderTop": 0,
|
"borderTop": 220,
|
||||||
"borderBottom": 0,
|
"borderBottom": 220,
|
||||||
"borderLeft": 0,
|
"borderLeft": 220,
|
||||||
"borderRight": 0,
|
"borderRight": 220,
|
||||||
"packable": true,
|
"packable": true,
|
||||||
"pixelsToUnit": 100,
|
"pixelsToUnit": 100,
|
||||||
"pivotX": 0.5,
|
"pivotX": 0.5,
|
||||||
|
|||||||
99
assets/scripts/utils/roundedMaterial.utils.ts
Normal file
99
assets/scripts/utils/roundedMaterial.utils.ts
Normal file
@@ -0,0 +1,99 @@
|
|||||||
|
import { EffectAsset, Material, Sprite, Vec4 } from 'cc';
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 圆角 Sprite 材质工具。
|
||||||
|
*
|
||||||
|
* 基于 rounded-sprite.effect 的 SDF alpha 裁剪实现,直接作用于 Sprite 的自定义材质。
|
||||||
|
* 每个 Sprite 都会获得独立 Material,避免 roundedParams / uvRect 互相覆盖。
|
||||||
|
*/
|
||||||
|
|
||||||
|
let cachedTemplate: Material | null = null;
|
||||||
|
let cachedEffectRef: EffectAsset | null = null;
|
||||||
|
|
||||||
|
const getOrCreateTemplate = (effectAsset: EffectAsset): Material => {
|
||||||
|
if (cachedTemplate && cachedEffectRef === effectAsset) {
|
||||||
|
return cachedTemplate;
|
||||||
|
}
|
||||||
|
|
||||||
|
const template = new Material();
|
||||||
|
template.initialize({
|
||||||
|
effectAsset,
|
||||||
|
defines: { USE_TEXTURE: true },
|
||||||
|
});
|
||||||
|
|
||||||
|
cachedTemplate = template;
|
||||||
|
cachedEffectRef = effectAsset;
|
||||||
|
|
||||||
|
return template;
|
||||||
|
};
|
||||||
|
|
||||||
|
const extractUvRect = (sprite: Sprite): Vec4 => {
|
||||||
|
const spriteFrame = sprite.spriteFrame;
|
||||||
|
if (!spriteFrame) {
|
||||||
|
return new Vec4(0, 0, 1, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
const uv = spriteFrame.uv;
|
||||||
|
if (!uv || uv.length < 8) {
|
||||||
|
return new Vec4(0, 0, 1, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
const u0 = uv[0];
|
||||||
|
const v0 = uv[1];
|
||||||
|
const u1 = uv[2];
|
||||||
|
const v1 = uv[3];
|
||||||
|
const u2 = uv[4];
|
||||||
|
const v2 = uv[5];
|
||||||
|
const u3 = uv[6];
|
||||||
|
const v3 = uv[7];
|
||||||
|
|
||||||
|
const minU = Math.min(u0, u1, u2, u3);
|
||||||
|
const maxU = Math.max(u0, u1, u2, u3);
|
||||||
|
const minV = Math.min(v0, v1, v2, v3);
|
||||||
|
const maxV = Math.max(v0, v1, v2, v3);
|
||||||
|
const rangeU = maxU - minU;
|
||||||
|
const rangeV = maxV - minV;
|
||||||
|
|
||||||
|
if (rangeU <= 0 || rangeV <= 0) {
|
||||||
|
return new Vec4(0, 0, 1, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
return new Vec4(minU, minV, rangeU, rangeV);
|
||||||
|
};
|
||||||
|
|
||||||
|
export const applyRoundedCorner = (
|
||||||
|
sprite: Sprite,
|
||||||
|
effectAsset: EffectAsset,
|
||||||
|
width: number,
|
||||||
|
height: number,
|
||||||
|
cornerRadius = 0.1,
|
||||||
|
grayscale = false,
|
||||||
|
): void => {
|
||||||
|
if (!sprite || !sprite.isValid) {
|
||||||
|
console.warn('[roundedMaterial] Invalid sprite, skipping');
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!effectAsset) {
|
||||||
|
console.warn('[roundedMaterial] EffectAsset is null, skipping');
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const template = getOrCreateTemplate(effectAsset);
|
||||||
|
const materialInstance = new Material();
|
||||||
|
const defines: Record<string, boolean> = { USE_TEXTURE: true };
|
||||||
|
if (grayscale) {
|
||||||
|
defines.IS_GRAY = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
materialInstance.initialize({
|
||||||
|
effectAsset,
|
||||||
|
defines,
|
||||||
|
});
|
||||||
|
|
||||||
|
const params = new Vec4(cornerRadius, 0, width, height);
|
||||||
|
materialInstance.setProperty('roundedParams', params);
|
||||||
|
materialInstance.setProperty('uvRect', extractUvRect(sprite));
|
||||||
|
|
||||||
|
sprite.customMaterial = materialInstance;
|
||||||
|
};
|
||||||
9
assets/scripts/utils/roundedMaterial.utils.ts.meta
Normal file
9
assets/scripts/utils/roundedMaterial.utils.ts.meta
Normal file
@@ -0,0 +1,9 @@
|
|||||||
|
{
|
||||||
|
"ver": "4.0.24",
|
||||||
|
"importer": "typescript",
|
||||||
|
"imported": true,
|
||||||
|
"uuid": "216272d4-0b46-425b-be95-28e46f1417f4",
|
||||||
|
"files": [],
|
||||||
|
"subMetas": {},
|
||||||
|
"userData": {}
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user