feat: 适配关卡内图片的圆角
This commit is contained in:
@@ -19,7 +19,7 @@ Git 历史采用 Conventional Commits,且摘要多为中文,例如 `feat:
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<claude-mem-context>
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# Memory Context
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# $CMEM mp-xieyingeng 2026-05-03 10:02pm GMT+8
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# $CMEM mp-xieyingeng 2026-05-03 10:24pm GMT+8
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Legend: 🎯session 🔴bugfix 🟣feature 🔄refactor ✅change 🔵discovery ⚖️decision
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Format: ID TIME TYPE TITLE
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@@ -743,8 +743,8 @@
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},
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"_lpos": {
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"__type__": "cc.Vec3",
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"x": 8.006,
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"y": 2.227,
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"x": -4.854,
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"y": -3.284,
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"z": 0
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},
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"_lrot": {
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@@ -756,9 +756,9 @@
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},
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"_lscale": {
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"__type__": "cc.Vec3",
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"x": 1.0000000000000002,
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"y": 1.0000000000000002,
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"z": 0.759
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"x": 0.92,
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"y": 0.92,
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"z": 0.698
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},
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"_mobility": 0,
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"_layer": 1073741824,
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@@ -1051,7 +1051,7 @@
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"node": {
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"__id__": 25
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},
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"_enabled": true,
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"_enabled": false,
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"__prefab": {
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"__id__": 41
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},
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@@ -1069,7 +1069,7 @@
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"__uuid__": "02687761-81ab-42cb-b552-0db291d9ddd5@f9941",
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"__expectedType__": "cc.SpriteFrame"
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},
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"_type": 0,
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"_type": 1,
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"_fillType": 0,
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"_sizeMode": 0,
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"_fillCenter": {
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@@ -1318,7 +1318,7 @@
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"_lpos": {
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"__type__": "cc.Vec3",
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"x": 0,
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"y": -5.11,
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"y": 0.401,
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"z": 0
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},
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"_lrot": {
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@@ -1330,9 +1330,9 @@
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},
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"_lscale": {
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"__type__": "cc.Vec3",
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"x": 1.0000000000000002,
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"y": 1.0000000000000002,
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"z": 0.759
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"x": 0.92,
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"y": 0.92,
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"z": 0.698
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},
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"_mobility": 0,
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"_layer": 1073741824,
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@@ -1625,7 +1625,7 @@
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"node": {
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"__id__": 49
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},
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"_enabled": true,
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"_enabled": false,
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"__prefab": {
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"__id__": 65
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},
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@@ -1643,7 +1643,7 @@
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"__uuid__": "02687761-81ab-42cb-b552-0db291d9ddd5@f9941",
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"__expectedType__": "cc.SpriteFrame"
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},
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"_type": 0,
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"_type": 1,
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"_fillType": 0,
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"_sizeMode": 0,
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"_fillCenter": {
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@@ -7939,7 +7939,6 @@
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"titleLevelLabel": {
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"__id__": 14
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},
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"currentLevelIndex": 0,
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"clickAudio": {
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"__uuid__": "a68a6314-fb7c-48a9-bd6c-0a65ef665d50",
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"__expectedType__": "cc.AudioClip"
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@@ -7964,6 +7963,11 @@
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"__uuid__": "e41c722f-f605-47f7-9ce4-abff0ed2020f",
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"__expectedType__": "cc.Prefab"
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},
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"roundedSpriteEffect": {
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"__uuid__": "f0080a34-1786-4547-8d81-d89cc517b63e",
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"__expectedType__": "cc.EffectAsset"
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},
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"mainImageCornerRadius": 0.1,
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"_id": ""
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},
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{
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@@ -1,4 +1,4 @@
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import { _decorator, Node, EditBox, instantiate, Vec3, Button, Label, Sprite, SpriteFrame, AudioClip, AudioSource, Prefab } from 'cc';
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import { _decorator, Node, EditBox, instantiate, Vec3, Button, Label, Sprite, SpriteFrame, AudioClip, AudioSource, Prefab, EffectAsset, UITransform } from 'cc';
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import { BaseView } from 'db://assets/scripts/core/BaseView';
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import { ViewManager } from 'db://assets/scripts/core/ViewManager';
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import { StaminaManager } from 'db://assets/scripts/utils/StaminaManager';
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@@ -13,6 +13,7 @@ import { WrongModal } from 'db://assets/prefabs/WrongModal';
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import { TimeoutModal } from 'db://assets/prefabs/TimeoutModal';
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import { StaminaInfo, NextLevelData } from 'db://assets/scripts/types/ApiTypes';
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import { AchievementTitleManager } from 'db://assets/scripts/utils/AchievementTitleManager';
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import { applyRoundedCorner } from 'db://assets/scripts/utils/roundedMaterial.utils';
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const { ccclass, property } = _decorator;
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/**
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@@ -37,6 +38,9 @@ export class PageLevel extends BaseView {
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/** 答案正确后展示包袱答案的停留时间 */
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private static readonly PASS_MODAL_DELAY_MS = 2000;
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/** 图片2描述默认文案 */
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private static readonly DEFAULT_IMAGE2_DESCRIPTION = '这是什么?';
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// ========== 节点引用 ==========
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@property(Node)
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inputLayout: Node | null = null;
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@@ -116,6 +120,14 @@ export class PageLevel extends BaseView {
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@property(Prefab)
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timeoutModalPrefab: Prefab | null = null;
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/** 主图圆角材质 EffectAsset */
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@property(EffectAsset)
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roundedSpriteEffect: EffectAsset | null = null;
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/** 主图圆角半径比例(相对于短边,0-0.5) */
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@property
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mainImageCornerRadius: number = 0.1;
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// ========== 内部状态 ==========
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/** 当前创建的输入框节点数组 */
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private _inputNodes: Node[] = [];
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@@ -814,6 +826,7 @@ export class PageLevel extends BaseView {
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const sprite = this.mainImage.getComponent(Sprite);
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if (sprite && spriteFrame) {
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sprite.spriteFrame = spriteFrame;
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this.applyMainImageRoundedCorner(sprite);
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console.log('[PageLevel] 设置主图1');
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}
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}
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@@ -827,10 +840,30 @@ export class PageLevel extends BaseView {
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const sprite = this.mainImage2.getComponent(Sprite);
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if (sprite && spriteFrame) {
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sprite.spriteFrame = spriteFrame;
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this.applyMainImageRoundedCorner(sprite);
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console.log('[PageLevel] 设置主图2');
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}
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}
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private applyMainImageRoundedCorner(sprite: Sprite): void {
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if (!this.roundedSpriteEffect) {
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return;
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}
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const uiTransform = sprite.node.getComponent(UITransform);
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if (!uiTransform) {
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return;
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}
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applyRoundedCorner(
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sprite,
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this.roundedSpriteEffect,
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uiTransform.width,
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uiTransform.height,
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this.mainImageCornerRadius
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);
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}
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/**
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* 设置图片描述文本
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*/
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@@ -839,7 +872,7 @@ export class PageLevel extends BaseView {
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this.image1DescLabel.string = desc1 ?? '';
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}
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if (this.image2DescLabel) {
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this.image2DescLabel.string = desc2 ?? '';
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this.image2DescLabel.string = desc2?.trim() ? desc2 : PageLevel.DEFAULT_IMAGE2_DESCRIPTION;
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}
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}
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@@ -546,7 +546,7 @@
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},
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 1297,
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"width": 1299,
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"height": 1004
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},
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"_anchorPoint": {
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@@ -583,7 +583,7 @@
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"a": 255
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},
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"_spriteFrame": {
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"__uuid__": "3ef3f86f-bc1f-49b7-a50f-0e8683cd2400@f9941",
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"__uuid__": "f8c208df-8e8c-456e-9f97-1d1c07518452@f9941",
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"__expectedType__": "cc.SpriteFrame"
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},
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"_type": 0,
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9
assets/resources/effects.meta
Normal file
9
assets/resources/effects.meta
Normal file
@@ -0,0 +1,9 @@
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{
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"ver": "1.2.0",
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"importer": "directory",
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"imported": true,
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"uuid": "5a2048d4-99ea-4f02-99b3-2ba9d1ec4fd5",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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140
assets/resources/effects/rounded-sprite.effect
Normal file
140
assets/resources/effects/rounded-sprite.effect
Normal file
@@ -0,0 +1,140 @@
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// Rounded Corner Sprite Effect
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// 用于实现圆角矩形裁剪效果,性能优于 Mask 方案
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CCEffect %{
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techniques:
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- passes:
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- vert: sprite-vs:vert
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frag: sprite-fs:frag
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depthStencilState:
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depthTest: false
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depthWrite: false
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blendState:
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targets:
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- blend: true
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blendSrc: src_alpha
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blendDst: one_minus_src_alpha
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blendSrcAlpha: src_alpha
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blendDstAlpha: one_minus_src_alpha
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rasterizerState:
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cullMode: none
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properties:
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alphaThreshold: { value: 0.5 }
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# 圆角参数: x=圆角半径比例(0-0.5), y=预留, z=节点宽度, w=节点高度
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roundedParams: { value: [0.08, 0.0, 347.0, 200.0] }
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# UV 区域: x=minU, y=minV, z=rangeU, w=rangeV (用于裁剪后的 SpriteFrame 归一化)
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uvRect: { value: [0.0, 0.0, 1.0, 1.0] }
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}%
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CCProgram sprite-vs %{
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precision highp float;
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#include <builtin/uniforms/cc-global>
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#if USE_LOCAL
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#include <builtin/uniforms/cc-local>
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#endif
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#if SAMPLE_FROM_RT
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#include <common/common-define>
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#endif
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in vec3 a_position;
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in vec2 a_texCoord;
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in vec4 a_color;
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out vec4 color;
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out vec2 uv0;
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vec4 vert() {
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vec4 pos = vec4(a_position, 1);
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#if USE_LOCAL
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pos = cc_matWorld * pos;
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#endif
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#if USE_PIXEL_ALIGNMENT
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pos = cc_matView * pos;
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pos.xyz = floor(pos.xyz);
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pos = cc_matProj * pos;
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#else
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pos = cc_matViewProj * pos;
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#endif
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uv0 = a_texCoord;
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#if SAMPLE_FROM_RT
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CC_HANDLE_RT_SAMPLE_FLIP(uv0);
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#endif
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color = a_color;
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return pos;
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}
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}%
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CCProgram sprite-fs %{
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precision highp float;
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#include <builtin/internal/embedded-alpha>
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#include <builtin/internal/alpha-test>
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in vec4 color;
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in vec2 uv0;
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// roundedParams: x=圆角半径比例, y=预留, z=节点宽度, w=节点高度
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// uvRect: x=minU, y=minV, z=rangeU, w=rangeV (裁剪后的 SpriteFrame UV 归一化)
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uniform Custom {
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vec4 roundedParams;
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vec4 uvRect;
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};
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#if USE_TEXTURE
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#pragma builtin(local)
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layout(set = 2, binding = 12) uniform sampler2D cc_spriteTexture;
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#endif
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// 计算点到圆角矩形边界的有符号距离
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float roundedBoxSDF(vec2 centerPos, vec2 halfSize, float radius) {
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vec2 q = abs(centerPos) - halfSize + radius;
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return length(max(q, 0.0)) + min(max(q.x, q.y), 0.0) - radius;
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}
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vec4 frag() {
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vec4 o = vec4(1, 1, 1, 1);
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#if USE_TEXTURE
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o *= CCSampleWithAlphaSeparated(cc_spriteTexture, uv0);
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#endif
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o *= color;
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// 解析参数
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float cornerRadius = roundedParams.x;
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vec2 nodeSize = vec2(roundedParams.z, roundedParams.w);
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// 将实际 UV 归一化到 0→1 范围(兼容裁剪后的 SpriteFrame)
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// uvRect: (minU, minV, rangeU, rangeV)
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vec2 normalizedUV = (uv0 - uvRect.xy) / uvRect.zw;
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// 将归一化 UV 转换为以中心为原点的坐标系
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vec2 centerUV = normalizedUV - 0.5;
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// 计算实际的圆角半径(基于短边)
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float minSize = min(nodeSize.x, nodeSize.y);
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float radius = cornerRadius * minSize;
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// 将 UV 坐标转换为像素坐标
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vec2 pixelPos = centerUV * nodeSize;
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vec2 halfSize = nodeSize * 0.5;
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// 计算 SDF 距离
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float dist = roundedBoxSDF(pixelPos, halfSize, radius);
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// 使用平滑的抗锯齿边缘
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float smoothEdge = 1.0 - smoothstep(-1.0, 1.0, dist);
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o.a *= smoothEdge;
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// 灰度转换(与 Cocos 内置 sprite shader 一致的 luminance 权重)
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#if USE_GRAY_SCALE
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float gray = dot(o.rgb, vec3(0.2126, 0.7152, 0.0722));
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o.rgb = vec3(gray);
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#endif
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ALPHA_TEST(o);
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return o;
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}
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}%
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11
assets/resources/effects/rounded-sprite.effect.meta
Normal file
11
assets/resources/effects/rounded-sprite.effect.meta
Normal file
@@ -0,0 +1,11 @@
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{
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||||
"ver": "1.7.1",
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"importer": "effect",
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||||
"imported": true,
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"uuid": "f0080a34-1786-4547-8d81-d89cc517b63e",
|
||||
"files": [
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".json"
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],
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"subMetas": {},
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"userData": {}
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}
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BIN
assets/resources/images/ip/PicWin.png
Normal file
BIN
assets/resources/images/ip/PicWin.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 178 KiB |
@@ -2,7 +2,7 @@
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"ver": "1.0.27",
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||||
"importer": "image",
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||||
"imported": true,
|
||||
"uuid": "3ef3f86f-bc1f-49b7-a50f-0e8683cd2400",
|
||||
"uuid": "f8c208df-8e8c-456e-9f97-1d1c07518452",
|
||||
"files": [
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".json",
|
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".png"
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@@ -10,14 +10,14 @@
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"subMetas": {
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||||
"6c48a": {
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"importer": "texture",
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"uuid": "3ef3f86f-bc1f-49b7-a50f-0e8683cd2400@6c48a",
|
||||
"displayName": "1_0022_Layer-19",
|
||||
"uuid": "f8c208df-8e8c-456e-9f97-1d1c07518452@6c48a",
|
||||
"displayName": "PicWin",
|
||||
"id": "6c48a",
|
||||
"name": "texture",
|
||||
"userData": {
|
||||
"wrapModeS": "clamp-to-edge",
|
||||
"wrapModeT": "clamp-to-edge",
|
||||
"imageUuidOrDatabaseUri": "3ef3f86f-bc1f-49b7-a50f-0e8683cd2400",
|
||||
"imageUuidOrDatabaseUri": "f8c208df-8e8c-456e-9f97-1d1c07518452",
|
||||
"isUuid": true,
|
||||
"visible": false,
|
||||
"minfilter": "linear",
|
||||
@@ -34,8 +34,8 @@
|
||||
},
|
||||
"f9941": {
|
||||
"importer": "sprite-frame",
|
||||
"uuid": "3ef3f86f-bc1f-49b7-a50f-0e8683cd2400@f9941",
|
||||
"displayName": "1_0022_Layer-19",
|
||||
"uuid": "f8c208df-8e8c-456e-9f97-1d1c07518452@f9941",
|
||||
"displayName": "PicWin",
|
||||
"id": "f9941",
|
||||
"name": "spriteFrame",
|
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"userData": {
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||||
@@ -45,9 +45,9 @@
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||||
"offsetY": 0,
|
||||
"trimX": 0,
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"trimY": 0,
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||||
"width": 1297,
|
||||
"width": 1299,
|
||||
"height": 1004,
|
||||
"rawWidth": 1297,
|
||||
"rawWidth": 1299,
|
||||
"rawHeight": 1004,
|
||||
"borderTop": 0,
|
||||
"borderBottom": 0,
|
||||
@@ -60,16 +60,16 @@
|
||||
"meshType": 0,
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"vertices": {
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||||
"rawPosition": [
|
||||
-648.5,
|
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-649.5,
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-502,
|
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0,
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648.5,
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649.5,
|
||||
-502,
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||||
0,
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||||
-648.5,
|
||||
-649.5,
|
||||
502,
|
||||
0,
|
||||
648.5,
|
||||
649.5,
|
||||
502,
|
||||
0
|
||||
],
|
||||
@@ -84,11 +84,11 @@
|
||||
"uv": [
|
||||
0,
|
||||
1004,
|
||||
1297,
|
||||
1299,
|
||||
1004,
|
||||
0,
|
||||
0,
|
||||
1297,
|
||||
1299,
|
||||
0
|
||||
],
|
||||
"nuv": [
|
||||
@@ -102,18 +102,18 @@
|
||||
1
|
||||
],
|
||||
"minPos": [
|
||||
-648.5,
|
||||
-649.5,
|
||||
-502,
|
||||
0
|
||||
],
|
||||
"maxPos": [
|
||||
648.5,
|
||||
649.5,
|
||||
502,
|
||||
0
|
||||
]
|
||||
},
|
||||
"isUuid": true,
|
||||
"imageUuidOrDatabaseUri": "3ef3f86f-bc1f-49b7-a50f-0e8683cd2400@6c48a",
|
||||
"imageUuidOrDatabaseUri": "f8c208df-8e8c-456e-9f97-1d1c07518452@6c48a",
|
||||
"atlasUuid": "",
|
||||
"trimType": "auto"
|
||||
},
|
||||
@@ -129,6 +129,6 @@
|
||||
"type": "sprite-frame",
|
||||
"fixAlphaTransparencyArtifacts": false,
|
||||
"hasAlpha": true,
|
||||
"redirect": "3ef3f86f-bc1f-49b7-a50f-0e8683cd2400@6c48a"
|
||||
"redirect": "f8c208df-8e8c-456e-9f97-1d1c07518452@6c48a"
|
||||
}
|
||||
}
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 178 KiB |
@@ -49,10 +49,10 @@
|
||||
"height": 1189,
|
||||
"rawWidth": 1190,
|
||||
"rawHeight": 1189,
|
||||
"borderTop": 0,
|
||||
"borderBottom": 0,
|
||||
"borderLeft": 0,
|
||||
"borderRight": 0,
|
||||
"borderTop": 220,
|
||||
"borderBottom": 220,
|
||||
"borderLeft": 220,
|
||||
"borderRight": 220,
|
||||
"packable": true,
|
||||
"pixelsToUnit": 100,
|
||||
"pivotX": 0.5,
|
||||
|
||||
99
assets/scripts/utils/roundedMaterial.utils.ts
Normal file
99
assets/scripts/utils/roundedMaterial.utils.ts
Normal file
@@ -0,0 +1,99 @@
|
||||
import { EffectAsset, Material, Sprite, Vec4 } from 'cc';
|
||||
|
||||
/**
|
||||
* 圆角 Sprite 材质工具。
|
||||
*
|
||||
* 基于 rounded-sprite.effect 的 SDF alpha 裁剪实现,直接作用于 Sprite 的自定义材质。
|
||||
* 每个 Sprite 都会获得独立 Material,避免 roundedParams / uvRect 互相覆盖。
|
||||
*/
|
||||
|
||||
let cachedTemplate: Material | null = null;
|
||||
let cachedEffectRef: EffectAsset | null = null;
|
||||
|
||||
const getOrCreateTemplate = (effectAsset: EffectAsset): Material => {
|
||||
if (cachedTemplate && cachedEffectRef === effectAsset) {
|
||||
return cachedTemplate;
|
||||
}
|
||||
|
||||
const template = new Material();
|
||||
template.initialize({
|
||||
effectAsset,
|
||||
defines: { USE_TEXTURE: true },
|
||||
});
|
||||
|
||||
cachedTemplate = template;
|
||||
cachedEffectRef = effectAsset;
|
||||
|
||||
return template;
|
||||
};
|
||||
|
||||
const extractUvRect = (sprite: Sprite): Vec4 => {
|
||||
const spriteFrame = sprite.spriteFrame;
|
||||
if (!spriteFrame) {
|
||||
return new Vec4(0, 0, 1, 1);
|
||||
}
|
||||
|
||||
const uv = spriteFrame.uv;
|
||||
if (!uv || uv.length < 8) {
|
||||
return new Vec4(0, 0, 1, 1);
|
||||
}
|
||||
|
||||
const u0 = uv[0];
|
||||
const v0 = uv[1];
|
||||
const u1 = uv[2];
|
||||
const v1 = uv[3];
|
||||
const u2 = uv[4];
|
||||
const v2 = uv[5];
|
||||
const u3 = uv[6];
|
||||
const v3 = uv[7];
|
||||
|
||||
const minU = Math.min(u0, u1, u2, u3);
|
||||
const maxU = Math.max(u0, u1, u2, u3);
|
||||
const minV = Math.min(v0, v1, v2, v3);
|
||||
const maxV = Math.max(v0, v1, v2, v3);
|
||||
const rangeU = maxU - minU;
|
||||
const rangeV = maxV - minV;
|
||||
|
||||
if (rangeU <= 0 || rangeV <= 0) {
|
||||
return new Vec4(0, 0, 1, 1);
|
||||
}
|
||||
|
||||
return new Vec4(minU, minV, rangeU, rangeV);
|
||||
};
|
||||
|
||||
export const applyRoundedCorner = (
|
||||
sprite: Sprite,
|
||||
effectAsset: EffectAsset,
|
||||
width: number,
|
||||
height: number,
|
||||
cornerRadius = 0.1,
|
||||
grayscale = false,
|
||||
): void => {
|
||||
if (!sprite || !sprite.isValid) {
|
||||
console.warn('[roundedMaterial] Invalid sprite, skipping');
|
||||
return;
|
||||
}
|
||||
|
||||
if (!effectAsset) {
|
||||
console.warn('[roundedMaterial] EffectAsset is null, skipping');
|
||||
return;
|
||||
}
|
||||
|
||||
const template = getOrCreateTemplate(effectAsset);
|
||||
const materialInstance = new Material();
|
||||
const defines: Record<string, boolean> = { USE_TEXTURE: true };
|
||||
if (grayscale) {
|
||||
defines.IS_GRAY = true;
|
||||
}
|
||||
|
||||
materialInstance.initialize({
|
||||
effectAsset,
|
||||
defines,
|
||||
});
|
||||
|
||||
const params = new Vec4(cornerRadius, 0, width, height);
|
||||
materialInstance.setProperty('roundedParams', params);
|
||||
materialInstance.setProperty('uvRect', extractUvRect(sprite));
|
||||
|
||||
sprite.customMaterial = materialInstance;
|
||||
};
|
||||
9
assets/scripts/utils/roundedMaterial.utils.ts.meta
Normal file
9
assets/scripts/utils/roundedMaterial.utils.ts.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.24",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "216272d4-0b46-425b-be95-28e46f1417f4",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
Reference in New Issue
Block a user