feat: 适配关卡内图片的圆角
This commit is contained in:
9
assets/resources/effects.meta
Normal file
9
assets/resources/effects.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "1.2.0",
|
||||
"importer": "directory",
|
||||
"imported": true,
|
||||
"uuid": "5a2048d4-99ea-4f02-99b3-2ba9d1ec4fd5",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
140
assets/resources/effects/rounded-sprite.effect
Normal file
140
assets/resources/effects/rounded-sprite.effect
Normal file
@@ -0,0 +1,140 @@
|
||||
// Rounded Corner Sprite Effect
|
||||
// 用于实现圆角矩形裁剪效果,性能优于 Mask 方案
|
||||
CCEffect %{
|
||||
techniques:
|
||||
- passes:
|
||||
- vert: sprite-vs:vert
|
||||
frag: sprite-fs:frag
|
||||
depthStencilState:
|
||||
depthTest: false
|
||||
depthWrite: false
|
||||
blendState:
|
||||
targets:
|
||||
- blend: true
|
||||
blendSrc: src_alpha
|
||||
blendDst: one_minus_src_alpha
|
||||
blendSrcAlpha: src_alpha
|
||||
blendDstAlpha: one_minus_src_alpha
|
||||
rasterizerState:
|
||||
cullMode: none
|
||||
properties:
|
||||
alphaThreshold: { value: 0.5 }
|
||||
# 圆角参数: x=圆角半径比例(0-0.5), y=预留, z=节点宽度, w=节点高度
|
||||
roundedParams: { value: [0.08, 0.0, 347.0, 200.0] }
|
||||
# UV 区域: x=minU, y=minV, z=rangeU, w=rangeV (用于裁剪后的 SpriteFrame 归一化)
|
||||
uvRect: { value: [0.0, 0.0, 1.0, 1.0] }
|
||||
}%
|
||||
|
||||
CCProgram sprite-vs %{
|
||||
precision highp float;
|
||||
#include <builtin/uniforms/cc-global>
|
||||
#if USE_LOCAL
|
||||
#include <builtin/uniforms/cc-local>
|
||||
#endif
|
||||
#if SAMPLE_FROM_RT
|
||||
#include <common/common-define>
|
||||
#endif
|
||||
in vec3 a_position;
|
||||
in vec2 a_texCoord;
|
||||
in vec4 a_color;
|
||||
|
||||
out vec4 color;
|
||||
out vec2 uv0;
|
||||
|
||||
vec4 vert() {
|
||||
vec4 pos = vec4(a_position, 1);
|
||||
|
||||
#if USE_LOCAL
|
||||
pos = cc_matWorld * pos;
|
||||
#endif
|
||||
|
||||
#if USE_PIXEL_ALIGNMENT
|
||||
pos = cc_matView * pos;
|
||||
pos.xyz = floor(pos.xyz);
|
||||
pos = cc_matProj * pos;
|
||||
#else
|
||||
pos = cc_matViewProj * pos;
|
||||
#endif
|
||||
|
||||
uv0 = a_texCoord;
|
||||
#if SAMPLE_FROM_RT
|
||||
CC_HANDLE_RT_SAMPLE_FLIP(uv0);
|
||||
#endif
|
||||
color = a_color;
|
||||
|
||||
return pos;
|
||||
}
|
||||
}%
|
||||
|
||||
CCProgram sprite-fs %{
|
||||
precision highp float;
|
||||
#include <builtin/internal/embedded-alpha>
|
||||
#include <builtin/internal/alpha-test>
|
||||
|
||||
in vec4 color;
|
||||
in vec2 uv0;
|
||||
|
||||
// roundedParams: x=圆角半径比例, y=预留, z=节点宽度, w=节点高度
|
||||
// uvRect: x=minU, y=minV, z=rangeU, w=rangeV (裁剪后的 SpriteFrame UV 归一化)
|
||||
uniform Custom {
|
||||
vec4 roundedParams;
|
||||
vec4 uvRect;
|
||||
};
|
||||
|
||||
#if USE_TEXTURE
|
||||
#pragma builtin(local)
|
||||
layout(set = 2, binding = 12) uniform sampler2D cc_spriteTexture;
|
||||
#endif
|
||||
|
||||
// 计算点到圆角矩形边界的有符号距离
|
||||
float roundedBoxSDF(vec2 centerPos, vec2 halfSize, float radius) {
|
||||
vec2 q = abs(centerPos) - halfSize + radius;
|
||||
return length(max(q, 0.0)) + min(max(q.x, q.y), 0.0) - radius;
|
||||
}
|
||||
|
||||
vec4 frag() {
|
||||
vec4 o = vec4(1, 1, 1, 1);
|
||||
|
||||
#if USE_TEXTURE
|
||||
o *= CCSampleWithAlphaSeparated(cc_spriteTexture, uv0);
|
||||
#endif
|
||||
|
||||
o *= color;
|
||||
|
||||
// 解析参数
|
||||
float cornerRadius = roundedParams.x;
|
||||
vec2 nodeSize = vec2(roundedParams.z, roundedParams.w);
|
||||
|
||||
// 将实际 UV 归一化到 0→1 范围(兼容裁剪后的 SpriteFrame)
|
||||
// uvRect: (minU, minV, rangeU, rangeV)
|
||||
vec2 normalizedUV = (uv0 - uvRect.xy) / uvRect.zw;
|
||||
|
||||
// 将归一化 UV 转换为以中心为原点的坐标系
|
||||
vec2 centerUV = normalizedUV - 0.5;
|
||||
|
||||
// 计算实际的圆角半径(基于短边)
|
||||
float minSize = min(nodeSize.x, nodeSize.y);
|
||||
float radius = cornerRadius * minSize;
|
||||
|
||||
// 将 UV 坐标转换为像素坐标
|
||||
vec2 pixelPos = centerUV * nodeSize;
|
||||
vec2 halfSize = nodeSize * 0.5;
|
||||
|
||||
// 计算 SDF 距离
|
||||
float dist = roundedBoxSDF(pixelPos, halfSize, radius);
|
||||
|
||||
// 使用平滑的抗锯齿边缘
|
||||
float smoothEdge = 1.0 - smoothstep(-1.0, 1.0, dist);
|
||||
|
||||
o.a *= smoothEdge;
|
||||
|
||||
// 灰度转换(与 Cocos 内置 sprite shader 一致的 luminance 权重)
|
||||
#if USE_GRAY_SCALE
|
||||
float gray = dot(o.rgb, vec3(0.2126, 0.7152, 0.0722));
|
||||
o.rgb = vec3(gray);
|
||||
#endif
|
||||
|
||||
ALPHA_TEST(o);
|
||||
return o;
|
||||
}
|
||||
}%
|
||||
11
assets/resources/effects/rounded-sprite.effect.meta
Normal file
11
assets/resources/effects/rounded-sprite.effect.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
{
|
||||
"ver": "1.7.1",
|
||||
"importer": "effect",
|
||||
"imported": true,
|
||||
"uuid": "f0080a34-1786-4547-8d81-d89cc517b63e",
|
||||
"files": [
|
||||
".json"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
BIN
assets/resources/images/ip/PicWin.png
Normal file
BIN
assets/resources/images/ip/PicWin.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 178 KiB |
@@ -2,7 +2,7 @@
|
||||
"ver": "1.0.27",
|
||||
"importer": "image",
|
||||
"imported": true,
|
||||
"uuid": "3ef3f86f-bc1f-49b7-a50f-0e8683cd2400",
|
||||
"uuid": "f8c208df-8e8c-456e-9f97-1d1c07518452",
|
||||
"files": [
|
||||
".json",
|
||||
".png"
|
||||
@@ -10,14 +10,14 @@
|
||||
"subMetas": {
|
||||
"6c48a": {
|
||||
"importer": "texture",
|
||||
"uuid": "3ef3f86f-bc1f-49b7-a50f-0e8683cd2400@6c48a",
|
||||
"displayName": "1_0022_Layer-19",
|
||||
"uuid": "f8c208df-8e8c-456e-9f97-1d1c07518452@6c48a",
|
||||
"displayName": "PicWin",
|
||||
"id": "6c48a",
|
||||
"name": "texture",
|
||||
"userData": {
|
||||
"wrapModeS": "clamp-to-edge",
|
||||
"wrapModeT": "clamp-to-edge",
|
||||
"imageUuidOrDatabaseUri": "3ef3f86f-bc1f-49b7-a50f-0e8683cd2400",
|
||||
"imageUuidOrDatabaseUri": "f8c208df-8e8c-456e-9f97-1d1c07518452",
|
||||
"isUuid": true,
|
||||
"visible": false,
|
||||
"minfilter": "linear",
|
||||
@@ -34,8 +34,8 @@
|
||||
},
|
||||
"f9941": {
|
||||
"importer": "sprite-frame",
|
||||
"uuid": "3ef3f86f-bc1f-49b7-a50f-0e8683cd2400@f9941",
|
||||
"displayName": "1_0022_Layer-19",
|
||||
"uuid": "f8c208df-8e8c-456e-9f97-1d1c07518452@f9941",
|
||||
"displayName": "PicWin",
|
||||
"id": "f9941",
|
||||
"name": "spriteFrame",
|
||||
"userData": {
|
||||
@@ -45,9 +45,9 @@
|
||||
"offsetY": 0,
|
||||
"trimX": 0,
|
||||
"trimY": 0,
|
||||
"width": 1297,
|
||||
"width": 1299,
|
||||
"height": 1004,
|
||||
"rawWidth": 1297,
|
||||
"rawWidth": 1299,
|
||||
"rawHeight": 1004,
|
||||
"borderTop": 0,
|
||||
"borderBottom": 0,
|
||||
@@ -60,16 +60,16 @@
|
||||
"meshType": 0,
|
||||
"vertices": {
|
||||
"rawPosition": [
|
||||
-648.5,
|
||||
-649.5,
|
||||
-502,
|
||||
0,
|
||||
648.5,
|
||||
649.5,
|
||||
-502,
|
||||
0,
|
||||
-648.5,
|
||||
-649.5,
|
||||
502,
|
||||
0,
|
||||
648.5,
|
||||
649.5,
|
||||
502,
|
||||
0
|
||||
],
|
||||
@@ -84,11 +84,11 @@
|
||||
"uv": [
|
||||
0,
|
||||
1004,
|
||||
1297,
|
||||
1299,
|
||||
1004,
|
||||
0,
|
||||
0,
|
||||
1297,
|
||||
1299,
|
||||
0
|
||||
],
|
||||
"nuv": [
|
||||
@@ -102,18 +102,18 @@
|
||||
1
|
||||
],
|
||||
"minPos": [
|
||||
-648.5,
|
||||
-649.5,
|
||||
-502,
|
||||
0
|
||||
],
|
||||
"maxPos": [
|
||||
648.5,
|
||||
649.5,
|
||||
502,
|
||||
0
|
||||
]
|
||||
},
|
||||
"isUuid": true,
|
||||
"imageUuidOrDatabaseUri": "3ef3f86f-bc1f-49b7-a50f-0e8683cd2400@6c48a",
|
||||
"imageUuidOrDatabaseUri": "f8c208df-8e8c-456e-9f97-1d1c07518452@6c48a",
|
||||
"atlasUuid": "",
|
||||
"trimType": "auto"
|
||||
},
|
||||
@@ -129,6 +129,6 @@
|
||||
"type": "sprite-frame",
|
||||
"fixAlphaTransparencyArtifacts": false,
|
||||
"hasAlpha": true,
|
||||
"redirect": "3ef3f86f-bc1f-49b7-a50f-0e8683cd2400@6c48a"
|
||||
"redirect": "f8c208df-8e8c-456e-9f97-1d1c07518452@6c48a"
|
||||
}
|
||||
}
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 178 KiB |
@@ -49,10 +49,10 @@
|
||||
"height": 1189,
|
||||
"rawWidth": 1190,
|
||||
"rawHeight": 1189,
|
||||
"borderTop": 0,
|
||||
"borderBottom": 0,
|
||||
"borderLeft": 0,
|
||||
"borderRight": 0,
|
||||
"borderTop": 220,
|
||||
"borderBottom": 220,
|
||||
"borderLeft": 220,
|
||||
"borderRight": 220,
|
||||
"packable": true,
|
||||
"pixelsToUnit": 100,
|
||||
"pivotX": 0.5,
|
||||
|
||||
Reference in New Issue
Block a user