feat: 对接最新的关卡工作流

This commit is contained in:
richarjiang
2026-04-26 17:04:47 +08:00
parent 5074706115
commit 1e5017e28e
16 changed files with 1808 additions and 795 deletions

View File

@@ -1,7 +1,6 @@
import { _decorator, Node, EditBox, instantiate, Vec3, Button, Label, Sprite, SpriteFrame, AudioClip, AudioSource, Prefab } from 'cc';
import { BaseView } from 'db://assets/scripts/core/BaseView';
import { ViewManager } from 'db://assets/scripts/core/ViewManager';
import { StorageManager } from 'db://assets/scripts/utils/StorageManager';
import { StaminaManager } from 'db://assets/scripts/utils/StaminaManager';
import { WxSDK } from 'db://assets/scripts/utils/WxSDK';
import { LevelDataManager } from 'db://assets/scripts/utils/LevelDataManager';
@@ -10,13 +9,16 @@ import { RuntimeLevelConfig } from 'db://assets/scripts/types/LevelTypes';
import { ToastManager } from 'db://assets/scripts/utils/ToastManager';
import { ShareManager } from 'db://assets/scripts/utils/ShareManager';
import { PassModal } from 'db://assets/prefabs/PassModal';
import { StaminaInfo } from 'db://assets/scripts/types/ApiTypes';
import { WrongModal } from 'db://assets/prefabs/WrongModal';
import { TimeoutModal } from 'db://assets/prefabs/TimeoutModal';
import { StaminaInfo, NextLevelData } from 'db://assets/scripts/types/ApiTypes';
import { AchievementTitleManager } from 'db://assets/scripts/utils/AchievementTitleManager';
const { ccclass, property } = _decorator;
/**
* 关卡页面组件
* 继承 BaseView实现页面生命周期
* 关卡流程由服务端 NextLevelData 驱动,客户端不再维护关卡列表
*/
@ccclass('PageLevel')
export class PageLevel extends BaseView {
@@ -29,9 +31,6 @@ export class PageLevel extends BaseView {
/** 答案正确后展示包袱答案的停留时间 */
private static readonly PASS_MODAL_DELAY_MS = 2000;
/** 答案错误后清空输入的延迟,给失败音效和错误答案留出反馈时间 */
private static readonly CLEAR_INPUT_DELAY_MS = 500;
// ========== 节点引用 ==========
@property(Node)
inputLayout: Node | null = null;
@@ -88,17 +87,11 @@ export class PageLevel extends BaseView {
@property(Label)
liveLabel: Label | null = null;
/** 关卡标题标签,显示为第 N 关 */
/** 关卡标题标签,显示为"第 N 关" */
@property(Label)
titleLevelLabel: Label | null = null;
// ========== 配置属性 ==========
@property({
min: 0,
tooltip: '当前关卡索引'
})
currentLevelIndex: number = 0;
@property(AudioClip)
clickAudio: AudioClip | null = null;
@@ -111,6 +104,12 @@ export class PageLevel extends BaseView {
@property(Prefab)
passModalPrefab: Prefab | null = null;
@property(Prefab)
wrongModalPrefab: Prefab | null = null;
@property(Prefab)
timeoutModalPrefab: Prefab | null = null;
// ========== 内部状态 ==========
/** 当前创建的输入框节点数组 */
private _inputNodes: Node[] = [];
@@ -157,12 +156,32 @@ export class PageLevel extends BaseView {
/** 本次通关弹窗使用的已通关数量 */
private _passModalCompletedLevelCount: number | null = null;
/** 错误弹窗实例 */
private _wrongModalNode: Node | null = null;
/** 超时弹窗实例 */
private _timeoutModalNode: Node | null = null;
/** 是否处于分享挑战模式 */
private _isShareMode: boolean = false;
/** 体力恢复倒计时定时器 */
private _staminaTimerId: ReturnType<typeof setInterval> | null = null;
// ========== 关卡驱动状态NextLevel 驱动) ==========
/** 当前关卡 ID */
private _currentLevelId: string = '';
/** 当前关卡编号(仅显示用,来自 NextLevelData.level */
private _currentLevelNumber: number = 0;
/** 下一关数据(来自 complete 接口返回),点击"下一关"时使用 */
private _nextLevelData: NextLevelData | null = null;
/** 分享模式下的关卡索引(仅分享模式使用) */
private _shareLevelIndex: number = 0;
/**
* 页面首次加载时调用
*/
@@ -173,14 +192,20 @@ export class PageLevel extends BaseView {
this._isShareMode = params?.shareMode === true;
if (this._isShareMode) {
this.currentLevelIndex = 0;
this._shareLevelIndex = 0;
console.log('[PageLevel] 进入分享挑战模式');
} else {
// 根据关卡列表找到第一个未通关的关卡
this.currentLevelIndex = LevelDataManager.instance.getFirstUncompletedIndex();
StorageManager.setCurrentLevelIndex(this.currentLevelIndex);
console.log(`[PageLevel] 进入第一个未通关关卡: 第 ${this.currentLevelIndex + 1}`);
// 从 AuthManager 获取首关数据(由 PageLoading → game-data 提供)
const nextLevel = AuthManager.instance.nextLevel;
if (nextLevel) {
this._currentLevelId = nextLevel.id;
this._currentLevelNumber = nextLevel.level;
console.log(`[PageLevel] 进入关卡: 第 ${nextLevel.level} 关 (${nextLevel.id})`);
} else {
console.warn('[PageLevel] 没有可用关卡');
}
}
this.updateStaminaLabel();
this.initIconSetting();
this.initUnlockButtons();
@@ -218,6 +243,8 @@ export class PageLevel extends BaseView {
this.clearPunchBlocks();
this.stopCountdown();
this._closePassModal();
this._closeWrongModal();
this._closeTimeoutModal();
this._stopStaminaRecoverTimer();
// 清理事件监听
@@ -229,77 +256,85 @@ export class PageLevel extends BaseView {
/**
* 进入关卡并初始化
* 1. 加载关卡图片资源
* 1. 加载关卡图片资源(从缓存或 NextLevelData
* 2. 调用进入关卡接口(消耗体力,获取答案和线索)
* 3. 启动倒计时
*/
private async _enterAndInitLevel(): Promise<void> {
// 先加载关卡图片资源
let config: RuntimeLevelConfig | null = null;
if (this._isShareMode) {
config = await ShareManager.instance.ensureShareLevelReady(this.currentLevelIndex);
// 分享模式:使用 ShareManager 的关卡数据
config = await ShareManager.instance.ensureShareLevelReady(this._shareLevelIndex);
} else {
config = LevelDataManager.instance.getLevelConfig(this.currentLevelIndex);
// 正常模式先尝试从缓存获取PageLoading 初始化时已加载首关)
config = LevelDataManager.instance.getLevelConfig(this._currentLevelId);
if (!config) {
console.log(`[PageLevel] 关卡 ${this.currentLevelIndex + 1} 资源未缓存,开始加载...`);
config = await LevelDataManager.instance.ensureLevelReady(this.currentLevelIndex);
// 缓存未命中,从 nextLevel 数据加载complete 返回的下一关)
const nextLevelData = this._nextLevelData ?? AuthManager.instance.nextLevel;
if (nextLevelData && nextLevelData.id === this._currentLevelId) {
console.log(`[PageLevel] 关卡 ${this._currentLevelId} 资源未缓存,开始加载...`);
config = await LevelDataManager.instance.ensureLevelReady(nextLevelData);
}
}
}
if (!config) {
console.warn(`[PageLevel] 没有找到关卡配置,索引: ${this.currentLevelIndex}`);
console.warn(`[PageLevel] 没有找到关卡配置,ID: ${this._currentLevelId}`);
return;
}
// 非分享模式下,调用进入关卡接口获取答案和线索
if (!this._isShareMode) {
const levelId = LevelDataManager.instance.getLevelId(this.currentLevelIndex);
if (levelId) {
const enterData = await StaminaManager.instance.enterLevel(levelId);
if (!enterData) {
// 进入关卡失败(可能是体力不足)
const stamina = StaminaManager.instance.getStamina();
if (stamina.current <= 0) {
ToastManager.show('体力不足,请等待恢复');
this._startStaminaRecoverTimer();
} else {
ToastManager.show('进入关卡失败,请重试');
}
this.updateStaminaLabel();
return;
const enterData = await StaminaManager.instance.enterLevel(this._currentLevelId);
if (!enterData) {
// 进入关卡失败(可能是体力不足)
const stamina = StaminaManager.instance.getStamina();
if (stamina.current <= 0) {
ToastManager.show('体力不足,请等待恢复');
this._startStaminaRecoverTimer();
} else {
ToastManager.show('进入关卡失败,请重试');
}
// 提示用户消耗体力
ToastManager.show(`消耗1点体力剩余 ${enterData.stamina.current}/${this._getStaminaMax(enterData.stamina)}`);
// 用 enter 接口返回的数据更新关卡配置(填充答案和线索)
LevelDataManager.instance.updateLevelDetails(
this.currentLevelIndex,
{
answer: enterData.answer,
image1Description: enterData.image1Description,
image2Description: enterData.image2Description,
punchline: enterData.punchline,
hint1: enterData.hint1,
hint2: enterData.hint2,
hint3: enterData.hint3,
}
);
// 重新获取更新后的配置
config = LevelDataManager.instance.getLevelConfig(this.currentLevelIndex);
if (!config) {
console.error('[PageLevel] 更新关卡详情后获取配置失败');
return;
}
// 更新体力显示
this.updateStaminaLabel();
return;
}
// 提示用户消耗体力
ToastManager.show(`消耗1点体力剩余 ${enterData.stamina.current}/${this._getStaminaMax(enterData.stamina)}`);
// 用 enter 接口返回的数据更新关卡配置(填充答案和线索)
LevelDataManager.instance.updateLevelDetails(
this._currentLevelId,
{
answer: enterData.answer,
image1Description: enterData.image1Description,
image2Description: enterData.image2Description,
punchline: enterData.punchline,
hint1: enterData.hint1,
hint2: enterData.hint2,
hint3: enterData.hint3,
}
);
// 重新获取更新后的配置
config = LevelDataManager.instance.getLevelConfig(this._currentLevelId);
if (!config) {
console.error('[PageLevel] 更新关卡详情后获取配置失败');
return;
}
// 更新体力显示
this.updateStaminaLabel();
// 预加载下一关图片enter 返回的 preloadNextLevel
if (enterData.preloadNextLevel) {
LevelDataManager.instance.preloadLevel(enterData.preloadNextLevel);
}
}
console.log(`[PageLevel] 初始化关卡 ${this.currentLevelIndex + 1}: ${config.name}`);
console.log(`[PageLevel] 初始化关卡 ${this._currentLevelNumber}: ${config.name}`);
this._applyLevelConfig(config);
this.startCountdown();
}
@@ -315,7 +350,7 @@ export class PageLevel extends BaseView {
// 重置倒计时状态
this._isTimeUp = false;
this._countdown = 60;
this._countdown = config.timeLimit ?? 60;
// 设置主图图片1
this.setMainImage(config.spriteFrame1);
@@ -355,17 +390,16 @@ export class PageLevel extends BaseView {
// 更新倒计时显示
this.updateClockLabel();
// 预加载下一关图片(静默加载,不阻塞)
// 分享模式下预加载下一关
if (this._isShareMode) {
const nextIndex = this.currentLevelIndex + 1;
const nextIndex = this._shareLevelIndex + 1;
if (nextIndex < ShareManager.instance.getShareLevelCount()) {
ShareManager.instance.ensureShareLevelReady(nextIndex).catch(() => {});
}
} else {
LevelDataManager.instance.preloadNextLevel(this.currentLevelIndex);
}
// 正常模式的预加载在 enter 返回 preloadNextLevel 时已处理
console.log(`[PageLevel] 初始化关卡 ${this.currentLevelIndex + 1}, 答案长度: ${Array.from(config.answer ?? '').length}`);
console.log(`[PageLevel] 初始化关卡 ${this._currentLevelNumber}, 答案长度: ${Array.from(config.answer ?? '').length}`);
}
/**
@@ -806,7 +840,7 @@ export class PageLevel extends BaseView {
private updateTitleLevelLabel(): void {
if (!this.titleLevelLabel) return;
this.titleLevelLabel.string = `${this.currentLevelIndex + 1}`;
this.titleLevelLabel.string = `${this._currentLevelNumber}`;
}
/**
@@ -972,12 +1006,12 @@ export class PageLevel extends BaseView {
* 开始倒计时
*/
private startCountdown(): void {
this._countdown = 60;
// _countdown 已在 _applyLevelConfig 中根据 timeLimit 设置
this._isTimeUp = false;
this._levelStartTime = Date.now();
this.updateClockLabel();
this.schedule(this.onCountdownTick, 1);
console.log('[PageLevel] 开始倒计时 60 秒');
console.log(`[PageLevel] 开始倒计时 ${this._countdown}`);
}
/**
@@ -1018,7 +1052,7 @@ export class PageLevel extends BaseView {
private onTimeUp(): void {
console.log('[PageLevel] 倒计时结束!');
this.playFailSound();
// 可以在这里添加游戏结束逻辑
this._showTimeoutModal();
}
// ========== 体力值相关方法 ==========
@@ -1086,7 +1120,7 @@ export class PageLevel extends BaseView {
this._stopStaminaRecoverTimer();
if (newCurrent < currentStamina.max) {
if (newCurrent < currentMaxStamina) {
this._startStaminaRecoverTimer();
}
}, 1000);
@@ -1151,22 +1185,26 @@ export class PageLevel extends BaseView {
this._showPassModal();
}
/**
* 上报通关并获取下一关数据
*/
private reportLevelCompleted(levelId: string, timeSpent: number): void {
if (!this._isShareMode) {
// 标记关卡为已通关(本地缓存),通关上报并行执行,不阻塞包袱展示节奏
const wasCompleted = LevelDataManager.instance.isLevelCompleted(this.currentLevelIndex);
if (!wasCompleted) {
AuthManager.instance.addCompletedLevelCount();
}
// 乐观更新通关计数(用于称号展示)
AuthManager.instance.addCompletedLevelCount();
this._passModalCompletedLevelCount = AuthManager.instance.completedLevelCount;
LevelDataManager.instance.markLevelCompleted(this.currentLevelIndex);
void StaminaManager.instance.completeLevel(levelId, timeSpent).then((result) => {
if (result) {
if (!result.firstClear && !wasCompleted) {
// 保存 complete 返回的下一关数据
this._nextLevelData = result.nextLevel;
if (!result.firstClear) {
// 非首次通关,回退乐观更新
AuthManager.instance.addCompletedLevelCount(-1);
this._passModalCompletedLevelCount = AuthManager.instance.completedLevelCount;
}
console.log(`[PageLevel] 通关上报成功,首次通关: ${result.firstClear}`);
console.log(`[PageLevel] 通关上报成功,首次通关: ${result.firstClear}, 有下一关: ${!!result.nextLevel}`);
}
});
return;
@@ -1215,13 +1253,13 @@ export class PageLevel extends BaseView {
const passModal = modalNode.getComponent(PassModal);
if (passModal) {
passModal.setParams({
levelIndex: this.currentLevelIndex + 1,
levelIndex: this._currentLevelNumber,
titleInfo: AchievementTitleManager.getTitleInfo(this._getPassModalCompletedLevelCount())
});
passModal.setCallbacks({
onNextLevel: () => {
this._closePassModal();
this.nextLevel();
this.goToNextLevel();
},
onShare: () => {
// 分享后不关闭弹窗,用户可继续点击下一关
@@ -1251,6 +1289,127 @@ export class PageLevel extends BaseView {
}
}
/**
* 显示错误弹窗
*/
private _showWrongModal(): void {
if (!this.wrongModalPrefab) {
console.warn('[PageLevel] wrongModalPrefab 未设置');
return;
}
// 如果弹窗已显示,不再重复创建
if (this._wrongModalNode && this._wrongModalNode.isValid) {
return;
}
const modalNode = instantiate(this.wrongModalPrefab);
modalNode.setPosition(PageLevel.ZERO_POS);
modalNode.setSiblingIndex(WrongModal.MODAL_Z_INDEX);
const canvasNode = this.node.parent;
if (canvasNode) {
canvasNode.addChild(modalNode);
} else {
this.node.addChild(modalNode);
}
this._wrongModalNode = modalNode;
const wrongModal = modalNode.getComponent(WrongModal);
if (wrongModal) {
wrongModal.setCallbacks({
onContinue: () => {
this._closeWrongModal();
this.clearInputText();
}
});
wrongModal.onViewLoad();
wrongModal.onViewShow();
}
console.log('[PageLevel] 显示错误弹窗');
}
/**
* 关闭错误弹窗
*/
private _closeWrongModal(): void {
if (this._wrongModalNode && this._wrongModalNode.isValid) {
this._wrongModalNode.destroy();
this._wrongModalNode = null;
console.log('[PageLevel] 关闭错误弹窗');
}
}
/**
* 显示超时弹窗
*/
private _showTimeoutModal(): void {
if (!this.timeoutModalPrefab) {
console.warn('[PageLevel] timeoutModalPrefab 未设置');
return;
}
// 如果弹窗已显示,不再重复创建
if (this._timeoutModalNode && this._timeoutModalNode.isValid) {
return;
}
const modalNode = instantiate(this.timeoutModalPrefab);
modalNode.setPosition(PageLevel.ZERO_POS);
modalNode.setSiblingIndex(TimeoutModal.MODAL_Z_INDEX);
const canvasNode = this.node.parent;
if (canvasNode) {
canvasNode.addChild(modalNode);
} else {
this.node.addChild(modalNode);
}
this._timeoutModalNode = modalNode;
const timeoutModal = modalNode.getComponent(TimeoutModal);
if (timeoutModal) {
timeoutModal.setParams({
levelIndex: this._currentLevelNumber
});
timeoutModal.setCallbacks({
onShare: () => {
console.log('[PageLevel] 超时弹窗分享完成');
},
onRestart: () => {
this._closeTimeoutModal();
this._enterAndInitLevel().catch(err => {
console.error('[PageLevel] 重新进入关卡失败:', err);
});
},
onHome: () => {
this._closeTimeoutModal();
if (this._isShareMode) {
ShareManager.instance.clearShareMode();
ViewManager.instance.replace('PageHome');
} else {
ViewManager.instance.back();
}
}
});
timeoutModal.onViewLoad();
timeoutModal.onViewShow();
}
console.log('[PageLevel] 显示超时弹窗');
}
/**
* 关闭超时弹窗
*/
private _closeTimeoutModal(): void {
if (this._timeoutModalNode && this._timeoutModalNode.isValid) {
this._timeoutModalNode.destroy();
this._timeoutModalNode = null;
console.log('[PageLevel] 关闭超时弹窗');
}
}
/**
* 显示错误提示
*/
@@ -1263,32 +1422,21 @@ export class PageLevel extends BaseView {
// 触发手机震动
WxSDK.vibrateLong();
// 显示 Toast 提示
ToastManager.show('答案错误,再试试吧!');
// 输入识别失败或答案错误后延迟清空,避免错误内容瞬间消失
void this.delay(PageLevel.CLEAR_INPUT_DELAY_MS).then(() => {
if (!this._isTransitioning) {
this.clearInputText();
}
});
// 显示错误弹窗
this._showWrongModal();
}
/**
* 进入下一关
* 正常模式:使用 complete 返回的 nextLevel 数据
* 分享模式:按索引递增
*/
private async nextLevel(): Promise<void> {
// 标记当前关卡已通关
if (!this._isShareMode) {
StorageManager.onLevelCompleted(this.currentLevelIndex);
LevelDataManager.instance.markLevelCompleted(this.currentLevelIndex);
}
// 查找下一个未通关的关卡
private async goToNextLevel(): Promise<void> {
if (this._isShareMode) {
this.currentLevelIndex++;
// 分享模式:按索引递增
this._shareLevelIndex++;
const totalLevels = ShareManager.instance.getShareLevelCount();
if (this.currentLevelIndex >= totalLevels) {
if (this._shareLevelIndex >= totalLevels) {
console.log('[PageLevel] 分享关卡全部完成');
this.stopCountdown();
ShareManager.instance.clearShareMode();
@@ -1296,20 +1444,23 @@ export class PageLevel extends BaseView {
return;
}
} else {
const nextIndex = LevelDataManager.instance.getNextUncompletedIndex(this.currentLevelIndex);
if (nextIndex < 0) {
// 所有关卡全部通关
// 正常模式:使用 complete 返回的 nextLevel
if (!this._nextLevelData) {
// 没有下一关 → 全部通关
console.log('[PageLevel] 恭喜通关!所有关卡已完成');
this.stopCountdown();
ViewManager.instance.back();
return;
}
this.currentLevelIndex = nextIndex;
StorageManager.setCurrentLevelIndex(this.currentLevelIndex);
// 切换到下一关
this._currentLevelId = this._nextLevelData.id;
this._currentLevelNumber = this._nextLevelData.level;
this._nextLevelData = null;
}
// 重置并加载下一关(包含进入关卡接口调用)
await this._enterAndInitLevel();
console.log(`[PageLevel] 进入关卡 ${this.currentLevelIndex + 1}`);
console.log(`[PageLevel] 进入关卡 ${this._currentLevelNumber}`);
}
}