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mp-xieyingeng/assets/prefabs/PageLevel.ts
2026-04-26 17:04:47 +08:00

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import { _decorator, Node, EditBox, instantiate, Vec3, Button, Label, Sprite, SpriteFrame, AudioClip, AudioSource, Prefab } from 'cc';
import { BaseView } from 'db://assets/scripts/core/BaseView';
import { ViewManager } from 'db://assets/scripts/core/ViewManager';
import { StaminaManager } from 'db://assets/scripts/utils/StaminaManager';
import { WxSDK } from 'db://assets/scripts/utils/WxSDK';
import { LevelDataManager } from 'db://assets/scripts/utils/LevelDataManager';
import { AuthManager } from 'db://assets/scripts/utils/AuthManager';
import { RuntimeLevelConfig } from 'db://assets/scripts/types/LevelTypes';
import { ToastManager } from 'db://assets/scripts/utils/ToastManager';
import { ShareManager } from 'db://assets/scripts/utils/ShareManager';
import { PassModal } from 'db://assets/prefabs/PassModal';
import { WrongModal } from 'db://assets/prefabs/WrongModal';
import { TimeoutModal } from 'db://assets/prefabs/TimeoutModal';
import { StaminaInfo, NextLevelData } from 'db://assets/scripts/types/ApiTypes';
import { AchievementTitleManager } from 'db://assets/scripts/utils/AchievementTitleManager';
const { ccclass, property } = _decorator;
/**
* 关卡页面组件
* 继承 BaseView实现页面生命周期
* 关卡流程由服务端 NextLevelData 驱动,客户端不再维护关卡列表
*/
@ccclass('PageLevel')
export class PageLevel extends BaseView {
/** 静态常量:零位置 */
private static readonly ZERO_POS = new Vec3(0, 0, 0);
/** 默认体力上限,服务端未返回 max 时使用 */
private static readonly DEFAULT_STAMINA_MAX = 50;
/** 答案正确后展示包袱答案的停留时间 */
private static readonly PASS_MODAL_DELAY_MS = 2000;
// ========== 节点引用 ==========
@property(Node)
inputLayout: Node | null = null;
@property(Node)
punchLayout: Node | null = null;
@property(Node)
submitButton: Node | null = null;
@property(Node)
inputTemplate: Node | null = null;
@property(Node)
actionNode: Node | null = null;
@property(Node)
iconSetting: Node | null = null;
@property(Node)
tipsLayout: Node | null = null;
@property(Node)
mainImage: Node | null = null;
@property(Node)
mainImage2: Node | null = null;
@property(Label)
image1DescLabel: Label | null = null;
@property(Label)
image2DescLabel: Label | null = null;
@property(Node)
tipsItem1: Node | null = null;
@property(Node)
tipsItem2: Node | null = null;
@property(Node)
tipsItem3: Node | null = null;
@property(Node)
unLockTipsBtn: Node | null = null;
@property(Node)
addTimeBtn: Node | null = null;
@property(Label)
clockLabel: Label | null = null;
/** 体力值显示标签prefab 中序列化名为 liveLabel保持兼容 */
@property(Label)
liveLabel: Label | null = null;
/** 关卡标题标签,显示为"第 N 关" */
@property(Label)
titleLevelLabel: Label | null = null;
// ========== 配置属性 ==========
@property(AudioClip)
clickAudio: AudioClip | null = null;
@property(AudioClip)
successAudio: AudioClip | null = null;
@property(AudioClip)
failAudio: AudioClip | null = null;
@property(Prefab)
passModalPrefab: Prefab | null = null;
@property(Prefab)
wrongModalPrefab: Prefab | null = null;
@property(Prefab)
timeoutModalPrefab: Prefab | null = null;
// ========== 内部状态 ==========
/** 当前创建的输入框节点数组 */
private _inputNodes: Node[] = [];
/** InputLayout 中默认放置的输入框模板节点 */
private _inputTemplateNode: Node | null = null;
/** 当前创建的包袱展示块节点数组 */
private _punchBlockNodes: Node[] = [];
/** punchLayout 中默认放置的展示块模板节点 */
private _punchBlockTemplateNode: Node | null = null;
/** 是否正在同步输入格内容,避免设置文本时重复触发事件 */
private _isSyncingInputText: boolean = false;
/** 最近一次自动提交的答案,避免填满后重复提交同一内容 */
private _lastAutoSubmittedAnswer: string = '';
/** 倒计时剩余秒数 */
private _countdown: number = 60;
/** 关卡开始时间戳ms用于准确计算耗时 */
private _levelStartTime: number = 0;
/** 倒计时是否结束 */
private _isTimeUp: boolean = false;
/** 当前关卡配置 */
private _currentConfig: RuntimeLevelConfig | null = null;
/** 是否正在切换关卡(防止重复提交) */
private _isTransitioning: boolean = false;
/** 是否正在解锁提示(防止双击重复触发) */
private _isUnlocking: boolean = false;
/** 下一个待解锁的线索序号2 或 3超过 3 表示全部已解锁 */
private _nextClueIndex: number = 2;
/** 通关弹窗实例 */
private _passModalNode: Node | null = null;
/** 本次通关弹窗使用的已通关数量 */
private _passModalCompletedLevelCount: number | null = null;
/** 错误弹窗实例 */
private _wrongModalNode: Node | null = null;
/** 超时弹窗实例 */
private _timeoutModalNode: Node | null = null;
/** 是否处于分享挑战模式 */
private _isShareMode: boolean = false;
/** 体力恢复倒计时定时器 */
private _staminaTimerId: ReturnType<typeof setInterval> | null = null;
// ========== 关卡驱动状态NextLevel 驱动) ==========
/** 当前关卡 ID */
private _currentLevelId: string = '';
/** 当前关卡编号(仅显示用,来自 NextLevelData.level */
private _currentLevelNumber: number = 0;
/** 下一关数据(来自 complete 接口返回),点击"下一关"时使用 */
private _nextLevelData: NextLevelData | null = null;
/** 分享模式下的关卡索引(仅分享模式使用) */
private _shareLevelIndex: number = 0;
/**
* 页面首次加载时调用
*/
onViewLoad(): void {
console.log('[PageLevel] onViewLoad');
const params = this.getParams();
this._isShareMode = params?.shareMode === true;
if (this._isShareMode) {
this._shareLevelIndex = 0;
console.log('[PageLevel] 进入分享挑战模式');
} else {
// 从 AuthManager 获取首关数据(由 PageLoading → game-data 提供)
const nextLevel = AuthManager.instance.nextLevel;
if (nextLevel) {
this._currentLevelId = nextLevel.id;
this._currentLevelNumber = nextLevel.level;
console.log(`[PageLevel] 进入关卡: 第 ${nextLevel.level} 关 (${nextLevel.id})`);
} else {
console.warn('[PageLevel] 没有可用关卡');
}
}
this.updateStaminaLabel();
this.initIconSetting();
this.initUnlockButtons();
this.initSubmitButton();
// 异步加载关卡资源并调用进入关卡接口,完成后启动倒计时
this._enterAndInitLevel().catch(err => {
console.error('[PageLevel] 进入关卡失败:', err);
});
}
/**
* 页面每次显示时调用
*/
onViewShow(): void {
console.log('[PageLevel] onViewShow');
this.updateStaminaLabel();
this._startStaminaRecoverTimer();
}
/**
* 页面隐藏时调用
*/
onViewHide(): void {
console.log('[PageLevel] onViewHide');
this._stopStaminaRecoverTimer();
}
/**
* 页面销毁时调用
*/
onViewDestroy(): void {
console.log('[PageLevel] onViewDestroy');
this.clearInputNodes();
this.clearPunchBlocks();
this.stopCountdown();
this._closePassModal();
this._closeWrongModal();
this._closeTimeoutModal();
this._stopStaminaRecoverTimer();
// 清理事件监听
this.iconSetting?.off(Node.EventType.TOUCH_END, this.onIconSettingClick, this);
this.unLockTipsBtn?.off(Node.EventType.TOUCH_END);
this.addTimeBtn?.off(Node.EventType.TOUCH_END);
this.submitButton?.off(Node.EventType.TOUCH_END, this.onSubmitAnswer, this);
}
/**
* 进入关卡并初始化
* 1. 加载关卡图片资源(从缓存或 NextLevelData
* 2. 调用进入关卡接口(消耗体力,获取答案和线索)
* 3. 启动倒计时
*/
private async _enterAndInitLevel(): Promise<void> {
let config: RuntimeLevelConfig | null = null;
if (this._isShareMode) {
// 分享模式:使用 ShareManager 的关卡数据
config = await ShareManager.instance.ensureShareLevelReady(this._shareLevelIndex);
} else {
// 正常模式先尝试从缓存获取PageLoading 初始化时已加载首关)
config = LevelDataManager.instance.getLevelConfig(this._currentLevelId);
if (!config) {
// 缓存未命中,从 nextLevel 数据加载complete 返回的下一关)
const nextLevelData = this._nextLevelData ?? AuthManager.instance.nextLevel;
if (nextLevelData && nextLevelData.id === this._currentLevelId) {
console.log(`[PageLevel] 关卡 ${this._currentLevelId} 资源未缓存,开始加载...`);
config = await LevelDataManager.instance.ensureLevelReady(nextLevelData);
}
}
}
if (!config) {
console.warn(`[PageLevel] 没有找到关卡配置ID: ${this._currentLevelId}`);
return;
}
// 非分享模式下,调用进入关卡接口获取答案和线索
if (!this._isShareMode) {
const enterData = await StaminaManager.instance.enterLevel(this._currentLevelId);
if (!enterData) {
// 进入关卡失败(可能是体力不足)
const stamina = StaminaManager.instance.getStamina();
if (stamina.current <= 0) {
ToastManager.show('体力不足,请等待恢复');
this._startStaminaRecoverTimer();
} else {
ToastManager.show('进入关卡失败,请重试');
}
this.updateStaminaLabel();
return;
}
// 提示用户消耗体力
ToastManager.show(`消耗1点体力剩余 ${enterData.stamina.current}/${this._getStaminaMax(enterData.stamina)}`);
// 用 enter 接口返回的数据更新关卡配置(填充答案和线索)
LevelDataManager.instance.updateLevelDetails(
this._currentLevelId,
{
answer: enterData.answer,
image1Description: enterData.image1Description,
image2Description: enterData.image2Description,
punchline: enterData.punchline,
hint1: enterData.hint1,
hint2: enterData.hint2,
hint3: enterData.hint3,
}
);
// 重新获取更新后的配置
config = LevelDataManager.instance.getLevelConfig(this._currentLevelId);
if (!config) {
console.error('[PageLevel] 更新关卡详情后获取配置失败');
return;
}
// 更新体力显示
this.updateStaminaLabel();
// 预加载下一关图片enter 返回的 preloadNextLevel
if (enterData.preloadNextLevel) {
LevelDataManager.instance.preloadLevel(enterData.preloadNextLevel);
}
}
console.log(`[PageLevel] 初始化关卡 第${this._currentLevelNumber}关: ${config.name}`);
this._applyLevelConfig(config);
this.startCountdown();
}
/**
* 应用关卡配置(通用初始化逻辑)
*/
private _applyLevelConfig(config: RuntimeLevelConfig): void {
this._currentConfig = config;
// 重置关卡切换状态,允许再次提交
this._isTransitioning = false;
// 重置倒计时状态
this._isTimeUp = false;
this._countdown = config.timeLimit ?? 60;
// 设置主图图片1
this.setMainImage(config.spriteFrame1);
// 设置图片2
this.setMainImage2(config.spriteFrame2);
// 设置图片描述
this.setImageDescriptions(config.image1Description, config.image2Description);
// 设置关卡标题
this.updateTitleLevelLabel();
// 隐藏包袱答案,通关后再按 punchline 展示
this.hidePunchline();
// 设置线索1默认解锁如果有的话
if (config.clue1) {
this.setClue(1, config.clue1);
}
// 重置线索解锁进度
this._nextClueIndex = 2;
// 线索2、3 保持显示,写入"待解锁"占位文案
this.setClue(2, '待解锁');
this.setClue(3, '待解锁');
// 显示解锁按钮(单个统一按钮)
this.showUnlockButton();
// 根据答案字数创建输入格
if (config.answer) {
this.createInputBlocks(config.answer);
}
// 更新倒计时显示
this.updateClockLabel();
// 分享模式下预加载下一关
if (this._isShareMode) {
const nextIndex = this._shareLevelIndex + 1;
if (nextIndex < ShareManager.instance.getShareLevelCount()) {
ShareManager.instance.ensureShareLevelReady(nextIndex).catch(() => {});
}
}
// 正常模式的预加载在 enter 返回 preloadNextLevel 时已处理
console.log(`[PageLevel] 初始化关卡 第${this._currentLevelNumber}关, 答案长度: ${Array.from(config.answer ?? '').length}`);
}
/**
* 根据答案字数创建输入格
*/
private createInputBlocks(answer: string): void {
if (!this.inputLayout) {
console.error('[PageLevel] inputLayout 未设置');
return;
}
const chars = Array.from(answer);
const template = this.getInputTemplateNode();
if (!template) {
console.error('[PageLevel] InputLayout 下未找到默认 Input 节点');
return;
}
if (this.inputTemplate && this.inputTemplate !== template) {
this.inputTemplate.active = false;
}
this.clearInputNodes();
this.removeUnexpectedInputLayoutChildren(template);
this._lastAutoSubmittedAnswer = '';
for (let i = 0; i < chars.length; i++) {
const inputNode = i === 0 ? template : instantiate(template);
inputNode.active = true;
inputNode.name = `Input_${i + 1}`;
inputNode.setPosition(PageLevel.ZERO_POS);
const editBox = inputNode.getComponent(EditBox);
if (editBox) {
editBox.placeholder = '';
editBox.maxLength = chars.length;
editBox.string = '';
editBox.node.on(EditBox.EventType.EDITING_DID_BEGAN, this.onInputEditingBegan, this);
editBox.node.on(EditBox.EventType.TEXT_CHANGED, this.onInputTextChanged, this);
editBox.node.on(EditBox.EventType.EDITING_DID_ENDED, this.onInputEditingEnded, this);
}
if (inputNode.parent !== this.inputLayout) {
this.inputLayout.addChild(inputNode);
}
this._inputNodes.push(inputNode);
}
console.log(`[PageLevel] 创建输入格,答案长度: ${chars.length}`);
}
/**
* 清理所有输入框节点
*/
private clearInputNodes(): void {
const template = this.getInputTemplateNode();
for (const node of this._inputNodes) {
if (node.isValid) {
const editBox = node.getComponent(EditBox);
if (editBox) {
editBox.node.off(EditBox.EventType.EDITING_DID_BEGAN, this.onInputEditingBegan, this);
editBox.node.off(EditBox.EventType.TEXT_CHANGED, this.onInputTextChanged, this);
editBox.node.off(EditBox.EventType.EDITING_DID_ENDED, this.onInputEditingEnded, this);
editBox.string = '';
}
if (node === template) {
node.active = false;
} else {
node.removeFromParent();
node.destroy();
}
}
}
this._inputNodes = [];
}
private getInputTemplateNode(): Node | null {
if (this._inputTemplateNode?.isValid) return this._inputTemplateNode;
this._inputTemplateNode = this.inputLayout?.children.find(node => !!node.getComponent(EditBox)) ?? this.inputTemplate ?? null;
return this._inputTemplateNode;
}
private removeUnexpectedInputLayoutChildren(template: Node): void {
if (!this.inputLayout) return;
for (const child of [...this.inputLayout.children]) {
if (child !== template) {
child.removeFromParent();
child.destroy();
}
}
}
/**
* 获取所有输入框的值
*/
getInputValues(): string[] {
if (this._inputNodes.length === 0) return [];
return this._inputNodes.map(node => (node.getComponent(EditBox)?.string ?? '').trim());
}
/**
* 获取拼接后的答案字符串
*/
getAnswer(): string {
if (this._inputNodes.length === 0) return '';
return this.getInputValues().join('').trim();
}
// ========== EditBox 事件回调 ==========
/**
* 输入框开始编辑时,把当前所有格子的内容合并到当前输入框里
*/
private onInputEditingBegan(editBox: EditBox): void {
if (this._isSyncingInputText) return;
const inputIndex = this._inputNodes.findIndex(node => node === editBox.node);
if (inputIndex < 0) return;
const answer = this.getAnswer();
this._isSyncingInputText = true;
try {
for (let i = 0; i < this._inputNodes.length; i++) {
const itemEditBox = this._inputNodes[i].getComponent(EditBox);
if (itemEditBox) {
itemEditBox.string = i === inputIndex ? answer : '';
}
}
} finally {
this._isSyncingInputText = false;
}
}
/**
* 输入框文本变化回调
*/
private onInputTextChanged(_editBox: EditBox): void {
this._lastAutoSubmittedAnswer = '';
}
/**
* 输入框编辑结束回调
*/
private onInputEditingEnded(editBox: EditBox): void {
if (this._isSyncingInputText) return;
const inputIndex = this._inputNodes.findIndex(node => node === editBox.node);
if (inputIndex < 0) return;
this.distributeInputText(editBox.string);
this.tryAutoSubmitAnswer();
}
private distributeInputText(text: string): void {
const chars = Array.from(text);
this._isSyncingInputText = true;
try {
for (let i = 0; i < this._inputNodes.length; i++) {
const editBox = this._inputNodes[i].getComponent(EditBox);
if (editBox) {
editBox.string = chars[i] ?? '';
}
}
} finally {
this._isSyncingInputText = false;
}
}
private clearInputText(): void {
this._isSyncingInputText = true;
try {
for (const node of this._inputNodes) {
const editBox = node.getComponent(EditBox);
if (editBox) {
editBox.string = '';
}
}
this._lastAutoSubmittedAnswer = '';
} finally {
this._isSyncingInputText = false;
}
}
private tryAutoSubmitAnswer(): void {
if (!this._currentConfig || this._isTransitioning) return;
const values = this.getInputValues();
const isFilled = values.length === Array.from(this._currentConfig.answer ?? '').length && values.every(value => value.length === 1);
if (!isFilled) {
this._lastAutoSubmittedAnswer = '';
return;
}
const answer = values.join('');
if (answer === this._lastAutoSubmittedAnswer) return;
this._lastAutoSubmittedAnswer = answer;
this.onSubmitAnswer();
}
// ========== IconSetting 按钮相关 ==========
/**
* 初始化 IconSetting 按钮事件
*/
private initIconSetting(): void {
if (!this.iconSetting) {
console.warn('[PageLevel] iconSetting 节点未设置');
return;
}
const button = this.iconSetting.getComponent(Button);
if (!button) {
console.warn('[PageLevel] iconSetting 节点缺少 Button 组件');
return;
}
this.iconSetting.on(Node.EventType.TOUCH_END, this.onIconSettingClick, this);
console.log('[PageLevel] IconSetting 按钮事件已绑定');
}
/**
* IconSetting 按钮点击回调
*/
private onIconSettingClick(): void {
console.log('[PageLevel] IconSetting 点击,返回主页');
this.playClickSound();
// 分享模式下栈中没有 PageHome需要清除分享状态并直接打开首页
if (this._isShareMode) {
ShareManager.instance.clearShareMode();
ViewManager.instance.replace('PageHome');
} else {
ViewManager.instance.back();
}
}
// ========== 线索相关方法 ==========
/**
* 获取线索节点
*/
private getTipsItem(index: number): Node | null {
switch (index) {
case 1: return this.tipsItem1;
case 2: return this.tipsItem2;
case 3: return this.tipsItem3;
default: return null;
}
}
/**
* 设置线索内容
*/
private setClue(index: number, content: string): void {
const tipsItem = this.getTipsItem(index);
if (!tipsItem) return;
const label = this.getTipsLabel(tipsItem);
if (label) {
label.string = `提示${index}${content}`;
console.log(`[PageLevel] 设置线索${index}: ${content}`);
}
}
private getTipsLabel(tipsItem: Node): Label | null {
const directLabel = tipsItem.getChildByName('TipsLabel')?.getComponent(Label);
if (directLabel) return directLabel;
return tipsItem.getChildByName('Content')?.getChildByName('TipsLabel')?.getComponent(Label) ?? null;
}
/**
* 显示线索
*/
private showClue(index: number): void {
const tipsItem = this.getTipsItem(index);
if (tipsItem) {
tipsItem.active = true;
console.log(`[PageLevel] 显示线索${index}`);
}
}
/**
* 隐藏线索
*/
private hideClue(index: number): void {
const tipsItem = this.getTipsItem(index);
if (tipsItem) {
tipsItem.active = false;
console.log(`[PageLevel] 隐藏线索${index}`);
}
}
/**
* 显示解锁按钮
*/
private showUnlockButton(_index?: number): void {
if (this.unLockTipsBtn) {
this.unLockTipsBtn.active = true;
console.log('[PageLevel] 显示解锁按钮');
}
}
/**
* 隐藏解锁按钮
*/
private hideUnlockButton(_index?: number): void {
if (this.unLockTipsBtn) {
this.unLockTipsBtn.active = false;
console.log('[PageLevel] 隐藏解锁按钮');
}
}
/**
* 初始化解锁按钮事件
*/
private initUnlockButtons(): void {
if (this.unLockTipsBtn) {
this.unLockTipsBtn.on(Node.EventType.TOUCH_END, this.onUnlockClue, this);
}
if (this.addTimeBtn) {
this.addTimeBtn.on(Node.EventType.TOUCH_END, this.onAddTime, this);
}
console.log('[PageLevel] 解锁按钮事件已绑定');
}
/**
* 初始化提交按钮事件
*/
private initSubmitButton(): void {
if (!this.submitButton) {
console.warn('[PageLevel] submitButton 节点未设置');
return;
}
this.submitButton.on(Node.EventType.TOUCH_END, this.onSubmitAnswer, this);
console.log('[PageLevel] 提交按钮事件已绑定');
}
/**
* 点击解锁线索顺序解锁先线索2再线索3全部解锁后提示已解锁完毕
*/
private onUnlockClue(): void {
// 全部已解锁,提示用户
if (this._nextClueIndex > 3) {
ToastManager.show('已解锁完毕');
return;
}
if (!this._currentConfig) return;
const index = this._nextClueIndex;
const clueContent = index === 2 ? this._currentConfig.clue2 : this._currentConfig.clue3;
if (!clueContent) {
ToastManager.show('该提示暂未配置');
return;
}
this.playClickSound();
this.setClue(index, clueContent);
// 推进到下一条待解锁线索
this._nextClueIndex++;
// 全部解锁完毕则隐藏按钮
if (this._nextClueIndex > 3) {
this.hideUnlockButton();
}
console.log(`[PageLevel] 解锁线索${index}`);
}
/**
* 点击增加时间按钮(倒计时增加 60 秒)
*/
private onAddTime(): void {
if (this._isTimeUp) {
ToastManager.show('时间已结束,无法增加');
return;
}
this._countdown += 60;
this.updateClockLabel();
this.playClickSound();
ToastManager.show('已成功增加60秒');
console.log(`[PageLevel] 增加60秒倒计时当前剩余: ${this._countdown}s`);
}
// ========== 主图相关方法 ==========
/**
* 设置主图图片1
*/
private setMainImage(spriteFrame: SpriteFrame | null): void {
if (!this.mainImage) return;
const sprite = this.mainImage.getComponent(Sprite);
if (sprite && spriteFrame) {
sprite.spriteFrame = spriteFrame;
console.log('[PageLevel] 设置主图1');
}
}
/**
* 设置图片2
*/
private setMainImage2(spriteFrame: SpriteFrame | null): void {
if (!this.mainImage2) return;
const sprite = this.mainImage2.getComponent(Sprite);
if (sprite && spriteFrame) {
sprite.spriteFrame = spriteFrame;
console.log('[PageLevel] 设置主图2');
}
}
/**
* 设置图片描述文本
*/
private setImageDescriptions(desc1: string | null, desc2: string | null): void {
if (this.image1DescLabel) {
this.image1DescLabel.string = desc1 ?? '';
}
if (this.image2DescLabel) {
this.image2DescLabel.string = desc2 ?? '';
}
}
private updateTitleLevelLabel(): void {
if (!this.titleLevelLabel) return;
this.titleLevelLabel.string = `${this._currentLevelNumber}`;
}
/**
* 设置谐音梗说明(通关后逐字展示,未通关时传 null 隐藏)
*/
private setPunchline(punchline: string | null): void {
if (!this.punchLayout) return;
const chars = Array.from(punchline ?? '');
if (chars.length === 0) {
this.hidePunchline();
return;
}
const template = this.getPunchBlockTemplateNode();
if (!template) {
console.error('[PageLevel] punchLayout 下未找到默认 block 节点');
return;
}
this.clearPunchBlocks();
this.removeUnexpectedPunchLayoutChildren(template);
this.punchLayout.active = true;
for (let i = 0; i < chars.length; i++) {
const blockNode = i === 0 ? template : instantiate(template);
blockNode.active = true;
blockNode.name = `block_${i + 1}`;
blockNode.setPosition(PageLevel.ZERO_POS);
const label = this.getPunchBlockLabel(blockNode);
if (label) {
label.node.active = true;
label.enabled = true;
label.string = chars[i];
console.log(`[PageLevel] 设置包袱块${i + 1}: ${chars[i]}`);
} else {
console.warn(`[PageLevel] 包袱块${i + 1} 未找到 Label 组件`);
}
if (blockNode.parent !== this.punchLayout) {
this.punchLayout.addChild(blockNode);
}
this._punchBlockNodes.push(blockNode);
}
}
private clearPunchBlocks(): void {
const template = this.getPunchBlockTemplateNode();
for (const node of this._punchBlockNodes) {
if (node.isValid) {
const label = this.getPunchBlockLabel(node);
if (label) {
label.string = '';
}
if (node === template) {
node.active = false;
} else {
node.removeFromParent();
node.destroy();
}
}
}
this._punchBlockNodes = [];
}
private hidePunchline(): void {
if (!this.punchLayout) return;
const template = this.getPunchBlockTemplateNode();
if (!template) {
this.punchLayout.active = false;
return;
}
this.clearPunchBlocks();
this.removeUnexpectedPunchLayoutChildren(template);
this.punchLayout.active = false;
template.active = false;
template.name = 'block';
const label = this.getPunchBlockLabel(template);
if (label) {
label.node.active = true;
label.enabled = true;
label.string = '';
}
this._punchBlockNodes = [];
}
private removeUnexpectedPunchLayoutChildren(template: Node): void {
if (!this.punchLayout) return;
for (const child of [...this.punchLayout.children]) {
if (child !== template) {
child.removeFromParent();
child.destroy();
}
}
}
private getPunchBlockTemplateNode(): Node | null {
if (this._punchBlockTemplateNode?.isValid) return this._punchBlockTemplateNode;
this._punchBlockTemplateNode = this.punchLayout?.children[0] ?? null;
return this._punchBlockTemplateNode;
}
private getPunchBlockLabel(blockNode: Node): Label | null {
return this.findLabelInNode(blockNode);
}
private findLabelInNode(node: Node): Label | null {
const label = node.getComponent(Label);
if (label) return label;
for (const child of node.children) {
const childLabel = this.findLabelInNode(child);
if (childLabel) return childLabel;
}
return null;
}
// ========== 音效相关方法 ==========
/**
* 播放音效(通用方法)
*/
private playSound(clip: AudioClip | null): void {
if (!clip) return;
const audioSource = this.node.getComponent(AudioSource);
audioSource?.playOneShot(clip);
}
/**
* 播放点击音效
*/
private playClickSound(): void {
this.playSound(this.clickAudio);
}
/**
* 播放成功音效
*/
private playSuccessSound(): void {
this.playSound(this.successAudio);
}
/**
* 播放失败音效
*/
private playFailSound(): void {
this.playSound(this.failAudio);
}
// ========== 倒计时相关方法 ==========
/**
* 开始倒计时
*/
private startCountdown(): void {
// _countdown 已在 _applyLevelConfig 中根据 timeLimit 设置
this._isTimeUp = false;
this._levelStartTime = Date.now();
this.updateClockLabel();
this.schedule(this.onCountdownTick, 1);
console.log(`[PageLevel] 开始倒计时 ${this._countdown}`);
}
/**
* 停止倒计时
*/
private stopCountdown(): void {
this.unschedule(this.onCountdownTick);
}
/**
* 倒计时每秒回调
*/
private onCountdownTick(): void {
if (this._isTimeUp) return;
this._countdown--;
this.updateClockLabel();
if (this._countdown <= 0) {
this._isTimeUp = true;
this.stopCountdown();
this.onTimeUp();
}
}
/**
* 更新倒计时显示
*/
private updateClockLabel(): void {
if (this.clockLabel) {
this.clockLabel.string = `${this._countdown}s`;
}
}
/**
* 倒计时结束
*/
private onTimeUp(): void {
console.log('[PageLevel] 倒计时结束!');
this.playFailSound();
this._showTimeoutModal();
}
// ========== 体力值相关方法 ==========
/** 上次显示的体力值,用于变更检测 */
private _lastDisplayedStamina: number = -1;
/** 上次显示的体力上限,用于变更检测 */
private _lastDisplayedStaminaMax: number = -1;
/**
* 获取体力上限,服务端未返回时使用默认值兜底
*/
private _getStaminaMax(stamina: StaminaInfo): number {
return typeof stamina.max === 'number' ? stamina.max : PageLevel.DEFAULT_STAMINA_MAX;
}
/**
* 更新体力值显示(仅值变化时更新 UI
*/
private updateStaminaLabel(): void {
if (this.liveLabel) {
const stamina = StaminaManager.instance.getStamina();
const maxStamina = this._getStaminaMax(stamina);
if (stamina.current !== this._lastDisplayedStamina || maxStamina !== this._lastDisplayedStaminaMax) {
this.liveLabel.string = `${stamina.current}/${maxStamina}`;
this._lastDisplayedStamina = stamina.current;
this._lastDisplayedStaminaMax = maxStamina;
}
}
}
/**
* 启动体力恢复倒计时 UI
*/
private _startStaminaRecoverTimer(): void {
this._stopStaminaRecoverTimer();
const stamina = StaminaManager.instance.getStamina();
const maxStamina = this._getStaminaMax(stamina);
if (!stamina.nextRecoverAt || stamina.current >= maxStamina) {
return;
}
const targetTime = new Date(stamina.nextRecoverAt).getTime();
if (isNaN(targetTime)) return;
this._staminaTimerId = setInterval(() => {
if (targetTime - Date.now() > 0) return;
// 恢复一点体力
const currentStamina = StaminaManager.instance.getStamina();
const currentMaxStamina = this._getStaminaMax(currentStamina);
const newCurrent = Math.min(currentStamina.current + 1, currentMaxStamina);
const newStamina: StaminaInfo = {
...currentStamina,
max: currentMaxStamina,
current: newCurrent,
nextRecoverAt: newCurrent < currentMaxStamina
? new Date(Date.now() + 10 * 60 * 1000).toISOString()
: null,
};
StaminaManager.instance.updateStamina(newStamina);
this.updateStaminaLabel();
this._stopStaminaRecoverTimer();
if (newCurrent < currentMaxStamina) {
this._startStaminaRecoverTimer();
}
}, 1000);
}
/**
* 停止体力恢复倒计时
*/
private _stopStaminaRecoverTimer(): void {
if (this._staminaTimerId !== null) {
clearInterval(this._staminaTimerId);
this._staminaTimerId = null;
}
}
// ========== 答案提交与关卡切换 ==========
/**
* 提交答案
*/
onSubmitAnswer(): void {
if (!this._currentConfig) return;
if (this._isTransitioning) return;
const userAnswer = this.getAnswer();
console.log(`[PageLevel] 提交答案: ${userAnswer}, 正确答案: ${this._currentConfig.answer}`);
if (userAnswer === this._currentConfig.answer) {
// 答案正确,只播放成功音效(不播放点击音效,避免重合)
this.showSuccess();
} else {
// 答案错误
this.showError();
}
}
/**
* 显示成功提示并上报通关
*/
private async showSuccess(): Promise<void> {
console.log('[PageLevel] 答案正确!');
// 标记正在切换关卡,防止重复提交
this._isTransitioning = true;
// 停止倒计时
this.stopCountdown();
// 播放成功音效
this.playSuccessSound();
// 通关后根据 punchline 字数重建包袱答案块
this.setPunchline(this._currentConfig?.punchline ?? null);
const levelId = this._currentConfig?.id ?? '';
const timeSpent = Math.max(0, Math.round((Date.now() - this._levelStartTime) / 1000));
this.reportLevelCompleted(levelId, timeSpent);
await this.delay(PageLevel.PASS_MODAL_DELAY_MS);
// 显示通关弹窗
this._showPassModal();
}
/**
* 上报通关并获取下一关数据
*/
private reportLevelCompleted(levelId: string, timeSpent: number): void {
if (!this._isShareMode) {
// 乐观更新通关计数(用于称号展示)
AuthManager.instance.addCompletedLevelCount();
this._passModalCompletedLevelCount = AuthManager.instance.completedLevelCount;
void StaminaManager.instance.completeLevel(levelId, timeSpent).then((result) => {
if (result) {
// 保存 complete 返回的下一关数据
this._nextLevelData = result.nextLevel;
if (!result.firstClear) {
// 非首次通关,回退乐观更新
AuthManager.instance.addCompletedLevelCount(-1);
this._passModalCompletedLevelCount = AuthManager.instance.completedLevelCount;
}
console.log(`[PageLevel] 通关上报成功,首次通关: ${result.firstClear}, 有下一关: ${!!result.nextLevel}`);
}
});
return;
}
this._passModalCompletedLevelCount = null;
// fire-and-forget: errors are logged inside reportLevelProgress
void ShareManager.instance.reportLevelProgress(levelId, true, timeSpent);
}
private delay(ms: number): Promise<void> {
return new Promise(resolve => setTimeout(resolve, ms));
}
/**
* 显示通关弹窗
* 将弹窗添加到 Canvas 根节点下(而非 PageLevel 子节点)
* 这样 Widget 可以正确对齐到全屏
*/
private _showPassModal(): void {
if (!this.passModalPrefab) {
console.warn('[PageLevel] passModalPrefab 未设置');
return;
}
// 如果弹窗已显示,不再重复创建
if (this._passModalNode && this._passModalNode.isValid) {
return;
}
// 实例化弹窗
const modalNode = instantiate(this.passModalPrefab);
modalNode.setPosition(PageLevel.ZERO_POS);
modalNode.setSiblingIndex(PassModal.MODAL_Z_INDEX);
// 找到 Canvas 根节点并添加弹窗
const canvasNode = this.node.parent;
if (canvasNode) {
canvasNode.addChild(modalNode);
} else {
this.node.addChild(modalNode);
}
this._passModalNode = modalNode;
// 获取 PassModal 组件并设置回调
const passModal = modalNode.getComponent(PassModal);
if (passModal) {
passModal.setParams({
levelIndex: this._currentLevelNumber,
titleInfo: AchievementTitleManager.getTitleInfo(this._getPassModalCompletedLevelCount())
});
passModal.setCallbacks({
onNextLevel: () => {
this._closePassModal();
this.goToNextLevel();
},
onShare: () => {
// 分享后不关闭弹窗,用户可继续点击下一关
console.log('[PageLevel] 分享完成');
}
});
// 手动调用 onViewLoad 和 onViewShow
passModal.onViewLoad();
passModal.onViewShow();
}
console.log('[PageLevel] 显示通关弹窗');
}
private _getPassModalCompletedLevelCount(): number {
return this._passModalCompletedLevelCount ?? AuthManager.instance.completedLevelCount;
}
/**
* 关闭通关弹窗
*/
private _closePassModal(): void {
if (this._passModalNode && this._passModalNode.isValid) {
this._passModalNode.destroy();
this._passModalNode = null;
console.log('[PageLevel] 关闭通关弹窗');
}
}
/**
* 显示错误弹窗
*/
private _showWrongModal(): void {
if (!this.wrongModalPrefab) {
console.warn('[PageLevel] wrongModalPrefab 未设置');
return;
}
// 如果弹窗已显示,不再重复创建
if (this._wrongModalNode && this._wrongModalNode.isValid) {
return;
}
const modalNode = instantiate(this.wrongModalPrefab);
modalNode.setPosition(PageLevel.ZERO_POS);
modalNode.setSiblingIndex(WrongModal.MODAL_Z_INDEX);
const canvasNode = this.node.parent;
if (canvasNode) {
canvasNode.addChild(modalNode);
} else {
this.node.addChild(modalNode);
}
this._wrongModalNode = modalNode;
const wrongModal = modalNode.getComponent(WrongModal);
if (wrongModal) {
wrongModal.setCallbacks({
onContinue: () => {
this._closeWrongModal();
this.clearInputText();
}
});
wrongModal.onViewLoad();
wrongModal.onViewShow();
}
console.log('[PageLevel] 显示错误弹窗');
}
/**
* 关闭错误弹窗
*/
private _closeWrongModal(): void {
if (this._wrongModalNode && this._wrongModalNode.isValid) {
this._wrongModalNode.destroy();
this._wrongModalNode = null;
console.log('[PageLevel] 关闭错误弹窗');
}
}
/**
* 显示超时弹窗
*/
private _showTimeoutModal(): void {
if (!this.timeoutModalPrefab) {
console.warn('[PageLevel] timeoutModalPrefab 未设置');
return;
}
// 如果弹窗已显示,不再重复创建
if (this._timeoutModalNode && this._timeoutModalNode.isValid) {
return;
}
const modalNode = instantiate(this.timeoutModalPrefab);
modalNode.setPosition(PageLevel.ZERO_POS);
modalNode.setSiblingIndex(TimeoutModal.MODAL_Z_INDEX);
const canvasNode = this.node.parent;
if (canvasNode) {
canvasNode.addChild(modalNode);
} else {
this.node.addChild(modalNode);
}
this._timeoutModalNode = modalNode;
const timeoutModal = modalNode.getComponent(TimeoutModal);
if (timeoutModal) {
timeoutModal.setParams({
levelIndex: this._currentLevelNumber
});
timeoutModal.setCallbacks({
onShare: () => {
console.log('[PageLevel] 超时弹窗分享完成');
},
onRestart: () => {
this._closeTimeoutModal();
this._enterAndInitLevel().catch(err => {
console.error('[PageLevel] 重新进入关卡失败:', err);
});
},
onHome: () => {
this._closeTimeoutModal();
if (this._isShareMode) {
ShareManager.instance.clearShareMode();
ViewManager.instance.replace('PageHome');
} else {
ViewManager.instance.back();
}
}
});
timeoutModal.onViewLoad();
timeoutModal.onViewShow();
}
console.log('[PageLevel] 显示超时弹窗');
}
/**
* 关闭超时弹窗
*/
private _closeTimeoutModal(): void {
if (this._timeoutModalNode && this._timeoutModalNode.isValid) {
this._timeoutModalNode.destroy();
this._timeoutModalNode = null;
console.log('[PageLevel] 关闭超时弹窗');
}
}
/**
* 显示错误提示
*/
private showError(): void {
console.log('[PageLevel] 答案错误!');
// 播放失败音效
this.playFailSound();
// 触发手机震动
WxSDK.vibrateLong();
// 显示错误弹窗
this._showWrongModal();
}
/**
* 进入下一关
* 正常模式:使用 complete 返回的 nextLevel 数据
* 分享模式:按索引递增
*/
private async goToNextLevel(): Promise<void> {
if (this._isShareMode) {
// 分享模式:按索引递增
this._shareLevelIndex++;
const totalLevels = ShareManager.instance.getShareLevelCount();
if (this._shareLevelIndex >= totalLevels) {
console.log('[PageLevel] 分享关卡全部完成');
this.stopCountdown();
ShareManager.instance.clearShareMode();
ViewManager.instance.replace('PageHome');
return;
}
} else {
// 正常模式:使用 complete 返回的 nextLevel
if (!this._nextLevelData) {
// 没有下一关 → 全部通关
console.log('[PageLevel] 恭喜通关!所有关卡已完成');
this.stopCountdown();
ViewManager.instance.back();
return;
}
// 切换到下一关
this._currentLevelId = this._nextLevelData.id;
this._currentLevelNumber = this._nextLevelData.level;
this._nextLevelData = null;
}
// 重置并加载下一关(包含进入关卡接口调用)
await this._enterAndInitLevel();
console.log(`[PageLevel] 进入关卡 第${this._currentLevelNumber}`);
}
}