perf
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@@ -458,7 +458,7 @@ export class PlayerController extends Component {
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}
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this.switchAnimation(this.currentDirection === 3 ? 'attack3' : 'attack5');
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// 2秒后判定攻击结果
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// 1.2秒后判定攻击结果
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this.scheduleOnce(async () => {
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// 比较生命值,判断输赢
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console.log('判定攻击结果,玩家HP:', playerHp, '怪物HP:', monsterHp);
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@@ -537,7 +537,7 @@ export class PlayerController extends Component {
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console.log('停止攻击音效');
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}
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}
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}, 2);
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}, 1.2);
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}
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/**
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