perf: duihua
This commit is contained in:
395
duihua.md
Normal file
395
duihua.md
Normal file
@@ -0,0 +1,395 @@
|
||||
# 规划小丑牌 Web 游戏
|
||||
|
||||
> 如图所示,是 steam 中非常火爆的小丑牌游戏,我需要你仔细理解图片中的画风,然后为我开发一款基于 web 的小丑牌游戏, 重点是逻辑的搜索、理解和实现,UI 尽可能优美和有游戏的画风,最好使用 canvas 实现,如果你有能力的话,可以使用 cocos 来进行实现这个项目, 仔细理解我的需求,规划出来你的实现方案
|
||||
>
|
||||
> User context
|
||||
>
|
||||
> Images:
|
||||
> - `/var/folders/19/fswt80ld441d8p2vm2qbh07m0000gn/T/codex-clipboard-a9050d3b-7783-453c-bea7-5439e4901400.jpg`
|
||||
|
||||
<details><summary>6 previous messages</summary>
|
||||
|
||||
> 我会先检查工作区规范,再查证小丑牌的核心规则与计分顺序,结合图片拆解画风,给你一份分阶段的实现方案。本轮先完成规划,不直接开始游戏开发。
|
||||
>
|
||||
> <details><summary>Explored a search, ran a command</summary>
|
||||
>
|
||||
> - Ran `pwd && rg --files -g 'AGENTS.md' -g 'CLAUDE.md' -g 'package.json' -g '!node_modules' -g '!Library' .; cat /Users/richard/.codex/RTK.md`
|
||||
>
|
||||
> <details><summary>Explored a file, a search</summary>
|
||||
>
|
||||
> - Searched for `xiaochoupai|小丑牌|Balatro` in `MEMORY.md`
|
||||
> - Read `~/.agents/skills/frontend-design/SKILL.md`
|
||||
>
|
||||
> </details>
|
||||
>
|
||||
> </details>
|
||||
>
|
||||
> 目前工作区没有现成的项目规范或代码。我会先建立目录约定和方案文档,并使用 frontend-design 技能梳理视觉方向。技术上初步倾向 TypeScript + PixiJS:规则引擎可以独立验证,也适合实现图中的牌面倾斜、逐张计分和 CRT 质感。
|
||||
>
|
||||
> <details><summary>Ran 2 commands, searched the web</summary>
|
||||
>
|
||||
> Searched the web for `Balatro official game 150 jokers 8 antes poker roguelike ...`
|
||||
>
|
||||
> Searched the web for `site.pixijs.com 8 guides rendering canvas webgl webgpu ...`
|
||||
>
|
||||
> - Ran `rtk proxy ls -la`
|
||||
>
|
||||
> Searched the web for `https://www.playbalatro.com/faq`
|
||||
>
|
||||
> Searched the web for `https://balatrowiki.org/w/Poker_hands`
|
||||
>
|
||||
> - Ran `rtk git status --short`
|
||||
>
|
||||
> </details>
|
||||
>
|
||||
> 规则上的关键已经明确:牌型判定、哪些牌实际计分、效果触发顺序必须分开实现;“加倍率”和“乘倍率”交换位置,会改变最终得分。图片里的 10 张手牌、6 个小丑槽位也只能视为当局状态,不能直接写成默认值。
|
||||
>
|
||||
> 方案会先完成一局可通关、可失败、可续玩的完整流程,再扩充卡牌。部分规则页面无法访问,我会把尚未核实的数值单独标出来。
|
||||
>
|
||||
> <details><summary>Created 2 files, ran a command, searched the web</summary>
|
||||
>
|
||||
> Searched the web for `site.balatrogame.fandom.com/wiki/Poker_Hands "High Card" "Flush Five" "Two Pair" ...`
|
||||
>
|
||||
> - Wrote `./AGENTS.md` (+29 -0)
|
||||
>
|
||||
> - Wrote `./docs/implementation-plan.md` (+130 -0)
|
||||
>
|
||||
> - Ran `rtk git diff --check`
|
||||
>
|
||||
> </details>
|
||||
</details>
|
||||
|
||||
我的建议是:**使用 TypeScript + PixiJS,以 Canvas 承载游戏画面;先实现可靠的规则引擎,再完成复古牌桌和完整对局。**
|
||||
|
||||
Cocos 可以实现,但目前目标是浏览器游戏,PixiJS 更直接。真正的难点是小丑效果组合、计分顺序和商店构筑,而不是选哪个引擎。
|
||||
|
||||
我已建立 [项目规范](./AGENTS.md) 和 [完整实现方案](./docs/implementation-plan.md),目前没有开始编写游戏代码。
|
||||
|
||||
**一、图片中的画风,应该如何还原**
|
||||
|
||||
这张图的特点不只是“像素风”,而是复古电子屏幕里的实体牌桌:
|
||||
|
||||
| 图片特征 | 实现方式 |
|
||||
|---|---|
|
||||
| 墨绿色桌面,大面积留白 | 缓慢流动的同色背景纹理,让注意力落在牌上 |
|
||||
| 暖白纸牌、粗描边、硬阴影 | 统一牌面材质与像素插画,保留纸牌厚度 |
|
||||
| 卡牌重叠、轻微歪斜 | 扇形排列、悬停抬升、选中上移、拖动重排 |
|
||||
| 蓝色筹码、红色倍率、金黄奖励 | 颜色直接表达游戏含义 |
|
||||
| 扫描线与旧显示器质感 | 轻量 CRT 后处理,可关闭,保证文字清晰 |
|
||||
| 大数字和明显的操作反馈 | 逐张弹跳、倍率脉冲、分数滚动、递进音效 |
|
||||
|
||||
布局沿用图中的阅读顺序:**左侧状态、上方小丑、中间结算、下方手牌、右侧消耗品和牌堆。**
|
||||
|
||||
美术会制作成套牌面、小丑插画和牌背,不能仅用文字方框或 emoji 代替。截图中的模糊感不需要照搬,尤其中文说明必须清楚。
|
||||
|
||||
**二、核心玩法,需要做到什么程度**
|
||||
|
||||
官方规则确认的主循环是:通过出牌得分击败盲注,每个 Ante 包含小盲、大盲和 Boss,传统通关终点是 Ante 8 的特殊 Boss。[官方 FAQ](https://www.playbalatro.com/faq)
|
||||
|
||||
实际实现应形成完整循环:
|
||||
|
||||
**选择盲注 → 抽牌 → 出牌/弃牌 → 计分 → 过关奖励 → 商店构筑 → 下一关 → 胜利或失败。**
|
||||
|
||||
其中最重要的是三个区别:
|
||||
|
||||
- **打出的牌,不一定全部计分。** 牌型判定与计分牌集合必须分别计算。
|
||||
- **“包含对子”和“牌型是对子”不同。** 小丑条件不能简单比较牌型名称。
|
||||
- **效果顺序会改变结果。** 同一阶段先加倍率再乘倍率,与反过来不同;拖动小丑顺序必须真正影响结算。[社区触发顺序指南](https://balatrogame.fandom.com/wiki/Guide:_Activation_Sequence)
|
||||
|
||||
图片中的 10 张手牌、6 个小丑槽位只是当局状态,不能直接当作默认配置。
|
||||
|
||||
**三、技术结构:让规则可验证,让动画可信**
|
||||
|
||||
推荐技术栈为 **TypeScript + Vite + PixiJS 8**。这里使用的是 Canvas 画布中的 WebGL 渲染,适合卡牌变换和屏幕特效。[PixiJS 官方文档](https://pixijs.com/8.x/guides/components/application)
|
||||
|
||||
分成三层:
|
||||
|
||||
| 层级 | 职责 |
|
||||
|---|---|
|
||||
| 规则层 | 牌型、计分、效果、盲注、经济、随机数 |
|
||||
| 对局层 | 操作校验、流程切换、商店交易、存档 |
|
||||
| 表现层 | 卡牌绘制、拖拽、动画、提示、音效 |
|
||||
|
||||
**计分引擎先算出结果和每一步触发记录,画面再播放这些记录。** 这样加速动画、切换窗口或恢复存档,都不会改变得分或重复发奖。
|
||||
|
||||
另外,随机数要支持种子和状态保存,抽牌、商店、概率效果分别管理,方便复现问题。
|
||||
|
||||
Cocos 也支持 Web 发布,但当前没有现成场景或小游戏平台交付需求,引入编辑器和资源构建流程的收益有限。如果之后转向微信或抖音小游戏,可以复用独立规则模块,再重做表现层。[Cocos 官方文档](https://docs.cocos.com/creator/3.8/manual/en/editor/publish/publish-web.html)
|
||||
|
||||
**四、第一版建议范围**
|
||||
|
||||
第一版应当是一款能完整游玩的游戏,建议范围为:
|
||||
|
||||
- 1 个基础牌组、1 个难度、完整 8 Ante。
|
||||
- 常规牌型及改牌后出现的特殊牌型,支持牌型升级。
|
||||
- **24 张小丑**,覆盖筹码、加倍率、乘倍率、成长、经济和重触发。
|
||||
- 6 种常规 Boss 机制、1 种终局机制。
|
||||
- 行星牌、8 种塔罗、部分卡牌强化。
|
||||
- 商店购买、出售、刷新、基础补充包和有限跳盲奖励。
|
||||
- 新开局、失败重开、胜利结算、本地续局。
|
||||
- 中文界面,桌面优先,兼容移动设备横屏。
|
||||
|
||||
这批内容要能形成不同的玩法,例如对子成长、花色触发、留手钢铁和经济转化。完整原作卡池、多难度、无尽模式和复杂复制效果留到后续。
|
||||
|
||||
**五、实施顺序与验收**
|
||||
|
||||
| 阶段 | 交付内容 | 验收重点 |
|
||||
|---|---|---|
|
||||
| 1. 规则冻结 | 规则表、卡池清单、手算案例 | 每个效果都有明确条件与触发时机 |
|
||||
| 2. 逻辑引擎 | 牌型、计分、抽弃牌、商店、状态机 | 固定种子可复现,边界情况正确 |
|
||||
| 3. 可玩切片 | 1 个 Ante、代表性小丑、商店、正式牌桌 | 完整循环可玩,能看懂得分来源 |
|
||||
| 4. 完整首版 | 8 Ante、首批卡池、Boss、存档 | 胜利、失败、续局流程都跑通 |
|
||||
| 5. 体验打磨 | 美术、音效、CRT、触控与性能 | 画面统一、操作准确、结算有节奏 |
|
||||
|
||||
测试重点放在容易破坏游戏的地方:倍率顺序、重触发范围、失效牌、重复购买、结算重复发奖、存档恢复和随机一致性。
|
||||
|
||||
本轮已查证主循环和关键触发顺序;部分社区规则页面无法完整访问,**基础数值、经济公式和特殊交互仍需在第一阶段逐项核实**,不会把未确认的细节直接写进代码。完整方案已将这些待办单独列出。
|
||||
|
||||
> 实现这个需求
|
||||
|
||||
<details><summary>25 previous messages</summary>
|
||||
|
||||
> 我会按方案开始实现:先建立可测试的规则引擎和完整对局流程,再接入 Canvas 牌桌、商店、卡牌动效与存档,最后运行构建和关键规则验证。
|
||||
>
|
||||
> <details><summary>Ran a command</summary>
|
||||
>
|
||||
> - Ran `rtk proxy sh -c 'cat AGENTS.md; cat docs/implementation-plan.md; ls -la; node -v; npm -v'`
|
||||
>
|
||||
> </details>
|
||||
>
|
||||
> 我会继续使用 frontend-design 的视觉规范,把界面做成复古印刷纸牌与墨绿牌桌的组合。首版采用独立绘制的卡面,并明确记录与原作不同的卡牌和 Boss 规则,保证每个可见按钮都有实际用途。
|
||||
>
|
||||
> <details><summary>Created 14 files, edited a file, ran 4 commands, searched the web</summary>
|
||||
>
|
||||
> - Ran `rtk proxy sh -c 'cat /Users/richard/.codex/RTK.md; cat /Users/richard/.agents/skills/frontend-design/SKILL.md; rg -n "xiaochoupai|小丑牌" /Users/richard/.codex/memories/MEMORY.md'`
|
||||
>
|
||||
> Searched the web for `site.balatrogame.fandom.com/wiki/Poker_Hands "Flush Five" "160" "Mult" ...`
|
||||
>
|
||||
> - Ran `rtk proxy npm view pixi.js version && rtk proxy npm view vite version`
|
||||
>
|
||||
> - Wrote `./.gitignore` (+5 -0)
|
||||
> - Wrote `./AGENTS.md` (+1 -1)
|
||||
> - Wrote `./docs/assets.md` (+6 -0)
|
||||
> - Wrote `./docs/rules.md` (+44 -0)
|
||||
> - Wrote `./index.html` (+2 -0)
|
||||
> - Wrote `./package.json` (+6 -0)
|
||||
> - Wrote `./tsconfig.json` (+1 -0)
|
||||
>
|
||||
> - Ran `rtk proxy npm install --no-audit --no-fund`
|
||||
>
|
||||
> - Ran `rtk proxy mkdir -p src/core src/content src/app src/render src/platform tests`
|
||||
>
|
||||
> - Wrote `./src/content/catalog.ts` (+54 -0)
|
||||
> - Wrote `./src/core/poker.ts` (+30 -0)
|
||||
> - Wrote `./src/core/random.ts` (+4 -0)
|
||||
> - Wrote `./src/core/scoring.ts` (+58 -0)
|
||||
> - Wrote `./src/core/types.ts` (+21 -0)
|
||||
>
|
||||
> - Wrote `./src/core/run.ts` (+94 -0)
|
||||
> - Wrote `./src/platform/audio.ts` (+5 -0)
|
||||
> - Wrote `./src/platform/storage.ts` (+24 -0)
|
||||
>
|
||||
> </details>
|
||||
>
|
||||
> 规则层已具备牌型识别、分阶段计分、24 张小丑、商店交易和可复现随机数。接下来会把这些结果接到牌桌上,特别处理“小丑顺序影响倍率”和“动画过程中刷新不重复结算”。依赖安装遇到当前 npm 镜像解析失败,我会切换官方源继续。
|
||||
>
|
||||
> <details><summary>Created 2 files, ran a command</summary>
|
||||
>
|
||||
> - Ran `rtk proxy npm install --registry=https://registry.npmjs.org --cache=/private/tmp/velvet-npm-cache --no-audit --no-fund`
|
||||
> - Wrote `./src/render/art.ts` (+105 -0)
|
||||
> - Wrote `./src/render/board.ts` (+87 -0)
|
||||
>
|
||||
> </details>
|
||||
>
|
||||
> 现在已完成独立卡面绘制和 Canvas 交互层:扑克、人头牌、小丑和消耗品都有实际纹理,支持手牌与小丑拖动排序。接下来补齐牌桌上的关卡选择、商店、结算提示和操作反馈,再用固定用例核对计分结果。
|
||||
>
|
||||
> <details><summary>Created 5 files, edited a file, ran 7 commands</summary>
|
||||
>
|
||||
> - Wrote `./src/app/main.ts` (+128 -0)
|
||||
> - Wrote `./src/app/style.css` (+2 -0)
|
||||
> - Ran `rtk proxy npm run build`
|
||||
> - Wrote `./src/app/style.css` (+0 -1)
|
||||
> - Wrote `./tests/core.test.ts` (+60 -0)
|
||||
> - Ran `rtk proxy npm run build && rtk proxy npm test`
|
||||
> - Ran `rtk proxy npm run dev -- --port 5173`
|
||||
> - Ran `/bin/zsh -lc 'rtk proxy npm run dev -- --host 127.0.0.1 --port 5173'`
|
||||
> - Ran `rtk proxy sh -c 'ls /Applications; ls /Users/richard/Library/Caches/ms-playwright 2>/dev/null'`
|
||||
> - Wrote `./tests/browser.mjs` (+59 -0)
|
||||
> - Wrote `./vite.config.ts` (+2 -0)
|
||||
> - Ran `rtk proxy npm run build && rtk proxy npm test`
|
||||
> - Ran `rtk proxy node tests/browser.mjs`
|
||||
>
|
||||
> </details>
|
||||
>
|
||||
> 构建已通过,76 个规则与状态测试也全部通过,涵盖倍率顺序、重触发、失效牌、交易原子性和存档恢复。现在正在真实浏览器里验证拖牌、出牌、商店购买和刷新续局,同时检查不同窗口尺寸下的画面。
|
||||
>
|
||||
> <details><summary>Edited 3 files, ran 4 commands</summary>
|
||||
>
|
||||
> - Ran `rtk proxy ls -lh artifacts`
|
||||
> - Wrote `./tests/browser.mjs` (+3 -2)
|
||||
> - Ran `rtk proxy node tests/browser.mjs`
|
||||
> - Wrote `./index.html` (+1 -1)
|
||||
> - Wrote `./src/app/main.ts` (+5 -1)
|
||||
> - Wrote `./tests/browser.mjs` (+1 -1)
|
||||
> - Ran `rtk proxy node tests/browser.mjs`
|
||||
> - Ran `rtk proxy ls -lh artifacts`
|
||||
>
|
||||
> </details>
|
||||
>
|
||||
> Viewed an image
|
||||
>
|
||||
> Viewed an image
|
||||
>
|
||||
> <details><summary>Ran a command</summary>
|
||||
>
|
||||
> - Ran `rtk proxy ls -lh artifacts`
|
||||
>
|
||||
> </details>
|
||||
>
|
||||
> 浏览器验证已经跑通选牌、拖动、弃牌、计分和刷新续局。截图检查发现左侧状态栏在设计尺寸下偏高,我正在收紧布局;另外正在排查小丑排序后紧接着点击消耗品的交互,确保快速操作也可靠。
|
||||
>
|
||||
> <details><summary>Edited a file, ran 3 commands</summary>
|
||||
>
|
||||
> - Ran `rtk proxy python3 - <<'PY'
|
||||
> p='src/app/style.css'
|
||||
> s=open(p).read()
|
||||
> s += '''
|
||||
> /* Compact the sidebar so every control stays inside the table at the design size. */
|
||||
> .blind-target{padding:14px 13px 10px}.blind-target strong{font-size:29px;margin:3px 0}.blind-note{padding:8px 0 10px;font-size:9px;min-height:34px}.score-panel{padding:14px 3px 11px}.score-panel>strong{font-size:35px;margin:8px 0 10px}.hand-panel{padding:14px 0 9px}.hand-title{font-size:20px;margin-bottom:10px}.hand-panel p{margin-top:8px}.equation>div{padding:7px 9px}.equation strong{font-size:29px}.counters>div{padding:7px 13px}.counters strong{font-size:26px}.wallet{padding:8px 14px;margin-top:10px}.wallet strong{font-size:32px}.rounds{margin-top:12px}.rounds strong{font-size:25px}.run-info{margin-top:12px;padding-top:11px}
|
||||
> '''
|
||||
> open(p,'w').write(s)
|
||||
> PY`
|
||||
> - Wrote `./tests/browser.mjs` (+4 -1)
|
||||
> - Ran `rtk proxy node tests/browser.mjs`
|
||||
> - Ran `rtk proxy ls -lh artifacts`
|
||||
>
|
||||
> </details>
|
||||
>
|
||||
> Viewed 2 images
|
||||
>
|
||||
> <details><summary>Created a file, edited 6 files, ran 2 commands</summary>
|
||||
>
|
||||
> - Wrote `./src/core/run.ts` (+2 -2)
|
||||
> - Wrote `./src/platform/storage.ts` (+7 -4)
|
||||
> - Wrote `./src/render/board.ts` (+5 -5)
|
||||
> - Ran `rtk proxy npm install --save-dev --save-exact prettier@3.5.3 --registry=https://registry.npmjs.org --cache=/private/tmp/velvet-npm-cache --no-audit --no-fund`
|
||||
> - Wrote `./.prettierrc.json` (+1 -0)
|
||||
> - Wrote `./docs/rules.md` (+1 -1)
|
||||
> - Wrote `./src/content/catalog.ts` (+1 -0)
|
||||
> - Wrote `./src/core/run.ts` (+1 -1)
|
||||
> - Wrote `./tests/core.test.ts` (+1 -1)
|
||||
> - Ran `rtk proxy npm exec prettier -- --write src tests/core.test.ts tests/browser.mjs package.json tsconfig.json vite.config.ts index.html .prettierrc.json`
|
||||
>
|
||||
> </details>
|
||||
>
|
||||
> 关键浏览器流程已通过,包括小丑重排、消耗品使用、过关奖励、商店刷新、开包和跳盲,且没有页面脚本错误。界面溢出也已修复。接下来会补做正常规则下的固定种子对局检查,并整理启动说明、验收截图和已知限制。
|
||||
>
|
||||
> <details><summary>Created 2 files, edited 8 files, ran 6 commands</summary>
|
||||
>
|
||||
> - Wrote `./tests/balance.test.ts` (+58 -0)
|
||||
> - Ran `rtk proxy npm exec vitest -- run tests/balance.test.ts`
|
||||
> - Ran `rtk proxy sed -n '1,170p' src/core/run.ts; rtk proxy sed -n '1,90p' src/app/main.ts; rtk proxy cat src/platform/audio.ts; rtk proxy cat package.json`
|
||||
> - Wrote `./docs/rules.md` (+1 -0)
|
||||
> - Wrote `./package.json` (+3 -0)
|
||||
> - Wrote `./src/app/main.ts` (+3 -3)
|
||||
> - Wrote `./src/app/style.css` (+1 -1)
|
||||
> - Wrote `./src/core/run.ts` (+8 -0)
|
||||
> - Wrote `./src/platform/audio.ts` (+3 -2)
|
||||
> - Wrote `./src/platform/storage.ts` (+6 -0)
|
||||
> - Ran `rtk proxy python3 - <<'PY'
|
||||
> p='src/app/main.ts'
|
||||
> s=open(p).read().replace("localStorage.setItem('velvet-speed', String(speed))", "writeSetting('velvet-speed', String(speed))").replace("localStorage.setItem('velvet-crt', crt ? 'on' : 'off')", "writeSetting('velvet-crt', crt ? 'on' : 'off')").replace("p ? p.name : run.last?.name || '等待好牌'", "esc(p ? p.name : run.last?.name || '等待好牌')")
|
||||
> open(p,'w').write(s)
|
||||
> PY`
|
||||
> - Wrote `./README.md` (+64 -0)
|
||||
> - Wrote `./tests/core.test.ts` (+14 -0)
|
||||
> - Ran `rtk proxy python3 - <<'PY'
|
||||
> p='tests/browser.mjs'
|
||||
> s=open(p).read().replace("executablePath: '/Applications/Google Chrome.app/Contents/MacOS/Google Chrome',", "executablePath: process.env.CHROME_PATH || (process.platform === 'darwin' ? '/Applications/Google Chrome.app/Contents/MacOS/Google Chrome' : undefined),")
|
||||
> open(p,'w').write(s)
|
||||
> p='docs/implementation-plan.md';s=open(p).read().replace('状态:待用户确认;未开始游戏实现。','状态:用户已授权,首版已实现。实际规则及范围以 rules.md 为准,验收情况见 verification.md。').replace('对应牌型的行星、8 种塔罗','对应牌型的行星、9 种塔罗(新增女皇投放多倍强化)');open(p,'w').write(s)
|
||||
> PY`
|
||||
> - Ran `rtk proxy npm run format && rtk proxy npm run build && rtk proxy npm test`
|
||||
> - Ran `rtk proxy node tests/browser.mjs`
|
||||
>
|
||||
> </details>
|
||||
>
|
||||
> Viewed an image
|
||||
>
|
||||
> <details><summary>Edited 2 files, ran a command</summary>
|
||||
>
|
||||
> - Wrote `./src/app/main.ts` (+1 -0)
|
||||
> - Wrote `./src/core/run.ts` (+4 -0)
|
||||
> - Ran `rtk git status --short`
|
||||
>
|
||||
> </details>
|
||||
>
|
||||
> 固定种子检查已完成:在不修改金钱、牌面或等级的正常规则下,16 局贪心策略对局中有 11 局通关、5 局失败,说明完整流程能正常胜败;这还不代表所有流派已经平衡。最后的浏览器复查暴露了界面更新与 Canvas 首帧之间的时序问题,我会修好后再交付。
|
||||
>
|
||||
> <details><summary>Edited 2 files, ran 9 commands</summary>
|
||||
>
|
||||
> - Ran `rtk proxy rg -n 'draw\(|private handCard|showPlayed' src/render/board.ts; rtk proxy sed -n '210,275p' src/render/board.ts; rtk proxy sed -n '1,120p' tests/browser.mjs`
|
||||
>
|
||||
> - Wrote `./src/render/board.ts` (+0 -0)
|
||||
>
|
||||
> - Ran `rtk proxy python3 - <<'PY'
|
||||
> p='src/render/board.ts'
|
||||
> s=open(p).read().replace(' }\n }\n private handCard(', ' }\n // Commit world transforms before exposing the newly rebuilt interactive scene.\n this.app.render();\n }\n private handCard(')
|
||||
> open(p,'w').write(s)
|
||||
> PY`
|
||||
>
|
||||
> - Ran `rtk proxy npm run format && rtk proxy npm run build && rtk proxy npm test`
|
||||
>
|
||||
> Tool call
|
||||
>
|
||||
> Tool: open_in_codex
|
||||
> Status: completed
|
||||
>
|
||||
> - Ran `rtk proxy node tests/browser.mjs`
|
||||
>
|
||||
> - Ran `rtk proxy rg -n 'localStorage|hand-title|app.render' src/app/main.ts src/render/board.ts src/platform`
|
||||
>
|
||||
> - Wrote `./tests/browser.mjs` (+4 -0)
|
||||
>
|
||||
> - Ran `rtk proxy node tests/browser.mjs`
|
||||
>
|
||||
> - Ran `rtk proxy ls -lt artifacts`
|
||||
>
|
||||
> - Wrote `./src/render/board.ts` (+9 -1)
|
||||
> - Wrote `./tests/browser.mjs` (+21 -1)
|
||||
>
|
||||
> - Ran `rtk proxy npm run format && rtk proxy npm run build && rtk proxy npm test`
|
||||
>
|
||||
> - Ran `rtk proxy node tests/browser.mjs`
|
||||
>
|
||||
> </details>
|
||||
>
|
||||
> 最终验收已通过:81 个测试、完整浏览器流程,以及模拟触屏的点击、长按和拖动都正常。游戏预览已启动,我正在保存最终验收记录;当前版本可完整游玩 8 个底注,并支持商店构筑、胜败结算和自动续局。
|
||||
>
|
||||
> <details><summary>Created a file, ran 2 commands</summary>
|
||||
>
|
||||
> - Wrote `./docs/verification.md` (+58 -0)
|
||||
> - Ran `rtk proxy python3 - <<'PY'
|
||||
> from pathlib import Path
|
||||
> for name in ['startup-error.png','before-consumable.png','consumable-error.png','drag-error.png']:
|
||||
> p=Path('artifacts')/name
|
||||
> if p.exists(): p.unlink()
|
||||
> PY`
|
||||
> - Ran `rtk proxy npm run format:check && rtk git diff --check && rtk git status --short`
|
||||
>
|
||||
> </details>
|
||||
</details>
|
||||
|
||||
已实现可玩的首版:**[打开天鹅绒小丑](http://127.0.0.1:5173/)**。
|
||||
|
||||
- Canvas / PixiJS 牌桌、原创卡面、拖拽排序、计分动效与音效。
|
||||
- 24 张小丑、12 类牌型、9 种塔罗、完整 8 底注挑战。
|
||||
- 商店、开包、牌型升级、Boss、胜败结算和自动存档。
|
||||
- 构建与 **81 个测试通过**,浏览器及模拟触屏流程通过。
|
||||
|
||||
目前采用独立卡池与部分自定义规则;真实手机、Safari 和各流派平衡仍需进一步验收。
|
||||
|
||||
[启动说明](./README.md) · [验收记录](./docs/verification.md)
|
||||
|
||||

|
||||
|
||||
Reference in New Issue
Block a user