1465 lines
46 KiB
TypeScript
1465 lines
46 KiB
TypeScript
import { _decorator, Node, EditBox, instantiate, Vec3, Button, Label, Sprite, SpriteFrame, AudioClip, AudioSource, Prefab } from 'cc';
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import { BaseView } from 'db://assets/scripts/core/BaseView';
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import { ViewManager } from 'db://assets/scripts/core/ViewManager';
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import { StaminaManager } from 'db://assets/scripts/utils/StaminaManager';
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import { WxSDK } from 'db://assets/scripts/utils/WxSDK';
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import { LevelDataManager } from 'db://assets/scripts/utils/LevelDataManager';
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import { AuthManager } from 'db://assets/scripts/utils/AuthManager';
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import { RuntimeLevelConfig } from 'db://assets/scripts/types/LevelTypes';
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import { ToastManager } from 'db://assets/scripts/utils/ToastManager';
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import { ShareManager } from 'db://assets/scripts/utils/ShareManager';
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import { PassModal } from 'db://assets/prefabs/PassModal';
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import { WrongModal } from 'db://assets/prefabs/WrongModal';
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import { TimeoutModal } from 'db://assets/prefabs/TimeoutModal';
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import { StaminaInfo, NextLevelData } from 'db://assets/scripts/types/ApiTypes';
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import { AchievementTitleManager } from 'db://assets/scripts/utils/AchievementTitleManager';
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const { ccclass, property } = _decorator;
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/**
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* 关卡页面组件
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* 继承 BaseView,实现页面生命周期
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* 关卡流程由服务端 NextLevelData 驱动,客户端不再维护关卡列表
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*/
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@ccclass('PageLevel')
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export class PageLevel extends BaseView {
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/** 静态常量:零位置 */
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private static readonly ZERO_POS = new Vec3(0, 0, 0);
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/** 默认体力上限,服务端未返回 max 时使用 */
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private static readonly DEFAULT_STAMINA_MAX = 50;
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/** 答案正确后展示包袱答案的停留时间 */
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private static readonly PASS_MODAL_DELAY_MS = 2000;
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// ========== 节点引用 ==========
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@property(Node)
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inputLayout: Node | null = null;
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@property(Node)
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punchLayout: Node | null = null;
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@property(Node)
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submitButton: Node | null = null;
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@property(Node)
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inputTemplate: Node | null = null;
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@property(Node)
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actionNode: Node | null = null;
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@property(Node)
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iconSetting: Node | null = null;
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@property(Node)
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tipsLayout: Node | null = null;
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@property(Node)
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mainImage: Node | null = null;
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@property(Node)
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mainImage2: Node | null = null;
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@property(Label)
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image1DescLabel: Label | null = null;
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@property(Label)
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image2DescLabel: Label | null = null;
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@property(Node)
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tipsItem1: Node | null = null;
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@property(Node)
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tipsItem2: Node | null = null;
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@property(Node)
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tipsItem3: Node | null = null;
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@property(Node)
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unLockTipsBtn: Node | null = null;
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@property(Node)
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addTimeBtn: Node | null = null;
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@property(Label)
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clockLabel: Label | null = null;
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/** 体力值显示标签(prefab 中序列化名为 liveLabel,保持兼容) */
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@property(Label)
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liveLabel: Label | null = null;
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/** 关卡标题标签,显示为"第 N 关" */
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@property(Label)
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titleLevelLabel: Label | null = null;
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// ========== 配置属性 ==========
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@property(AudioClip)
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clickAudio: AudioClip | null = null;
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@property(AudioClip)
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successAudio: AudioClip | null = null;
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@property(AudioClip)
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failAudio: AudioClip | null = null;
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@property(Prefab)
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passModalPrefab: Prefab | null = null;
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@property(Prefab)
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wrongModalPrefab: Prefab | null = null;
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@property(Prefab)
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timeoutModalPrefab: Prefab | null = null;
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// ========== 内部状态 ==========
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/** 当前创建的输入框节点数组 */
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private _inputNodes: Node[] = [];
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/** InputLayout 中默认放置的输入框模板节点 */
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private _inputTemplateNode: Node | null = null;
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/** 当前创建的包袱展示块节点数组 */
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private _punchBlockNodes: Node[] = [];
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/** punchLayout 中默认放置的展示块模板节点 */
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private _punchBlockTemplateNode: Node | null = null;
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/** 是否正在同步输入格内容,避免设置文本时重复触发事件 */
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private _isSyncingInputText: boolean = false;
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/** 最近一次自动提交的答案,避免填满后重复提交同一内容 */
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private _lastAutoSubmittedAnswer: string = '';
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/** 倒计时剩余秒数 */
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private _countdown: number = 60;
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/** 关卡开始时间戳(ms),用于准确计算耗时 */
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private _levelStartTime: number = 0;
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/** 倒计时是否结束 */
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private _isTimeUp: boolean = false;
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/** 当前关卡配置 */
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private _currentConfig: RuntimeLevelConfig | null = null;
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/** 是否正在切换关卡(防止重复提交) */
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private _isTransitioning: boolean = false;
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/** 是否正在解锁提示(防止双击重复触发) */
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private _isUnlocking: boolean = false;
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/** 下一个待解锁的线索序号(2 或 3),超过 3 表示全部已解锁 */
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private _nextClueIndex: number = 2;
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/** 通关弹窗实例 */
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private _passModalNode: Node | null = null;
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/** 本次通关弹窗使用的已通关数量 */
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private _passModalCompletedLevelCount: number | null = null;
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/** 错误弹窗实例 */
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private _wrongModalNode: Node | null = null;
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/** 超时弹窗实例 */
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private _timeoutModalNode: Node | null = null;
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/** 是否处于分享挑战模式 */
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private _isShareMode: boolean = false;
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/** 体力恢复倒计时定时器 */
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private _staminaTimerId: ReturnType<typeof setInterval> | null = null;
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// ========== 关卡驱动状态(NextLevel 驱动) ==========
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/** 当前关卡 ID */
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private _currentLevelId: string = '';
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/** 当前关卡编号(仅显示用,来自 NextLevelData.level) */
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private _currentLevelNumber: number = 0;
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/** 下一关数据(来自 complete 接口返回),点击"下一关"时使用 */
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private _nextLevelData: NextLevelData | null = null;
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/** 分享模式下的关卡索引(仅分享模式使用) */
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private _shareLevelIndex: number = 0;
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/**
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* 页面首次加载时调用
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*/
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onViewLoad(): void {
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console.log('[PageLevel] onViewLoad');
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const params = this.getParams();
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this._isShareMode = params?.shareMode === true;
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if (this._isShareMode) {
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this._shareLevelIndex = 0;
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console.log('[PageLevel] 进入分享挑战模式');
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} else {
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// 从 AuthManager 获取首关数据(由 PageLoading → game-data 提供)
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const nextLevel = AuthManager.instance.nextLevel;
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if (nextLevel) {
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this._currentLevelId = nextLevel.id;
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this._currentLevelNumber = nextLevel.level;
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console.log(`[PageLevel] 进入关卡: 第 ${nextLevel.level} 关 (${nextLevel.id})`);
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} else {
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console.warn('[PageLevel] 没有可用关卡');
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}
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}
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this.updateStaminaLabel();
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this.initIconSetting();
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this.initUnlockButtons();
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this.initSubmitButton();
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// 异步加载关卡资源并调用进入关卡接口,完成后启动倒计时
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this._enterAndInitLevel().catch(err => {
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console.error('[PageLevel] 进入关卡失败:', err);
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});
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}
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/**
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* 页面每次显示时调用
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*/
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onViewShow(): void {
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console.log('[PageLevel] onViewShow');
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this.updateStaminaLabel();
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this._startStaminaRecoverTimer();
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}
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/**
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* 页面隐藏时调用
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*/
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onViewHide(): void {
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console.log('[PageLevel] onViewHide');
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this._stopStaminaRecoverTimer();
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}
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/**
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* 页面销毁时调用
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*/
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onViewDestroy(): void {
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console.log('[PageLevel] onViewDestroy');
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this.clearInputNodes();
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this.clearPunchBlocks();
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this.stopCountdown();
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this._closePassModal();
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this._closeWrongModal();
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this._closeTimeoutModal();
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this._stopStaminaRecoverTimer();
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// 清理事件监听
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this.iconSetting?.off(Node.EventType.TOUCH_END, this.onIconSettingClick, this);
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this.unLockTipsBtn?.off(Node.EventType.TOUCH_END);
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this.addTimeBtn?.off(Node.EventType.TOUCH_END);
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this.submitButton?.off(Node.EventType.TOUCH_END, this.onSubmitAnswer, this);
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}
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/**
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* 进入关卡并初始化
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* 1. 加载关卡图片资源(从缓存或 NextLevelData)
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* 2. 调用进入关卡接口(消耗体力,获取答案和线索)
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* 3. 启动倒计时
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*/
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private async _enterAndInitLevel(): Promise<void> {
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let config: RuntimeLevelConfig | null = null;
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if (this._isShareMode) {
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// 分享模式:使用 ShareManager 的关卡数据
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config = await ShareManager.instance.ensureShareLevelReady(this._shareLevelIndex);
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} else {
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// 正常模式:先尝试从缓存获取(PageLoading 初始化时已加载首关)
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config = LevelDataManager.instance.getLevelConfig(this._currentLevelId);
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if (!config) {
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// 缓存未命中,从 nextLevel 数据加载(complete 返回的下一关)
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const nextLevelData = this._nextLevelData ?? AuthManager.instance.nextLevel;
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if (nextLevelData && nextLevelData.id === this._currentLevelId) {
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console.log(`[PageLevel] 关卡 ${this._currentLevelId} 资源未缓存,开始加载...`);
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config = await LevelDataManager.instance.ensureLevelReady(nextLevelData);
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}
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}
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}
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if (!config) {
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console.warn(`[PageLevel] 没有找到关卡配置,ID: ${this._currentLevelId}`);
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return;
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}
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// 非分享模式下,调用进入关卡接口获取答案和线索
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if (!this._isShareMode) {
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const enterData = await StaminaManager.instance.enterLevel(this._currentLevelId);
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if (!enterData) {
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// 进入关卡失败(可能是体力不足)
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const stamina = StaminaManager.instance.getStamina();
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if (stamina.current <= 0) {
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ToastManager.show('体力不足,请等待恢复');
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this._startStaminaRecoverTimer();
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} else {
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ToastManager.show('进入关卡失败,请重试');
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}
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this.updateStaminaLabel();
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return;
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}
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// 用 enter 接口返回的数据更新关卡配置(填充答案和线索)
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LevelDataManager.instance.updateLevelDetails(
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this._currentLevelId,
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{
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answer: enterData.answer,
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image1Description: enterData.image1Description,
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image2Description: enterData.image2Description,
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punchline: enterData.punchline,
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hint1: enterData.hint1,
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hint2: enterData.hint2,
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hint3: enterData.hint3,
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}
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);
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// 重新获取更新后的配置
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config = LevelDataManager.instance.getLevelConfig(this._currentLevelId);
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if (!config) {
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console.error('[PageLevel] 更新关卡详情后获取配置失败');
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return;
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}
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// 更新体力显示
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this.updateStaminaLabel();
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// 预加载下一关图片(enter 返回的 preloadNextLevel)
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if (enterData.preloadNextLevel) {
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LevelDataManager.instance.preloadLevel(enterData.preloadNextLevel);
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}
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}
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console.log(`[PageLevel] 初始化关卡 第${this._currentLevelNumber}关: ${config.name}`);
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this._applyLevelConfig(config);
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this.startCountdown();
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}
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/**
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* 应用关卡配置(通用初始化逻辑)
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*/
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private _applyLevelConfig(config: RuntimeLevelConfig): void {
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this._currentConfig = config;
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// 重置关卡切换状态,允许再次提交
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this._isTransitioning = false;
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// 重置倒计时状态
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this._isTimeUp = false;
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this._countdown = config.timeLimit ?? 60;
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// 设置主图(图片1)
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this.setMainImage(config.spriteFrame1);
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// 设置图片2
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this.setMainImage2(config.spriteFrame2);
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// 设置图片描述
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this.setImageDescriptions(config.image1Description, config.image2Description);
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// 设置关卡标题
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this.updateTitleLevelLabel();
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// 隐藏包袱答案,通关后再按 punchline 展示
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this.hidePunchline();
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// 设置线索1(默认解锁,如果有的话)
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if (config.clue1) {
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this.setClue(1, config.clue1);
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}
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// 重置线索解锁进度
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this._nextClueIndex = 2;
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// 线索2、3 保持显示,写入"待解锁"占位文案
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this.setClue(2, '待解锁');
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this.setClue(3, '待解锁');
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// 显示解锁按钮(单个统一按钮)
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this.showUnlockButton();
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// 根据答案字数创建输入格
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if (config.answer) {
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this.createInputBlocks(config.answer);
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}
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// 更新倒计时显示
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this.updateClockLabel();
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// 分享模式下预加载下一关
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if (this._isShareMode) {
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const nextIndex = this._shareLevelIndex + 1;
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if (nextIndex < ShareManager.instance.getShareLevelCount()) {
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ShareManager.instance.ensureShareLevelReady(nextIndex).catch(() => {});
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}
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}
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// 正常模式的预加载在 enter 返回 preloadNextLevel 时已处理
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console.log(`[PageLevel] 初始化关卡 第${this._currentLevelNumber}关, 答案长度: ${Array.from(config.answer ?? '').length}`);
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}
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/**
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* 根据答案字数创建输入格
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*/
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private createInputBlocks(answer: string): void {
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if (!this.inputLayout) {
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console.error('[PageLevel] inputLayout 未设置');
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return;
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}
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const chars = Array.from(answer);
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const template = this.getInputTemplateNode();
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if (!template) {
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console.error('[PageLevel] InputLayout 下未找到默认 Input 节点');
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return;
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}
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if (this.inputTemplate && this.inputTemplate !== template) {
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this.inputTemplate.active = false;
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}
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this.clearInputNodes();
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this.removeUnexpectedInputLayoutChildren(template);
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this._lastAutoSubmittedAnswer = '';
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for (let i = 0; i < chars.length; i++) {
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const inputNode = i === 0 ? template : instantiate(template);
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inputNode.active = true;
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inputNode.name = `Input_${i + 1}`;
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inputNode.setPosition(PageLevel.ZERO_POS);
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const editBox = inputNode.getComponent(EditBox);
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if (editBox) {
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editBox.placeholder = '';
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editBox.maxLength = chars.length;
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editBox.string = '';
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editBox.node.on(EditBox.EventType.EDITING_DID_BEGAN, this.onInputEditingBegan, this);
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editBox.node.on(EditBox.EventType.TEXT_CHANGED, this.onInputTextChanged, this);
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editBox.node.on(EditBox.EventType.EDITING_DID_ENDED, this.onInputEditingEnded, this);
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}
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if (inputNode.parent !== this.inputLayout) {
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this.inputLayout.addChild(inputNode);
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}
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this._inputNodes.push(inputNode);
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}
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console.log(`[PageLevel] 创建输入格,答案长度: ${chars.length}`);
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}
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/**
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* 清理所有输入框节点
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*/
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private clearInputNodes(): void {
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const template = this.getInputTemplateNode();
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for (const node of this._inputNodes) {
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if (node.isValid) {
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const editBox = node.getComponent(EditBox);
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if (editBox) {
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editBox.node.off(EditBox.EventType.EDITING_DID_BEGAN, this.onInputEditingBegan, this);
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editBox.node.off(EditBox.EventType.TEXT_CHANGED, this.onInputTextChanged, this);
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editBox.node.off(EditBox.EventType.EDITING_DID_ENDED, this.onInputEditingEnded, this);
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editBox.string = '';
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}
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if (node === template) {
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node.active = false;
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} else {
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node.removeFromParent();
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node.destroy();
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}
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}
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}
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this._inputNodes = [];
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}
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private getInputTemplateNode(): Node | null {
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||
if (this._inputTemplateNode?.isValid) return this._inputTemplateNode;
|
||
|
||
this._inputTemplateNode = this.inputLayout?.children.find(node => !!node.getComponent(EditBox)) ?? this.inputTemplate ?? null;
|
||
return this._inputTemplateNode;
|
||
}
|
||
|
||
private removeUnexpectedInputLayoutChildren(template: Node): void {
|
||
if (!this.inputLayout) return;
|
||
|
||
for (const child of [...this.inputLayout.children]) {
|
||
if (child !== template) {
|
||
child.removeFromParent();
|
||
child.destroy();
|
||
}
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 获取所有输入框的值
|
||
*/
|
||
getInputValues(): string[] {
|
||
if (this._inputNodes.length === 0) return [];
|
||
return this._inputNodes.map(node => (node.getComponent(EditBox)?.string ?? '').trim());
|
||
}
|
||
|
||
/**
|
||
* 获取拼接后的答案字符串
|
||
*/
|
||
getAnswer(): string {
|
||
if (this._inputNodes.length === 0) return '';
|
||
return this.getInputValues().join('').trim();
|
||
}
|
||
|
||
// ========== EditBox 事件回调 ==========
|
||
|
||
/**
|
||
* 输入框开始编辑时,把当前所有格子的内容合并到当前输入框里
|
||
*/
|
||
private onInputEditingBegan(editBox: EditBox): void {
|
||
if (this._isSyncingInputText) return;
|
||
|
||
const inputIndex = this._inputNodes.findIndex(node => node === editBox.node);
|
||
if (inputIndex < 0) return;
|
||
|
||
const answer = this.getAnswer();
|
||
this._isSyncingInputText = true;
|
||
|
||
try {
|
||
for (let i = 0; i < this._inputNodes.length; i++) {
|
||
const itemEditBox = this._inputNodes[i].getComponent(EditBox);
|
||
if (itemEditBox) {
|
||
itemEditBox.string = i === inputIndex ? answer : '';
|
||
}
|
||
}
|
||
} finally {
|
||
this._isSyncingInputText = false;
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 输入框文本变化回调
|
||
*/
|
||
private onInputTextChanged(_editBox: EditBox): void {
|
||
this._lastAutoSubmittedAnswer = '';
|
||
}
|
||
|
||
/**
|
||
* 输入框编辑结束回调
|
||
*/
|
||
private onInputEditingEnded(editBox: EditBox): void {
|
||
if (this._isSyncingInputText) return;
|
||
|
||
const inputIndex = this._inputNodes.findIndex(node => node === editBox.node);
|
||
if (inputIndex < 0) return;
|
||
|
||
this.distributeInputText(editBox.string);
|
||
this.tryAutoSubmitAnswer();
|
||
}
|
||
|
||
private distributeInputText(text: string): void {
|
||
const chars = Array.from(text);
|
||
this._isSyncingInputText = true;
|
||
|
||
try {
|
||
for (let i = 0; i < this._inputNodes.length; i++) {
|
||
const editBox = this._inputNodes[i].getComponent(EditBox);
|
||
if (editBox) {
|
||
editBox.string = chars[i] ?? '';
|
||
}
|
||
}
|
||
} finally {
|
||
this._isSyncingInputText = false;
|
||
}
|
||
}
|
||
|
||
private clearInputText(): void {
|
||
this._isSyncingInputText = true;
|
||
|
||
try {
|
||
for (const node of this._inputNodes) {
|
||
const editBox = node.getComponent(EditBox);
|
||
if (editBox) {
|
||
editBox.string = '';
|
||
}
|
||
}
|
||
this._lastAutoSubmittedAnswer = '';
|
||
} finally {
|
||
this._isSyncingInputText = false;
|
||
}
|
||
}
|
||
|
||
private tryAutoSubmitAnswer(): void {
|
||
if (!this._currentConfig || this._isTransitioning) return;
|
||
|
||
const values = this.getInputValues();
|
||
const isFilled = values.length === Array.from(this._currentConfig.answer ?? '').length && values.every(value => value.length === 1);
|
||
if (!isFilled) {
|
||
this._lastAutoSubmittedAnswer = '';
|
||
return;
|
||
}
|
||
|
||
const answer = values.join('');
|
||
if (answer === this._lastAutoSubmittedAnswer) return;
|
||
|
||
this._lastAutoSubmittedAnswer = answer;
|
||
this.onSubmitAnswer();
|
||
}
|
||
|
||
// ========== IconSetting 按钮相关 ==========
|
||
|
||
/**
|
||
* 初始化 IconSetting 按钮事件
|
||
*/
|
||
private initIconSetting(): void {
|
||
if (!this.iconSetting) {
|
||
console.warn('[PageLevel] iconSetting 节点未设置');
|
||
return;
|
||
}
|
||
|
||
const button = this.iconSetting.getComponent(Button);
|
||
if (!button) {
|
||
console.warn('[PageLevel] iconSetting 节点缺少 Button 组件');
|
||
return;
|
||
}
|
||
|
||
this.iconSetting.on(Node.EventType.TOUCH_END, this.onIconSettingClick, this);
|
||
console.log('[PageLevel] IconSetting 按钮事件已绑定');
|
||
}
|
||
|
||
/**
|
||
* IconSetting 按钮点击回调
|
||
*/
|
||
private onIconSettingClick(): void {
|
||
console.log('[PageLevel] IconSetting 点击,返回主页');
|
||
this.playClickSound();
|
||
|
||
// 分享模式下栈中没有 PageHome,需要清除分享状态并直接打开首页
|
||
if (this._isShareMode) {
|
||
ShareManager.instance.clearShareMode();
|
||
ViewManager.instance.replace('PageHome');
|
||
} else {
|
||
ViewManager.instance.back();
|
||
}
|
||
}
|
||
|
||
// ========== 线索相关方法 ==========
|
||
|
||
/**
|
||
* 获取线索节点
|
||
*/
|
||
private getTipsItem(index: number): Node | null {
|
||
switch (index) {
|
||
case 1: return this.tipsItem1;
|
||
case 2: return this.tipsItem2;
|
||
case 3: return this.tipsItem3;
|
||
default: return null;
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 设置线索内容
|
||
*/
|
||
private setClue(index: number, content: string): void {
|
||
const tipsItem = this.getTipsItem(index);
|
||
if (!tipsItem) return;
|
||
|
||
const label = this.getTipsLabel(tipsItem);
|
||
if (label) {
|
||
label.string = `提示${index}:${content}`;
|
||
console.log(`[PageLevel] 设置线索${index}: ${content}`);
|
||
}
|
||
}
|
||
|
||
private getTipsLabel(tipsItem: Node): Label | null {
|
||
const directLabel = tipsItem.getChildByName('TipsLabel')?.getComponent(Label);
|
||
if (directLabel) return directLabel;
|
||
|
||
return tipsItem.getChildByName('Content')?.getChildByName('TipsLabel')?.getComponent(Label) ?? null;
|
||
}
|
||
|
||
/**
|
||
* 显示线索
|
||
*/
|
||
private showClue(index: number): void {
|
||
const tipsItem = this.getTipsItem(index);
|
||
if (tipsItem) {
|
||
tipsItem.active = true;
|
||
console.log(`[PageLevel] 显示线索${index}`);
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 隐藏线索
|
||
*/
|
||
private hideClue(index: number): void {
|
||
const tipsItem = this.getTipsItem(index);
|
||
if (tipsItem) {
|
||
tipsItem.active = false;
|
||
console.log(`[PageLevel] 隐藏线索${index}`);
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 显示解锁按钮
|
||
*/
|
||
private showUnlockButton(_index?: number): void {
|
||
if (this.unLockTipsBtn) {
|
||
this.unLockTipsBtn.active = true;
|
||
console.log('[PageLevel] 显示解锁按钮');
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 隐藏解锁按钮
|
||
*/
|
||
private hideUnlockButton(_index?: number): void {
|
||
if (this.unLockTipsBtn) {
|
||
this.unLockTipsBtn.active = false;
|
||
console.log('[PageLevel] 隐藏解锁按钮');
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 初始化解锁按钮事件
|
||
*/
|
||
private initUnlockButtons(): void {
|
||
if (this.unLockTipsBtn) {
|
||
this.unLockTipsBtn.on(Node.EventType.TOUCH_END, this.onUnlockClue, this);
|
||
}
|
||
|
||
if (this.addTimeBtn) {
|
||
this.addTimeBtn.on(Node.EventType.TOUCH_END, this.onAddTime, this);
|
||
}
|
||
|
||
console.log('[PageLevel] 解锁按钮事件已绑定');
|
||
}
|
||
|
||
/**
|
||
* 初始化提交按钮事件
|
||
*/
|
||
private initSubmitButton(): void {
|
||
if (!this.submitButton) {
|
||
console.warn('[PageLevel] submitButton 节点未设置');
|
||
return;
|
||
}
|
||
|
||
this.submitButton.on(Node.EventType.TOUCH_END, this.onSubmitAnswer, this);
|
||
console.log('[PageLevel] 提交按钮事件已绑定');
|
||
}
|
||
|
||
/**
|
||
* 点击解锁线索(顺序解锁:先线索2,再线索3;全部解锁后提示已解锁完毕)
|
||
*/
|
||
private onUnlockClue(): void {
|
||
// 全部已解锁,提示用户
|
||
if (this._nextClueIndex > 3) {
|
||
ToastManager.show('已解锁完毕');
|
||
return;
|
||
}
|
||
|
||
if (!this._currentConfig) return;
|
||
|
||
const index = this._nextClueIndex;
|
||
const clueContent = index === 2 ? this._currentConfig.clue2 : this._currentConfig.clue3;
|
||
if (!clueContent) {
|
||
ToastManager.show('该提示暂未配置');
|
||
return;
|
||
}
|
||
|
||
this.playClickSound();
|
||
this.setClue(index, clueContent);
|
||
|
||
// 推进到下一条待解锁线索
|
||
this._nextClueIndex++;
|
||
|
||
// 全部解锁完毕则隐藏按钮
|
||
if (this._nextClueIndex > 3) {
|
||
this.hideUnlockButton();
|
||
}
|
||
|
||
console.log(`[PageLevel] 解锁线索${index}`);
|
||
}
|
||
|
||
/**
|
||
* 点击增加时间按钮(倒计时增加 60 秒)
|
||
*/
|
||
private onAddTime(): void {
|
||
if (this._isTimeUp) {
|
||
ToastManager.show('时间已结束,无法增加');
|
||
return;
|
||
}
|
||
|
||
this._countdown += 60;
|
||
this.updateClockLabel();
|
||
this.playClickSound();
|
||
ToastManager.show('已成功增加60秒!');
|
||
console.log(`[PageLevel] 增加60秒倒计时,当前剩余: ${this._countdown}s`);
|
||
}
|
||
|
||
// ========== 主图相关方法 ==========
|
||
|
||
/**
|
||
* 设置主图(图片1)
|
||
*/
|
||
private setMainImage(spriteFrame: SpriteFrame | null): void {
|
||
if (!this.mainImage) return;
|
||
|
||
const sprite = this.mainImage.getComponent(Sprite);
|
||
if (sprite && spriteFrame) {
|
||
sprite.spriteFrame = spriteFrame;
|
||
console.log('[PageLevel] 设置主图1');
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 设置图片2
|
||
*/
|
||
private setMainImage2(spriteFrame: SpriteFrame | null): void {
|
||
if (!this.mainImage2) return;
|
||
|
||
const sprite = this.mainImage2.getComponent(Sprite);
|
||
if (sprite && spriteFrame) {
|
||
sprite.spriteFrame = spriteFrame;
|
||
console.log('[PageLevel] 设置主图2');
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 设置图片描述文本
|
||
*/
|
||
private setImageDescriptions(desc1: string | null, desc2: string | null): void {
|
||
if (this.image1DescLabel) {
|
||
this.image1DescLabel.string = desc1 ?? '';
|
||
}
|
||
if (this.image2DescLabel) {
|
||
this.image2DescLabel.string = desc2 ?? '';
|
||
}
|
||
}
|
||
|
||
private updateTitleLevelLabel(): void {
|
||
if (!this.titleLevelLabel) return;
|
||
|
||
this.titleLevelLabel.string = `第 ${this._currentLevelNumber} 关`;
|
||
}
|
||
|
||
/**
|
||
* 设置谐音梗说明(通关后逐字展示,未通关时传 null 隐藏)
|
||
*/
|
||
private setPunchline(punchline: string | null): void {
|
||
if (!this.punchLayout) return;
|
||
|
||
const chars = Array.from(punchline ?? '');
|
||
if (chars.length === 0) {
|
||
this.hidePunchline();
|
||
return;
|
||
}
|
||
|
||
const template = this.getPunchBlockTemplateNode();
|
||
if (!template) {
|
||
console.error('[PageLevel] punchLayout 下未找到默认 block 节点');
|
||
return;
|
||
}
|
||
|
||
this.clearPunchBlocks();
|
||
this.removeUnexpectedPunchLayoutChildren(template);
|
||
this.punchLayout.active = true;
|
||
|
||
for (let i = 0; i < chars.length; i++) {
|
||
const blockNode = i === 0 ? template : instantiate(template);
|
||
blockNode.active = true;
|
||
blockNode.name = `block_${i + 1}`;
|
||
blockNode.setPosition(PageLevel.ZERO_POS);
|
||
|
||
const label = this.getPunchBlockLabel(blockNode);
|
||
if (label) {
|
||
label.node.active = true;
|
||
label.enabled = true;
|
||
label.string = chars[i];
|
||
console.log(`[PageLevel] 设置包袱块${i + 1}: ${chars[i]}`);
|
||
} else {
|
||
console.warn(`[PageLevel] 包袱块${i + 1} 未找到 Label 组件`);
|
||
}
|
||
|
||
if (blockNode.parent !== this.punchLayout) {
|
||
this.punchLayout.addChild(blockNode);
|
||
}
|
||
this._punchBlockNodes.push(blockNode);
|
||
}
|
||
}
|
||
|
||
private clearPunchBlocks(): void {
|
||
const template = this.getPunchBlockTemplateNode();
|
||
|
||
for (const node of this._punchBlockNodes) {
|
||
if (node.isValid) {
|
||
const label = this.getPunchBlockLabel(node);
|
||
if (label) {
|
||
label.string = '';
|
||
}
|
||
|
||
if (node === template) {
|
||
node.active = false;
|
||
} else {
|
||
node.removeFromParent();
|
||
node.destroy();
|
||
}
|
||
}
|
||
}
|
||
this._punchBlockNodes = [];
|
||
}
|
||
|
||
private hidePunchline(): void {
|
||
if (!this.punchLayout) return;
|
||
|
||
const template = this.getPunchBlockTemplateNode();
|
||
if (!template) {
|
||
this.punchLayout.active = false;
|
||
return;
|
||
}
|
||
|
||
this.clearPunchBlocks();
|
||
this.removeUnexpectedPunchLayoutChildren(template);
|
||
this.punchLayout.active = false;
|
||
template.active = false;
|
||
template.name = 'block';
|
||
|
||
const label = this.getPunchBlockLabel(template);
|
||
if (label) {
|
||
label.node.active = true;
|
||
label.enabled = true;
|
||
label.string = '';
|
||
}
|
||
|
||
this._punchBlockNodes = [];
|
||
}
|
||
|
||
private removeUnexpectedPunchLayoutChildren(template: Node): void {
|
||
if (!this.punchLayout) return;
|
||
|
||
for (const child of [...this.punchLayout.children]) {
|
||
if (child !== template) {
|
||
child.removeFromParent();
|
||
child.destroy();
|
||
}
|
||
}
|
||
}
|
||
|
||
private getPunchBlockTemplateNode(): Node | null {
|
||
if (this._punchBlockTemplateNode?.isValid) return this._punchBlockTemplateNode;
|
||
|
||
this._punchBlockTemplateNode = this.punchLayout?.children[0] ?? null;
|
||
return this._punchBlockTemplateNode;
|
||
}
|
||
|
||
private getPunchBlockLabel(blockNode: Node): Label | null {
|
||
return this.findLabelInNode(blockNode);
|
||
}
|
||
|
||
private findLabelInNode(node: Node): Label | null {
|
||
const label = node.getComponent(Label);
|
||
if (label) return label;
|
||
|
||
for (const child of node.children) {
|
||
const childLabel = this.findLabelInNode(child);
|
||
if (childLabel) return childLabel;
|
||
}
|
||
|
||
return null;
|
||
}
|
||
|
||
// ========== 音效相关方法 ==========
|
||
|
||
/**
|
||
* 播放音效(通用方法)
|
||
*/
|
||
private playSound(clip: AudioClip | null): void {
|
||
if (!clip) return;
|
||
const audioSource = this.node.getComponent(AudioSource);
|
||
audioSource?.playOneShot(clip);
|
||
}
|
||
|
||
/**
|
||
* 播放点击音效
|
||
*/
|
||
private playClickSound(): void {
|
||
this.playSound(this.clickAudio);
|
||
}
|
||
|
||
/**
|
||
* 播放成功音效
|
||
*/
|
||
private playSuccessSound(): void {
|
||
this.playSound(this.successAudio);
|
||
}
|
||
|
||
/**
|
||
* 播放失败音效
|
||
*/
|
||
private playFailSound(): void {
|
||
this.playSound(this.failAudio);
|
||
}
|
||
|
||
// ========== 倒计时相关方法 ==========
|
||
|
||
/**
|
||
* 开始倒计时
|
||
*/
|
||
private startCountdown(): void {
|
||
// _countdown 已在 _applyLevelConfig 中根据 timeLimit 设置
|
||
this._isTimeUp = false;
|
||
this._levelStartTime = Date.now();
|
||
this.updateClockLabel();
|
||
this.schedule(this.onCountdownTick, 1);
|
||
console.log(`[PageLevel] 开始倒计时 ${this._countdown} 秒`);
|
||
}
|
||
|
||
/**
|
||
* 停止倒计时
|
||
*/
|
||
private stopCountdown(): void {
|
||
this.unschedule(this.onCountdownTick);
|
||
}
|
||
|
||
/**
|
||
* 倒计时每秒回调
|
||
*/
|
||
private onCountdownTick(): void {
|
||
if (this._isTimeUp) return;
|
||
|
||
this._countdown--;
|
||
this.updateClockLabel();
|
||
|
||
if (this._countdown <= 0) {
|
||
this._isTimeUp = true;
|
||
this.stopCountdown();
|
||
this.onTimeUp();
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 更新倒计时显示
|
||
*/
|
||
private updateClockLabel(): void {
|
||
if (this.clockLabel) {
|
||
this.clockLabel.string = `${this._countdown}s`;
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 倒计时结束
|
||
*/
|
||
private onTimeUp(): void {
|
||
console.log('[PageLevel] 倒计时结束!');
|
||
this.playFailSound();
|
||
this._showTimeoutModal();
|
||
}
|
||
|
||
// ========== 体力值相关方法 ==========
|
||
|
||
/** 上次显示的体力值,用于变更检测 */
|
||
private _lastDisplayedStamina: number = -1;
|
||
|
||
/** 上次显示的体力上限,用于变更检测 */
|
||
private _lastDisplayedStaminaMax: number = -1;
|
||
|
||
/**
|
||
* 获取体力上限,服务端未返回时使用默认值兜底
|
||
*/
|
||
private _getStaminaMax(stamina: StaminaInfo): number {
|
||
return typeof stamina.max === 'number' ? stamina.max : PageLevel.DEFAULT_STAMINA_MAX;
|
||
}
|
||
|
||
/**
|
||
* 更新体力值显示(仅值变化时更新 UI)
|
||
*/
|
||
private updateStaminaLabel(): void {
|
||
if (this.liveLabel) {
|
||
const stamina = StaminaManager.instance.getStamina();
|
||
const maxStamina = this._getStaminaMax(stamina);
|
||
if (stamina.current !== this._lastDisplayedStamina || maxStamina !== this._lastDisplayedStaminaMax) {
|
||
this.liveLabel.string = `${stamina.current}/${maxStamina}`;
|
||
this._lastDisplayedStamina = stamina.current;
|
||
this._lastDisplayedStaminaMax = maxStamina;
|
||
}
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 启动体力恢复倒计时 UI
|
||
*/
|
||
private _startStaminaRecoverTimer(): void {
|
||
this._stopStaminaRecoverTimer();
|
||
|
||
const stamina = StaminaManager.instance.getStamina();
|
||
const maxStamina = this._getStaminaMax(stamina);
|
||
if (!stamina.nextRecoverAt || stamina.current >= maxStamina) {
|
||
return;
|
||
}
|
||
|
||
const targetTime = new Date(stamina.nextRecoverAt).getTime();
|
||
if (isNaN(targetTime)) return;
|
||
|
||
this._staminaTimerId = setInterval(() => {
|
||
if (targetTime - Date.now() > 0) return;
|
||
|
||
// 恢复一点体力
|
||
const currentStamina = StaminaManager.instance.getStamina();
|
||
const currentMaxStamina = this._getStaminaMax(currentStamina);
|
||
const newCurrent = Math.min(currentStamina.current + 1, currentMaxStamina);
|
||
const newStamina: StaminaInfo = {
|
||
...currentStamina,
|
||
max: currentMaxStamina,
|
||
current: newCurrent,
|
||
nextRecoverAt: newCurrent < currentMaxStamina
|
||
? new Date(Date.now() + 10 * 60 * 1000).toISOString()
|
||
: null,
|
||
};
|
||
StaminaManager.instance.updateStamina(newStamina);
|
||
this.updateStaminaLabel();
|
||
|
||
this._stopStaminaRecoverTimer();
|
||
|
||
if (newCurrent < currentMaxStamina) {
|
||
this._startStaminaRecoverTimer();
|
||
}
|
||
}, 1000);
|
||
}
|
||
|
||
/**
|
||
* 停止体力恢复倒计时
|
||
*/
|
||
private _stopStaminaRecoverTimer(): void {
|
||
if (this._staminaTimerId !== null) {
|
||
clearInterval(this._staminaTimerId);
|
||
this._staminaTimerId = null;
|
||
}
|
||
}
|
||
|
||
// ========== 答案提交与关卡切换 ==========
|
||
|
||
/**
|
||
* 提交答案
|
||
*/
|
||
onSubmitAnswer(): void {
|
||
if (!this._currentConfig) return;
|
||
if (this._isTransitioning) return;
|
||
|
||
const userAnswer = this.getAnswer();
|
||
console.log(`[PageLevel] 提交答案: ${userAnswer}, 正确答案: ${this._currentConfig.answer}`);
|
||
|
||
if (userAnswer === this._currentConfig.answer) {
|
||
// 答案正确,只播放成功音效(不播放点击音效,避免重合)
|
||
this.showSuccess();
|
||
} else {
|
||
// 答案错误
|
||
this.showError();
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 显示成功提示并上报通关
|
||
*/
|
||
private async showSuccess(): Promise<void> {
|
||
console.log('[PageLevel] 答案正确!');
|
||
|
||
// 标记正在切换关卡,防止重复提交
|
||
this._isTransitioning = true;
|
||
|
||
// 停止倒计时
|
||
this.stopCountdown();
|
||
|
||
// 播放成功音效
|
||
this.playSuccessSound();
|
||
|
||
// 通关后根据 punchline 字数重建包袱答案块
|
||
this.setPunchline(this._currentConfig?.punchline ?? null);
|
||
|
||
const levelId = this._currentConfig?.id ?? '';
|
||
const timeSpent = Math.max(0, Math.round((Date.now() - this._levelStartTime) / 1000));
|
||
|
||
this.reportLevelCompleted(levelId, timeSpent);
|
||
await this.delay(PageLevel.PASS_MODAL_DELAY_MS);
|
||
|
||
// 显示通关弹窗
|
||
this._showPassModal();
|
||
}
|
||
|
||
/**
|
||
* 上报通关并获取下一关数据
|
||
*/
|
||
private reportLevelCompleted(levelId: string, timeSpent: number): void {
|
||
if (!this._isShareMode) {
|
||
// 乐观更新通关计数(用于称号展示)
|
||
AuthManager.instance.addCompletedLevelCount();
|
||
this._passModalCompletedLevelCount = AuthManager.instance.completedLevelCount;
|
||
|
||
void StaminaManager.instance.completeLevel(levelId, timeSpent).then((result) => {
|
||
if (result) {
|
||
// 保存 complete 返回的下一关数据
|
||
this._nextLevelData = result.nextLevel;
|
||
|
||
if (!result.firstClear) {
|
||
// 非首次通关,回退乐观更新
|
||
AuthManager.instance.addCompletedLevelCount(-1);
|
||
this._passModalCompletedLevelCount = AuthManager.instance.completedLevelCount;
|
||
}
|
||
console.log(`[PageLevel] 通关上报成功,首次通关: ${result.firstClear}, 有下一关: ${!!result.nextLevel}`);
|
||
}
|
||
});
|
||
return;
|
||
}
|
||
|
||
this._passModalCompletedLevelCount = null;
|
||
// fire-and-forget: errors are logged inside reportLevelProgress
|
||
void ShareManager.instance.reportLevelProgress(levelId, true, timeSpent);
|
||
}
|
||
|
||
private delay(ms: number): Promise<void> {
|
||
return new Promise(resolve => setTimeout(resolve, ms));
|
||
}
|
||
|
||
/**
|
||
* 显示通关弹窗
|
||
* 将弹窗添加到 Canvas 根节点下(而非 PageLevel 子节点)
|
||
* 这样 Widget 可以正确对齐到全屏
|
||
*/
|
||
private _showPassModal(): void {
|
||
if (!this.passModalPrefab) {
|
||
console.warn('[PageLevel] passModalPrefab 未设置');
|
||
return;
|
||
}
|
||
|
||
// 如果弹窗已显示,不再重复创建
|
||
if (this._passModalNode && this._passModalNode.isValid) {
|
||
return;
|
||
}
|
||
|
||
// 实例化弹窗
|
||
const modalNode = instantiate(this.passModalPrefab);
|
||
modalNode.setPosition(PageLevel.ZERO_POS);
|
||
modalNode.setSiblingIndex(PassModal.MODAL_Z_INDEX);
|
||
|
||
// 找到 Canvas 根节点并添加弹窗
|
||
const canvasNode = this.node.parent;
|
||
if (canvasNode) {
|
||
canvasNode.addChild(modalNode);
|
||
} else {
|
||
this.node.addChild(modalNode);
|
||
}
|
||
this._passModalNode = modalNode;
|
||
|
||
// 获取 PassModal 组件并设置回调
|
||
const passModal = modalNode.getComponent(PassModal);
|
||
if (passModal) {
|
||
passModal.setParams({
|
||
levelIndex: this._currentLevelNumber,
|
||
titleInfo: AchievementTitleManager.getTitleInfo(this._getPassModalCompletedLevelCount())
|
||
});
|
||
passModal.setCallbacks({
|
||
onNextLevel: () => {
|
||
this._closePassModal();
|
||
this.goToNextLevel();
|
||
},
|
||
onShare: () => {
|
||
// 分享后不关闭弹窗,用户可继续点击下一关
|
||
console.log('[PageLevel] 分享完成');
|
||
}
|
||
});
|
||
// 手动调用 onViewLoad 和 onViewShow
|
||
passModal.onViewLoad();
|
||
passModal.onViewShow();
|
||
}
|
||
|
||
console.log('[PageLevel] 显示通关弹窗');
|
||
}
|
||
|
||
private _getPassModalCompletedLevelCount(): number {
|
||
return this._passModalCompletedLevelCount ?? AuthManager.instance.completedLevelCount;
|
||
}
|
||
|
||
/**
|
||
* 关闭通关弹窗
|
||
*/
|
||
private _closePassModal(): void {
|
||
if (this._passModalNode && this._passModalNode.isValid) {
|
||
this._passModalNode.destroy();
|
||
this._passModalNode = null;
|
||
console.log('[PageLevel] 关闭通关弹窗');
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 显示错误弹窗
|
||
*/
|
||
private _showWrongModal(): void {
|
||
if (!this.wrongModalPrefab) {
|
||
console.warn('[PageLevel] wrongModalPrefab 未设置');
|
||
return;
|
||
}
|
||
|
||
// 如果弹窗已显示,不再重复创建
|
||
if (this._wrongModalNode && this._wrongModalNode.isValid) {
|
||
return;
|
||
}
|
||
|
||
const modalNode = instantiate(this.wrongModalPrefab);
|
||
modalNode.setPosition(PageLevel.ZERO_POS);
|
||
modalNode.setSiblingIndex(WrongModal.MODAL_Z_INDEX);
|
||
|
||
const canvasNode = this.node.parent;
|
||
if (canvasNode) {
|
||
canvasNode.addChild(modalNode);
|
||
} else {
|
||
this.node.addChild(modalNode);
|
||
}
|
||
this._wrongModalNode = modalNode;
|
||
|
||
const wrongModal = modalNode.getComponent(WrongModal);
|
||
if (wrongModal) {
|
||
wrongModal.setCallbacks({
|
||
onContinue: () => {
|
||
this._closeWrongModal();
|
||
this.clearInputText();
|
||
}
|
||
});
|
||
wrongModal.onViewLoad();
|
||
wrongModal.onViewShow();
|
||
}
|
||
|
||
console.log('[PageLevel] 显示错误弹窗');
|
||
}
|
||
|
||
/**
|
||
* 关闭错误弹窗
|
||
*/
|
||
private _closeWrongModal(): void {
|
||
if (this._wrongModalNode && this._wrongModalNode.isValid) {
|
||
this._wrongModalNode.destroy();
|
||
this._wrongModalNode = null;
|
||
console.log('[PageLevel] 关闭错误弹窗');
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 显示超时弹窗
|
||
*/
|
||
private _showTimeoutModal(): void {
|
||
if (!this.timeoutModalPrefab) {
|
||
console.warn('[PageLevel] timeoutModalPrefab 未设置');
|
||
return;
|
||
}
|
||
|
||
// 如果弹窗已显示,不再重复创建
|
||
if (this._timeoutModalNode && this._timeoutModalNode.isValid) {
|
||
return;
|
||
}
|
||
|
||
const modalNode = instantiate(this.timeoutModalPrefab);
|
||
modalNode.setPosition(PageLevel.ZERO_POS);
|
||
modalNode.setSiblingIndex(TimeoutModal.MODAL_Z_INDEX);
|
||
|
||
const canvasNode = this.node.parent;
|
||
if (canvasNode) {
|
||
canvasNode.addChild(modalNode);
|
||
} else {
|
||
this.node.addChild(modalNode);
|
||
}
|
||
this._timeoutModalNode = modalNode;
|
||
|
||
const timeoutModal = modalNode.getComponent(TimeoutModal);
|
||
if (timeoutModal) {
|
||
timeoutModal.setParams({
|
||
levelIndex: this._currentLevelNumber
|
||
});
|
||
timeoutModal.setCallbacks({
|
||
onShare: () => {
|
||
console.log('[PageLevel] 超时弹窗分享完成');
|
||
},
|
||
onRestart: () => {
|
||
this._closeTimeoutModal();
|
||
this._enterAndInitLevel().catch(err => {
|
||
console.error('[PageLevel] 重新进入关卡失败:', err);
|
||
});
|
||
},
|
||
onHome: () => {
|
||
this._closeTimeoutModal();
|
||
if (this._isShareMode) {
|
||
ShareManager.instance.clearShareMode();
|
||
ViewManager.instance.replace('PageHome');
|
||
} else {
|
||
ViewManager.instance.back();
|
||
}
|
||
}
|
||
});
|
||
timeoutModal.onViewLoad();
|
||
timeoutModal.onViewShow();
|
||
}
|
||
|
||
console.log('[PageLevel] 显示超时弹窗');
|
||
}
|
||
|
||
/**
|
||
* 关闭超时弹窗
|
||
*/
|
||
private _closeTimeoutModal(): void {
|
||
if (this._timeoutModalNode && this._timeoutModalNode.isValid) {
|
||
this._timeoutModalNode.destroy();
|
||
this._timeoutModalNode = null;
|
||
console.log('[PageLevel] 关闭超时弹窗');
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 显示错误提示
|
||
*/
|
||
private showError(): void {
|
||
console.log('[PageLevel] 答案错误!');
|
||
|
||
// 播放失败音效
|
||
this.playFailSound();
|
||
|
||
// 触发手机震动
|
||
WxSDK.vibrateLong();
|
||
|
||
// 显示错误弹窗
|
||
this._showWrongModal();
|
||
}
|
||
|
||
/**
|
||
* 进入下一关
|
||
* 正常模式:使用 complete 返回的 nextLevel 数据
|
||
* 分享模式:按索引递增
|
||
*/
|
||
private async goToNextLevel(): Promise<void> {
|
||
if (this._isShareMode) {
|
||
// 分享模式:按索引递增
|
||
this._shareLevelIndex++;
|
||
const totalLevels = ShareManager.instance.getShareLevelCount();
|
||
if (this._shareLevelIndex >= totalLevels) {
|
||
console.log('[PageLevel] 分享关卡全部完成');
|
||
this.stopCountdown();
|
||
ShareManager.instance.clearShareMode();
|
||
ViewManager.instance.replace('PageHome');
|
||
return;
|
||
}
|
||
} else {
|
||
// 正常模式:使用 complete 返回的 nextLevel
|
||
if (!this._nextLevelData) {
|
||
// 没有下一关 → 全部通关
|
||
console.log('[PageLevel] 恭喜通关!所有关卡已完成');
|
||
this.stopCountdown();
|
||
ViewManager.instance.back();
|
||
return;
|
||
}
|
||
|
||
// 切换到下一关
|
||
this._currentLevelId = this._nextLevelData.id;
|
||
this._currentLevelNumber = this._nextLevelData.level;
|
||
this._nextLevelData = null;
|
||
}
|
||
|
||
// 重置并加载下一关(包含进入关卡接口调用)
|
||
await this._enterAndInitLevel();
|
||
console.log(`[PageLevel] 进入关卡 第${this._currentLevelNumber}关`);
|
||
}
|
||
}
|