Files
mp-xieyingeng/assets/PageLoading.ts
2026-04-26 17:04:47 +08:00

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TypeScript
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import { _decorator, Component, ProgressBar, Label, assetManager } from 'cc';
import type { AssetManager } from 'cc';
import { ViewManager } from './scripts/core/ViewManager';
import { LevelDataManager } from './scripts/utils/LevelDataManager';
import { AuthManager } from './scripts/utils/AuthManager';
import { ShareManager } from './scripts/utils/ShareManager';
import { WxSDK } from './scripts/utils/WxSDK';
const { ccclass, property } = _decorator;
/**
* 页面加载组件
* 负责用户登录、预加载资源并显示加载进度
* 流程:登录 + game-data → 拿到 nextLevel → 加载首关图片 → 进入首页
*/
@ccclass('PageLoading')
export class PageLoading extends Component {
private static readonly FONT_BUNDLE_NAME = 'fonts';
@property(ProgressBar)
progressBar: ProgressBar | null = null;
@property(Label)
statusLabel: Label | null = null;
start() {
this._startPreload();
}
private async _startPreload(): Promise<void> {
if (this.progressBar) {
this.progressBar.progress = 0;
}
this._updateStatusLabel('正在加载...');
// 阶段1: 登录 + 获取 game-data含 nextLevel
this._updateProgress(0);
this._updateStatusLabel('正在连接服务器...');
const loginSuccess = await AuthManager.instance.initialize();
if (loginSuccess) {
console.log('[PageLoading] 用户登录成功');
} else {
console.warn('[PageLoading] 登录失败,继续离线模式');
}
this._updateProgress(0.2);
// 阶段2: 加载首关图片(如果有 nextLevel
const nextLevel = AuthManager.instance.nextLevel;
let levelSuccess = false;
if (nextLevel) {
levelSuccess = await LevelDataManager.instance.initialize(nextLevel, (progress, message) => {
// 关卡图片加载占 20%-80% 进度
this._updateProgress(0.2 + progress * 0.6);
this._updateStatusLabel(message);
});
if (!levelSuccess) {
this._updateStatusLabel('资源加载失败,请重新打开游戏');
return;
}
} else if (loginSuccess) {
// nextLevel 为 null → 全部通关(或服务端无关卡)
console.log('[PageLoading] 全部通关或无可用关卡');
this._updateProgress(0.8);
} else {
// 登录失败且没有 nextLevel
this._updateStatusLabel('加载失败,请重新打开游戏');
return;
}
// 阶段3: 加载字体分包
const fontSuccess = await this._loadFontBundle();
if (!fontSuccess) {
this._updateStatusLabel('字体资源加载失败,请重新打开游戏');
return;
}
// 检测分享码:从微信启动参数中获取
const shareCode = WxSDK.getShareCodeFromLaunch();
if (shareCode && loginSuccess) {
this._updateStatusLabel('正在加载挑战关卡...');
const joinSuccess = await ShareManager.instance.joinShare(shareCode);
if (joinSuccess) {
this._updateProgress(1);
this._updateStatusLabel('加载完成');
// 跳过首页,直接进入分享挑战关卡
ViewManager.instance.open('PageLevel', {
params: { shareMode: true },
onComplete: () => {
this.node.destroy();
},
});
return;
}
console.warn('[PageLoading] 加入分享失败,进入正常模式');
}
// 正常流程:预加载 PageHome (82-100%)
ViewManager.instance.preload('PageHome',
(progress) => {
this._updateProgress(0.82 + progress * 0.18);
this._updateStatusLabel('正在加载界面资源...');
},
() => {
this._onPreloadComplete();
}
);
}
private _updateProgress(progress: number): void {
if (this.progressBar) {
this.progressBar.progress = progress;
}
}
private _updateStatusLabel(message: string): void {
if (this.statusLabel) {
this.statusLabel.string = message;
}
}
private _onPreloadComplete(): void {
this._updateProgress(1);
this._updateStatusLabel('加载完成');
ViewManager.instance.open('PageHome', {
onComplete: () => {
this.node.destroy();
}
});
}
/**
* 加载字体分包,避免字体资源进入小游戏主包
*/
private _loadFontBundle(): Promise<boolean> {
const bundleName = PageLoading.FONT_BUNDLE_NAME;
const cachedBundle = assetManager.getBundle(bundleName);
if (cachedBundle) {
console.log(`[PageLoading] 字体分包已加载: ${bundleName}`);
this._updateProgress(0.82);
return Promise.resolve(true);
}
this._updateStatusLabel('正在加载字体资源...');
this._updateProgress(0.8);
return new Promise((resolve) => {
assetManager.loadBundle(bundleName, (err: Error | null, bundle: AssetManager.Bundle | null) => {
if (err || !bundle) {
console.error(`[PageLoading] 字体分包加载失败: ${bundleName}`, err);
resolve(false);
return;
}
console.log(`[PageLoading] 字体分包加载完成: ${bundleName}`);
this._updateProgress(0.82);
resolve(true);
});
});
}
}