# Repository Guidelines ## 项目结构与模块组织 本仓库是 `Cocos Creator 3.8.8` 小游戏项目。主入口在 `assets/main.ts`,主场景是 `assets/main.scene`。页面与弹窗组件集中在 `assets/prefabs/`,命名通常为 `PageXxx.ts`、`PassModal.ts`。公共逻辑位于 `assets/scripts/`:`core/` 放页面基类与视图管理,`utils/` 放 SDK、鉴权、存储、网络等工具,`config/` 放接口配置,`types/` 放类型定义。静态资源在 `assets/resources/`,编辑器配置在 `settings/v2/packages/`,设计说明在 `docs/` 与根目录分析文档中。 ## 构建、调试与开发命令 先运行 `npm install`,同步 `minigame-api-typings` 依赖。日常开发主要通过 Cocos Creator 编辑器完成:使用 3.8.8 打开仓库,点击 `Play` 预览,使用 `Project > Build` 或 `Cmd+B` 构建小游戏包。若编辑器已生成 `temp/tsconfig.cocos.json`,可执行 `npx tsc --noEmit` 做一次 TypeScript 静态检查。 ## 代码风格与命名约定 项目使用 TypeScript,当前代码统一为 4 空格缩进。组件类、页面类、管理器类使用 `PascalCase`,实例属性与私有方法使用 `camelCase` / `_camelCase`,管理器统一使用 `XxxManager` 后缀。新增页面、预制体、脚本请保持同名,例如 `PageLevel.prefab` 对应 `PageLevel.ts`。优先把复用逻辑放入 `assets/scripts/utils/` 或 `assets/scripts/core/`,不要把业务代码散落到场景脚本中。Cocos 资源的 `.meta` 文件必须一并提交。 ## 测试与验证 仓库当前未配置 Jest、Vitest 一类自动化测试。提交前至少完成三项验证:1. 编辑器预览主流程可进入页面;2. 目标平台构建成功;3. 涉及微信能力时,在真机或开发者工具验证登录、分享、隐私授权等流程。若修改接口或体力/关卡逻辑,补充手动验证步骤到 PR 描述。 ## 好友分享挑战链路 当前好友分享挑战是独立于普通闯关的一条链路,核心入口和数据流如下。 1. 选题入口在首页 `PageHome`,点击 `PK` 按钮后进入 `PageWriteLevels`,不是从普通 `PageLevel` 内发起。[assets/prefabs/PageHome.ts](/Users/richard/Documents/code/cocosProject/mp-xieyingeng/assets/prefabs/PageHome.ts#L153) 2. `PageWriteLevels` 会通过 `CompletedLevelsManager.fetch()` 拉取当前用户“已通关关卡”列表,只允许从这些题里选题;当前规则要求必须选满 `6` 关才能预览或正式创建分享。[assets/prefabs/PageWriteLevels.ts](/Users/richard/Documents/code/cocosProject/mp-xieyingeng/assets/prefabs/PageWriteLevels.ts#L140) [assets/prefabs/PageWriteLevels.ts](/Users/richard/Documents/code/cocosProject/mp-xieyingeng/assets/prefabs/PageWriteLevels.ts#L507) 3. 预览按钮只做本地预览:把 `selectedIndices` 和 `shareTitle` 传给 `PagePreviewLevels`,后者再从 `CompletedLevelsManager` 缓存中按索引读取答案、提示和封面图展示,不会请求后端。[assets/prefabs/PageWriteLevels.ts](/Users/richard/Documents/code/cocosProject/mp-xieyingeng/assets/prefabs/PageWriteLevels.ts#L525) [assets/prefabs/PagePreviewLevels.ts](/Users/richard/Documents/code/cocosProject/mp-xieyingeng/assets/prefabs/PagePreviewLevels.ts#L108) 4. 正式分享时,`PageWriteLevels` 会把选中索引转成 `levelIds`,调用 `ShareManager.createShare(title, levelIds)` 命中 `POST /share` 创建挑战,服务端返回 `shareCode`。[assets/prefabs/PageWriteLevels.ts](/Users/richard/Documents/code/cocosProject/mp-xieyingeng/assets/prefabs/PageWriteLevels.ts#L536) [assets/scripts/utils/ShareManager.ts](/Users/richard/Documents/code/cocosProject/mp-xieyingeng/assets/scripts/utils/ShareManager.ts#L53) 5. 创建成功后,页面会尝试补充一次发起者头像昵称信息,再调用 `WxSDK.shareAppMessage` 发起微信转发;真正落到分享卡片上的关键信息只有标题和 `query=shareCode=xxx`,没有把题目内容塞进 query。[assets/prefabs/PageWriteLevels.ts](/Users/richard/Documents/code/cocosProject/mp-xieyingeng/assets/prefabs/PageWriteLevels.ts#L563) [assets/scripts/utils/ShareManager.ts](/Users/richard/Documents/code/cocosProject/mp-xieyingeng/assets/scripts/utils/ShareManager.ts#L219) 6. 被分享用户从微信卡片进入小游戏时,启动页 `PageLoading` 通过 `WxSDK.getShareCodeFromLaunch()` 读取启动参数。如果拿到 `shareCode` 且登录成功,会先调用 `ShareManager.joinShare(code)` 命中加入分享接口,再跳过首页直接打开 `PageLevel`,并带上 `params.shareMode = true`。[assets/PageLoading.ts](/Users/richard/Documents/code/cocosProject/mp-xieyingeng/assets/PageLoading.ts#L82) [assets/scripts/utils/WxSDK.ts](/Users/richard/Documents/code/cocosProject/mp-xieyingeng/assets/scripts/utils/WxSDK.ts#L302) 7. `ShareManager.joinShare()` 会把服务端返回的分享关卡列表转成运行时 `RuntimeLevelConfig[]`,缓存到内存里;这里不会再走普通闯关的 `AuthManager.nextLevel` / `LevelDataManager` / `enterLevel` 链路,首关图片会被预加载,后续关卡按需懒加载。[assets/scripts/utils/ShareManager.ts](/Users/richard/Documents/code/cocosProject/mp-xieyingeng/assets/scripts/utils/ShareManager.ts#L73) [assets/scripts/utils/ShareManager.ts](/Users/richard/Documents/code/cocosProject/mp-xieyingeng/assets/scripts/utils/ShareManager.ts#L150) 8. `PageLevel` 在 `shareMode` 下会把 `_shareLevelIndex` 置为 `0`,进入 `_enterAndInitLevel()` 时直接从 `ShareManager.ensureShareLevelReady(index)` 取当前题配置,跳过普通模式里的 `StaminaManager.enterLevel()`,因此分享挑战不消耗体力,也不依赖普通闯关的 enter 接口回填答案和提示。[assets/prefabs/PageLevel.ts](/Users/richard/Documents/code/cocosProject/mp-xieyingeng/assets/prefabs/PageLevel.ts#L258) [assets/prefabs/PageLevel.ts](/Users/richard/Documents/code/cocosProject/mp-xieyingeng/assets/prefabs/PageLevel.ts#L330) 9. 分享挑战里的作答判定仍然完全在 `PageLevel.onSubmitAnswer()` 本地完成,即把用户输入与当前 `config.answer` 做字符串相等比较;答对后走成功弹窗和下一题,答错后走错误弹窗。[assets/prefabs/PageLevel.ts](/Users/richard/Documents/code/cocosProject/mp-xieyingeng/assets/prefabs/PageLevel.ts#L1504) 10. 分享模式通关后只会上报 `POST /share/progress`,参数是 `shareCode + levelId + passed + timeSpent`。当前代码只在答对时调用,超时和答错不会上报失败结果,所以服务端拿到的是“成功通关进度”,不是完整作答事件流。[assets/prefabs/PageLevel.ts](/Users/richard/Documents/code/cocosProject/mp-xieyingeng/assets/prefabs/PageLevel.ts#L1566) [assets/scripts/utils/ShareManager.ts](/Users/richard/Documents/code/cocosProject/mp-xieyingeng/assets/scripts/utils/ShareManager.ts#L187) 11. 分享模式切下一题时只是 `_shareLevelIndex++`,直到分享题单做完后清掉 `ShareManager` 的内存态并 `replace('PageHome')` 返回首页。中途从超时弹窗回首页,也会先清理分享态。[assets/prefabs/PageLevel.ts](/Users/richard/Documents/code/cocosProject/mp-xieyingeng/assets/prefabs/PageLevel.ts#L1831) [assets/prefabs/PageLevel.ts](/Users/richard/Documents/code/cocosProject/mp-xieyingeng/assets/prefabs/PageLevel.ts#L1880) ## 已知约束与缺口 1. `PageLevel` 的分享模式标题显示的是“第 1 关、第 2 关”这种分享内序号,不是原题库真实关卡号。[assets/prefabs/PageLevel.ts](/Users/richard/Documents/code/cocosProject/mp-xieyingeng/assets/prefabs/PageLevel.ts#L1004) 2. `PassModal` 和 `TimeoutModal` 里的分享按钮仍然发的是普通 `level=...` query,不是 `shareCode` 挑战链路;这两处分享目前不能把用户重新带回当前好友挑战,只是普通分享文案。[assets/prefabs/PassModal.ts](/Users/richard/Documents/code/cocosProject/mp-xieyingeng/assets/prefabs/PassModal.ts#L453) [assets/prefabs/TimeoutModal.ts](/Users/richard/Documents/code/cocosProject/mp-xieyingeng/assets/prefabs/TimeoutModal.ts#L136) 3. `ShareManager.joinShare()` 构造 `RuntimeLevelConfig` 时没有填 `timeLimit`,而 `PageLevel` 会用 `config.timeLimit ?? 60` 兜底,所以分享题当前统一按 60 秒处理,除非后端后续补字段、前端同步接入。[assets/scripts/utils/ShareManager.ts](/Users/richard/Documents/code/cocosProject/mp-xieyingeng/assets/scripts/utils/ShareManager.ts#L91) [assets/prefabs/PageLevel.ts](/Users/richard/Documents/code/cocosProject/mp-xieyingeng/assets/prefabs/PageLevel.ts#L416) 4. `PagePreviewLevels` 和 `PageWriteLevels` 的选题/预览都依赖“索引对应同一份 completed list”的前提。如果列表数据在两个页面生命周期之间发生变化,按索引取题会有错位风险,更稳妥的做法其实是直接传 `levelIds` 或完整快照。[assets/prefabs/PageWriteLevels.ts](/Users/richard/Documents/code/cocosProject/mp-xieyingeng/assets/prefabs/PageWriteLevels.ts#L528) [assets/prefabs/PagePreviewLevels.ts](/Users/richard/Documents/code/cocosProject/mp-xieyingeng/assets/prefabs/PagePreviewLevels.ts#L192) ## 提交与 Pull Request 规范 Git 历史采用 Conventional Commits,且摘要多为中文,例如 `feat: 支持分享关卡通关上报`、`fix: 修复关卡排序`、`docs: 添加设计文档`。请继续使用 `feat:`、`fix:`、`perf:`、`docs:` 前缀,首行聚焦单一变更。PR 需说明改动范围、影响页面或模块、验证方式;涉及 UI 请附截图或录屏,涉及微信环境差异请写明复现条件与平台。 # Memory Context # [mp-xieyingeng] recent context, 2026-06-01 11:17am GMT+8 Legend: 🎯session 🔴bugfix 🟣feature 🔄refactor ✅change 🔵discovery ⚖️decision 🚨security_alert 🔐security_note Format: ID TIME TYPE TITLE Fetch details: get_observations([IDs]) | Search: mem-search skill Stats: 50 obs (15,406t read) | 2,405,914t work | 99% savings ### Apr 26, 2026 S1309 移除 PageLevel.ts 进入关卡时弹出体力扣减 toast (Apr 26 at 5:16 PM) ### Apr 27, 2026 S1308 移除进入游戏关卡时弹出体力扣减的 toast 提示 (Apr 27 at 9:21 AM) S1310 移除进入游戏体力扣减 toast 并在首页添加体力显示 (Apr 27 at 9:22 AM) S1311 移除体力扣减 toast 并完善首页体验 (Apr 27 at 9:23 AM) S1313 Implement object-fit: cover image scaling in Cocos Creator to prevent downloaded images from being distorted (Apr 27 at 9:26 AM) 1362 9:45a 🟣 Image Cover Mode Scaling in Cocos Creator S1312 Fix image distortion in PageLevel.ts by implementing object-fit: cover behavior for downloaded images (Apr 27 at 9:45 AM) 1360 " ✅ Cocos Creator animation imports added to PageHome.ts 1361 " ✅ Animation constants added to PageHome class 1363 " ✅ Start game button integrated with stamina check and animation flow 1364 " 🟣 Stamina consumption animation fully implemented in PageHome S1314 Implement stamina consumption animation in Cocos Creator game - when clicking StarGame button, IconLive node flies to button with floating "-1" text, then navigates to level (Apr 27 at 9:45 AM) 1365 9:46a 🔴 Animation completes but navigation to PageLevel fails S1315 为 PageLevel.ts 的 mainImage 和 mainImage2 节点实现 CSS cover 模式图片缩放 (Apr 27 at 9:46 AM) 1366 9:50a 🔴 Cocos Creator tween chain broken by premature node destroy 1367 9:55a 🔴 Navigation still failing after first tween chain fix - further debugging needed 1368 " 🔴 Decoupled fly animation from float text timing using setTimeout 1369 9:56a 🔴 Cocos Creator tween chain broken by any node state change mid-animation 1370 9:59a 🟣 CSS cover-style image scaling for PageLevel images 1371 10:01a ✅ PageLevel.ts imports extended for cover-style image scaling 1372 " 🟣 CSS cover-mode image scaling implemented for PageLevel images S1316 Debug cover mode image overflow in PageLevel.ts - image exceeds container bounds despite Mask applied (Apr 27 at 10:02 AM) 1373 10:02a 🔴 Cover mode image overflows container bounds 1374 10:06a 🔵 GRAPHICS_RECT vs GRAPHICS_STENCIL for Mask in Cocos Creator 1375 10:08a 🔴 Mask.Type.RECT does not exist in Cocos Creator API 1376 " 🔵 MaskType enum found in Cocos Creator 3.8 engine declarations 1378 " 🔵 MaskType enum values confirmed - GRAPHICS_RECT exists 1377 10:09a 🔵 MaskType enum definition found at line 46015 1379 10:10a 🔴 Reverted Mask.Type to GRAPHICS_RECT S1317 Implement CSS cover-mode image scaling for PageLevel.ts mainImage nodes (Apr 27 at 10:10 AM) ### Apr 29, 2026 1481 6:33p 🟣 Implementing rounded corner images in PageLevel.ts 1482 " 🔵 RoundedRectMask component already exists for image corner rounding 1485 6:34p 🟣 Implemented rounded corners for PageLevel main images 1484 " 🔄 RoundedRectMask component improved with quality standards 1487 6:37p 🔵 TypeScript verification confirms no errors in new rounded corners implementation ### May 12, 2026 1542 4:39p 🟣 CommonModal prefab adds conditional dual-button support 1543 " 🔵 CommonModal prefab contains both button node variants 1544 4:40p 🟣 CommonModal prefab upgraded with dual-button support 1545 4:41p 🟣 CommonModal prefab restructured with dual-button ActionDouble container 1546 " 🔵 BaseModal provides modal animation infrastructure 1547 4:43p 🟣 CommonModal.ts upgraded with dual-button support and backward compatibility 1548 4:44p 🟣 CommonModal dual-button implementation completed 1549 " ✅ CommonModal dual-button feature ready for testing 1550 4:45p 🟣 CommonModal dual-button feature completed and validated 1551 4:46p 🔄 CommonModal API refactoring: remove buttonHint, clean button logic 1552 4:47p 🔄 CommonModal dual-button refactor complete with cleaner API ### May 14, 2026 1630 4:59p 🟣 PagePKDetail.prefab 新增参与人数标签节点 1631 " 🟣 PagePKDetail 新增参与人数标签 ### Jun 1, 2026 1771 11:07a 🔵 List Height Adaptation Issue on Different Resolution Phones in PageWriteLevels 1772 " 🔵 PageWriteLevels ScrollView Height Calculation Architecture Fully Mapped 1773 " 🔵 LevelList ScrollView Widget Has Only Top Alignment — View Node Has No Widget 1774 " 🔵 Root Cause Confirmed: VIEW_HEIGHT=1300 Floor Causes List Overflow on Short Phones 1775 11:13a 🔵 PageWriteLevels Prefab Structure Confirmed Clean 1777 " 🔄 _resizeScrollViewport Delegates Layout to Cocos Widget System 1776 11:14a 🔵 PageWriteLevels Prefab Contains 233 JSON Array Entries 1778 11:15a 🟣 PageWriteLevels ScrollView View Node Gets cc.Widget for Auto-Layout 1779 " 🔵 PageWriteLevels Layout Node Tree Verified After Widget Changes 1780 11:16a 🔵 TypeScript Check Requires Cocos Creator to Generate temp/declarations First 1781 " 🔵 New Widget Bottom Inset Produces Shorter Viewport on Small Screens vs Old Minimum 1782 " 🔵 PageWriteLevels Prefab __id__ Reference Integrity Confirmed Valid Access 2406k tokens of past work via get_observations([IDs]) or mem-search skill.