import { _decorator, Node, EditBox, instantiate, Vec3, Button, Label, Sprite, SpriteFrame, AudioClip, AudioSource, UITransform } from 'cc'; import { BaseView } from 'db://assets/scripts/core/BaseView'; import { ViewManager } from 'db://assets/scripts/core/ViewManager'; import { StorageManager } from 'db://assets/scripts/utils/StorageManager'; import { WxSDK } from 'db://assets/scripts/utils/WxSDK'; import { LevelDataManager } from 'db://assets/scripts/utils/LevelDataManager'; import { RuntimeLevelConfig } from 'db://assets/scripts/types/LevelTypes'; const { ccclass, property } = _decorator; /** * 关卡页面组件 * 继承 BaseView,实现页面生命周期 */ @ccclass('PageLevel') export class PageLevel extends BaseView { // ========== 节点引用 ========== @property(Node) inputLayout: Node | null = null; @property(Node) submitButton: Node | null = null; @property(Node) inputTemplate: Node | null = null; @property(Node) actionNode: Node | null = null; @property(Node) iconSetting: Node | null = null; @property(Node) tipsLayout: Node | null = null; @property(Node) mainImage: Node | null = null; @property(Node) tipsItem1: Node | null = null; @property(Node) tipsItem2: Node | null = null; @property(Node) tipsItem3: Node | null = null; @property(Node) unLockItem2: Node | null = null; @property(Node) unLockItem3: Node | null = null; @property(Label) clockLabel: Label | null = null; @property(Label) liveLabel: Label | null = null; // ========== 配置属性 ========== @property({ min: 0, tooltip: '当前关卡索引' }) currentLevelIndex: number = 0; @property(AudioClip) clickAudio: AudioClip | null = null; @property(AudioClip) successAudio: AudioClip | null = null; @property(AudioClip) failAudio: AudioClip | null = null; // ========== 内部状态 ========== /** 当前创建的输入框节点数组 */ private _inputNodes: Node[] = []; /** 倒计时剩余秒数 */ private _countdown: number = 60; /** 倒计时是否结束 */ private _isTimeUp: boolean = false; /** 当前关卡配置 */ private _currentConfig: RuntimeLevelConfig | null = null; /** 是否正在切换关卡(防止重复提交) */ private _isTransitioning: boolean = false; /** * 页面首次加载时调用 */ onViewLoad(): void { console.log('[PageLevel] onViewLoad'); this.updateLiveLabel(); this.initLevel(); this.initIconSetting(); this.initUnlockButtons(); this.initSubmitButton(); this.startCountdown(); } /** * 页面每次显示时调用 */ onViewShow(): void { console.log('[PageLevel] onViewShow'); this.updateLiveLabel(); } /** * 页面隐藏时调用 */ onViewHide(): void { console.log('[PageLevel] onViewHide'); } /** * 页面销毁时调用 */ onViewDestroy(): void { console.log('[PageLevel] onViewDestroy'); this.clearInputNodes(); this.stopCountdown(); } /** * 初始化关卡(从 API 数据加载) */ private initLevel(): void { const config = LevelDataManager.instance.getLevelConfig(this.currentLevelIndex); if (!config) { console.warn(`[PageLevel] 没有找到关卡配置,索引: ${this.currentLevelIndex}`); return; } console.log(`[PageLevel] 初始化关卡 ${this.currentLevelIndex + 1}: ${config.name}`); this._applyLevelConfig(config); } /** * 应用关卡配置(通用初始化逻辑) */ private _applyLevelConfig(config: RuntimeLevelConfig): void { this._currentConfig = config; // 重置关卡切换状态,允许再次提交 this._isTransitioning = false; // 重置倒计时状态 this._isTimeUp = false; this._countdown = 60; // 设置主图 this.setMainImage(config.spriteFrame); // 设置线索1(默认解锁) this.setClue(1, config.clue1); // 隐藏线索2、3 this.hideClue(2); this.hideClue(3); // 显示解锁按钮2、3 this.showUnlockButton(2); this.showUnlockButton(3); // 根据答案长度创建单个输入框 this.createSingleInput(config.answer.length); // 更新倒计时显示 this.updateClockLabel(); console.log(`[PageLevel] 初始化关卡 ${this.currentLevelIndex + 1}, 答案长度: ${config.answer.length}`); } /** * 创建单个输入框 * @param answerLength 答案长度,用于设置 placeholder 和宽度 */ private createSingleInput(answerLength: number): void { if (!this.inputLayout || !this.inputTemplate) { console.error('[PageLevel] inputLayout 或 inputTemplate 未设置'); return; } // 清理现有输入框 this.clearInputNodes(); // 隐藏模板节点 this.inputTemplate.active = false; // 创建单个输入框 const inputNode = instantiate(this.inputTemplate); inputNode.active = true; inputNode.name = 'singleInput'; // 设置位置 inputNode.setPosition(new Vec3(0, 0, 0)); // 获取 EditBox 组件 const editBox = inputNode.getComponent(EditBox); if (editBox) { // 设置 placeholder 提示 editBox.placeholder = `(${answerLength}个字)`; // 设置最大长度为答案长度 editBox.maxLength = answerLength; // 清空输入内容 editBox.string = ''; // 监听事件 editBox.node.on(EditBox.EventType.TEXT_CHANGED, this.onInputTextChanged, this); editBox.node.on(EditBox.EventType.EDITING_DID_ENDED, this.onInputEditingEnded, this); } // 动态调整输入框宽度 const uitransform = inputNode.getComponent(UITransform); let inputWidth = 200; if (uitransform) { // 每个字符约 60px,加上 padding inputWidth = Math.min(600, Math.max(200, answerLength * 60 + 40)); uitransform.setContentSize(inputWidth, 100); } // 调整下划线宽度与输入框一致 const underLine = inputNode.getChildByName('UnderLine'); if (underLine) { const underLineTransform = underLine.getComponent(UITransform); if (underLineTransform) { underLineTransform.setContentSize(inputWidth, underLineTransform.height); } } this.inputLayout.addChild(inputNode); this._inputNodes.push(inputNode); console.log(`[PageLevel] 创建单个输入框,答案长度: ${answerLength}`); } /** * 清理所有输入框节点 */ private clearInputNodes(): void { for (const node of this._inputNodes) { if (node.isValid) { node.destroy(); } } this._inputNodes = []; } /** * 获取所有输入框的值 */ getInputValues(): string[] { if (this._inputNodes.length === 0) return []; const editBox = this._inputNodes[0].getComponent(EditBox); const str = (editBox?.string ?? '').trim(); return [str]; } /** * 获取拼接后的答案字符串 */ getAnswer(): string { if (this._inputNodes.length === 0) return ''; const editBox = this._inputNodes[0].getComponent(EditBox); return (editBox?.string ?? '').trim(); } // ========== EditBox 事件回调 ========== /** * 输入框文本变化回调 */ private onInputTextChanged(_editBox: EditBox): void { console.log('[PageLevel] 输入内容变化'); } /** * 输入框编辑结束回调 */ private onInputEditingEnded(_editBox: EditBox): void { console.log('[PageLevel] 输入编辑结束'); } // ========== IconSetting 按钮相关 ========== /** * 初始化 IconSetting 按钮事件 */ private initIconSetting(): void { if (!this.iconSetting) { console.warn('[PageLevel] iconSetting 节点未设置'); return; } const button = this.iconSetting.getComponent(Button); if (!button) { console.warn('[PageLevel] iconSetting 节点缺少 Button 组件'); return; } this.iconSetting.on(Node.EventType.TOUCH_END, this.onIconSettingClick, this); console.log('[PageLevel] IconSetting 按钮事件已绑定'); } /** * IconSetting 按钮点击回调 */ private onIconSettingClick(): void { console.log('[PageLevel] IconSetting 点击,返回主页'); this.playClickSound(); ViewManager.instance.back(); } // ========== 线索相关方法 ========== /** * 获取线索节点 */ private getTipsItem(index: number): Node | null { switch (index) { case 1: return this.tipsItem1; case 2: return this.tipsItem2; case 3: return this.tipsItem3; default: return null; } } /** * 设置线索内容 */ private setClue(index: number, content: string): void { const tipsItem = this.getTipsItem(index); if (!tipsItem) return; // 查找 TipsLabel 节点:Content -> TipsLabel const contentNode = tipsItem.getChildByName('Content'); if (!contentNode) return; const tipsLabelNode = contentNode.getChildByName('TipsLabel'); if (!tipsLabelNode) return; const label = tipsLabelNode.getComponent(Label); if (label) { label.string = `提示 ${index}: ${content}`; console.log(`[PageLevel] 设置线索${index}: ${content}`); } } /** * 显示线索 */ private showClue(index: number): void { const tipsItem = this.getTipsItem(index); if (tipsItem) { tipsItem.active = true; console.log(`[PageLevel] 显示线索${index}`); } } /** * 隐藏线索 */ private hideClue(index: number): void { const tipsItem = this.getTipsItem(index); if (tipsItem) { tipsItem.active = false; console.log(`[PageLevel] 隐藏线索${index}`); } } /** * 显示解锁按钮 */ private showUnlockButton(index: number): void { const unlockItem = index === 2 ? this.unLockItem2 : this.unLockItem3; if (unlockItem) { unlockItem.active = true; console.log(`[PageLevel] 显示解锁按钮${index}`); } } /** * 隐藏解锁按钮 */ private hideUnlockButton(index: number): void { const unlockItem = index === 2 ? this.unLockItem2 : this.unLockItem3; if (unlockItem) { unlockItem.active = false; console.log(`[PageLevel] 隐藏解锁按钮${index}`); } } /** * 初始化解锁按钮事件 */ private initUnlockButtons(): void { // 解锁按钮2 if (this.unLockItem2) { this.unLockItem2.on(Node.EventType.TOUCH_END, () => this.onUnlockClue(2), this); } // 解锁按钮3 if (this.unLockItem3) { this.unLockItem3.on(Node.EventType.TOUCH_END, () => this.onUnlockClue(3), this); } console.log('[PageLevel] 解锁按钮事件已绑定'); } /** * 初始化提交按钮事件 */ private initSubmitButton(): void { if (!this.submitButton) { console.warn('[PageLevel] submitButton 节点未设置'); return; } this.submitButton.on(Node.EventType.TOUCH_END, this.onSubmitAnswer, this); console.log('[PageLevel] 提交按钮事件已绑定'); } /** * 点击解锁线索 */ private onUnlockClue(index: number): void { // 检查生命值是否足够 if (!this.hasLives()) { console.warn('[PageLevel] 生命值不足,无法解锁线索'); return; } // 消耗一颗生命值 if (!this.consumeLife()) { return; } // 播放点击音效 this.playClickSound(); // 隐藏解锁按钮 this.hideUnlockButton(index); // 显示线索 this.showClue(index); // 设置线索内容 if (this._currentConfig) { const clueContent = index === 2 ? this._currentConfig.clue2 : this._currentConfig.clue3; this.setClue(index, clueContent); } console.log(`[PageLevel] 解锁线索${index}`); } // ========== 主图相关方法 ========== /** * 设置主图 */ private setMainImage(spriteFrame: SpriteFrame | null): void { if (!this.mainImage) return; const sprite = this.mainImage.getComponent(Sprite); if (sprite && spriteFrame) { sprite.spriteFrame = spriteFrame; console.log('[PageLevel] 设置主图'); } } // ========== 音效相关方法 ========== /** * 播放音效(通用方法) */ private playSound(clip: AudioClip | null): void { if (!clip) return; const audioSource = this.node.getComponent(AudioSource); audioSource?.playOneShot(clip); } /** * 播放点击音效 */ private playClickSound(): void { this.playSound(this.clickAudio); } /** * 播放成功音效 */ private playSuccessSound(): void { this.playSound(this.successAudio); } /** * 播放失败音效 */ private playFailSound(): void { this.playSound(this.failAudio); } // ========== 倒计时相关方法 ========== /** * 开始倒计时 */ private startCountdown(): void { this._countdown = 60; this._isTimeUp = false; this.updateClockLabel(); this.schedule(this.onCountdownTick, 1); console.log('[PageLevel] 开始倒计时 60 秒'); } /** * 停止倒计时 */ private stopCountdown(): void { this.unschedule(this.onCountdownTick); } /** * 倒计时每秒回调 */ private onCountdownTick(): void { if (this._isTimeUp) return; this._countdown--; this.updateClockLabel(); if (this._countdown <= 0) { this._isTimeUp = true; this.stopCountdown(); this.onTimeUp(); } } /** * 更新倒计时显示 */ private updateClockLabel(): void { if (this.clockLabel) { this.clockLabel.string = `${this._countdown}s`; } } /** * 倒计时结束 */ private onTimeUp(): void { console.log('[PageLevel] 倒计时结束!'); this.playFailSound(); // 可以在这里添加游戏结束逻辑 } // ========== 生命值相关方法 ========== /** * 更新生命值显示 */ private updateLiveLabel(): void { if (this.liveLabel) { const lives = StorageManager.getLives(); this.liveLabel.string = `x ${lives}`; console.log(`[PageLevel] 更新生命值显示: ${lives}`); } } /** * 消耗一颗生命值(用于查看提示) * @returns 是否消耗成功 */ private consumeLife(): boolean { const success = StorageManager.consumeLife(); if (success) { this.updateLiveLabel(); console.log('[PageLevel] 消耗一颗生命'); } else { console.warn('[PageLevel] 生命值不足,无法消耗'); } return success; } /** * 增加一颗生命值(用于通关奖励) */ private addLife(): void { StorageManager.addLife(); this.updateLiveLabel(); console.log('[PageLevel] 获得一颗生命'); } /** * 检查是否有足够的生命值 */ private hasLives(): boolean { return StorageManager.hasLives(); } // ========== 答案提交与关卡切换 ========== /** * 提交答案 */ onSubmitAnswer(): void { if (!this._currentConfig) return; if (this._isTransitioning) return; const userAnswer = this.getAnswer(); console.log(`[PageLevel] 提交答案: ${userAnswer}, 正确答案: ${this._currentConfig.answer}`); if (userAnswer === this._currentConfig.answer) { // 答案正确 this.playClickSound(); this.showSuccess(); } else { // 答案错误 this.showError(); } } /** * 显示成功提示 */ private showSuccess(): void { console.log('[PageLevel] 答案正确!'); // 标记正在切换关卡,防止重复提交 this._isTransitioning = true; // 停止倒计时 this.stopCountdown(); // 播放成功音效 this.playSuccessSound(); // 通关奖励:增加一颗生命值 this.addLife(); // 延迟后进入下一关 this.scheduleOnce(() => { this.nextLevel(); }, 1.0); } /** * 显示错误提示 */ private showError(): void { console.log('[PageLevel] 答案错误!'); // 播放失败音效 this.playFailSound(); // 触发手机震动 WxSDK.vibrateLong(); } /** * 进入下一关 */ private nextLevel(): void { this.currentLevelIndex++; // 检查是否还有关卡 const totalLevels = LevelDataManager.instance.getLevelCount(); if (this.currentLevelIndex >= totalLevels) { // 所有关卡完成 console.log('[PageLevel] 恭喜通关!'); this.stopCountdown(); ViewManager.instance.back(); return; } // 重置并加载下一关,重新开始倒计时 this.initLevel(); this.startCountdown(); console.log(`[PageLevel] 进入关卡 ${this.currentLevelIndex + 1}`); } }