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2 Commits

Author SHA1 Message Date
richarjiang
a62eb2319c feat: 支持通关弹窗 2026-03-16 22:16:26 +08:00
richarjiang
9899f696b2 feat: 支持本地存储关卡进度 2026-03-16 21:49:55 +08:00
10 changed files with 2227 additions and 35 deletions

View File

@@ -478,6 +478,10 @@
"__uuid__": "cff2809d-6daa-4749-a911-bb99e97b4b54", "__uuid__": "cff2809d-6daa-4749-a911-bb99e97b4b54",
"__expectedType__": "cc.Prefab" "__expectedType__": "cc.Prefab"
}, },
"passModalPrefab": {
"__uuid__": "29ff0bfc-d5cf-4ad1-b8cb-61bdfd4850ef",
"__expectedType__": "cc.Prefab"
},
"_id": "c2b3nbzv9JuZmP2jxQyN72" "_id": "c2b3nbzv9JuZmP2jxQyN72"
}, },
{ {

View File

@@ -404,10 +404,7 @@
"b": 255, "b": 255,
"a": 255 "a": 255
}, },
"_spriteFrame": { "_spriteFrame": null,
"__uuid__": "388a4fd2-4c46-46ae-b796-10ab85c39e04@f9941",
"__expectedType__": "cc.SpriteFrame"
},
"_type": 0, "_type": 0,
"_fillType": 0, "_fillType": 0,
"_sizeMode": 0, "_sizeMode": 0,
@@ -6274,6 +6271,10 @@
"__uuid__": "be83ca42-3579-46e8-821f-7a0f0b9d8464", "__uuid__": "be83ca42-3579-46e8-821f-7a0f0b9d8464",
"__expectedType__": "cc.AudioClip" "__expectedType__": "cc.AudioClip"
}, },
"passModalPrefab": {
"__uuid__": "29ff0bfc-d5cf-4ad1-b8cb-61bdfd4850ef",
"__expectedType__": "cc.Prefab"
},
"_id": "" "_id": ""
}, },
{ {

View File

@@ -1,4 +1,4 @@
import { _decorator, Node, EditBox, instantiate, Vec3, Button, Label, Sprite, SpriteFrame, AudioClip, AudioSource, UITransform } from 'cc'; import { _decorator, Node, EditBox, instantiate, Vec3, Button, Label, Sprite, SpriteFrame, AudioClip, AudioSource, UITransform, Prefab } from 'cc';
import { BaseView } from 'db://assets/scripts/core/BaseView'; import { BaseView } from 'db://assets/scripts/core/BaseView';
import { ViewManager } from 'db://assets/scripts/core/ViewManager'; import { ViewManager } from 'db://assets/scripts/core/ViewManager';
import { StorageManager } from 'db://assets/scripts/utils/StorageManager'; import { StorageManager } from 'db://assets/scripts/utils/StorageManager';
@@ -6,6 +6,7 @@ import { WxSDK } from 'db://assets/scripts/utils/WxSDK';
import { LevelDataManager } from 'db://assets/scripts/utils/LevelDataManager'; import { LevelDataManager } from 'db://assets/scripts/utils/LevelDataManager';
import { RuntimeLevelConfig } from 'db://assets/scripts/types/LevelTypes'; import { RuntimeLevelConfig } from 'db://assets/scripts/types/LevelTypes';
import { ToastManager } from 'db://assets/scripts/utils/ToastManager'; import { ToastManager } from 'db://assets/scripts/utils/ToastManager';
import { PassModal } from 'db://assets/prefabs/PassModal';
const { ccclass, property } = _decorator; const { ccclass, property } = _decorator;
/** /**
@@ -14,6 +15,9 @@ const { ccclass, property } = _decorator;
*/ */
@ccclass('PageLevel') @ccclass('PageLevel')
export class PageLevel extends BaseView { export class PageLevel extends BaseView {
/** 静态常量:零位置 */
private static readonly ZERO_POS = new Vec3(0, 0, 0);
// ========== 节点引用 ========== // ========== 节点引用 ==========
@property(Node) @property(Node)
inputLayout: Node | null = null; inputLayout: Node | null = null;
@@ -73,6 +77,9 @@ export class PageLevel extends BaseView {
@property(AudioClip) @property(AudioClip)
failAudio: AudioClip | null = null; failAudio: AudioClip | null = null;
@property(Prefab)
passModalPrefab: Prefab | null = null;
// ========== 内部状态 ========== // ========== 内部状态 ==========
/** 当前创建的输入框节点数组 */ /** 当前创建的输入框节点数组 */
private _inputNodes: Node[] = []; private _inputNodes: Node[] = [];
@@ -89,17 +96,28 @@ export class PageLevel extends BaseView {
/** 是否正在切换关卡(防止重复提交) */ /** 是否正在切换关卡(防止重复提交) */
private _isTransitioning: boolean = false; private _isTransitioning: boolean = false;
/** 通关弹窗实例 */
private _passModalNode: Node | null = null;
/** /**
* 页面首次加载时调用 * 页面首次加载时调用
*/ */
onViewLoad(): void { onViewLoad(): void {
console.log('[PageLevel] onViewLoad'); console.log('[PageLevel] onViewLoad');
// 从本地存储恢复关卡进度
this.currentLevelIndex = StorageManager.getCurrentLevelIndex();
console.log(`[PageLevel] 恢复关卡进度: 第 ${this.currentLevelIndex + 1}`);
this.updateLiveLabel(); this.updateLiveLabel();
this.initLevel();
this.initIconSetting(); this.initIconSetting();
this.initUnlockButtons(); this.initUnlockButtons();
this.initSubmitButton(); this.initSubmitButton();
this.startCountdown();
// 异步加载关卡资源,完成后启动倒计时
this.initLevel().then(() => {
this.startCountdown();
}).catch(err => {
console.error('[PageLevel] 加载关卡失败:', err);
});
} }
/** /**
@@ -124,13 +142,22 @@ export class PageLevel extends BaseView {
console.log('[PageLevel] onViewDestroy'); console.log('[PageLevel] onViewDestroy');
this.clearInputNodes(); this.clearInputNodes();
this.stopCountdown(); this.stopCountdown();
this._closePassModal();
} }
/** /**
* 初始化关卡(从 API 数据加载) * 初始化关卡(从 API 数据加载,异步确保资源就绪
*/ */
private initLevel(): void { private async initLevel(): Promise<void> {
const config = LevelDataManager.instance.getLevelConfig(this.currentLevelIndex); // 先尝试从缓存获取
let config = LevelDataManager.instance.getLevelConfig(this.currentLevelIndex);
if (!config) {
// 缓存中没有,异步加载
console.log(`[PageLevel] 关卡 ${this.currentLevelIndex + 1} 资源未缓存,开始加载...`);
config = await LevelDataManager.instance.ensureLevelReady(this.currentLevelIndex);
}
if (!config) { if (!config) {
console.warn(`[PageLevel] 没有找到关卡配置,索引: ${this.currentLevelIndex}`); console.warn(`[PageLevel] 没有找到关卡配置,索引: ${this.currentLevelIndex}`);
return; return;
@@ -201,7 +228,7 @@ export class PageLevel extends BaseView {
inputNode.name = 'singleInput'; inputNode.name = 'singleInput';
// 设置位置 // 设置位置
inputNode.setPosition(new Vec3(0, 0, 0)); inputNode.setPosition(PageLevel.ZERO_POS);
// 获取 EditBox 组件 // 获取 EditBox 组件
const editBox = inputNode.getComponent(EditBox); const editBox = inputNode.getComponent(EditBox);
@@ -648,10 +675,71 @@ export class PageLevel extends BaseView {
// 通关奖励:增加一颗生命值 // 通关奖励:增加一颗生命值
this.addLife(); this.addLife();
// 延迟后进入下一关 // 显示通关弹窗
this.scheduleOnce(() => { this._showPassModal();
this.nextLevel(); }
}, 1.0);
/**
* 显示通关弹窗
* 将弹窗添加到 Canvas 根节点下(而非 PageLevel 子节点)
* 这样 Widget 可以正确对齐到全屏
*/
private _showPassModal(): void {
if (!this.passModalPrefab) {
console.warn('[PageLevel] passModalPrefab 未设置');
return;
}
// 如果弹窗已显示,不再重复创建
if (this._passModalNode && this._passModalNode.isValid) {
return;
}
// 实例化弹窗
const modalNode = instantiate(this.passModalPrefab);
modalNode.setPosition(PageLevel.ZERO_POS);
modalNode.setSiblingIndex(PassModal.MODAL_Z_INDEX);
// 找到 Canvas 根节点并添加弹窗
const canvasNode = this.node.parent;
if (canvasNode) {
canvasNode.addChild(modalNode);
} else {
this.node.addChild(modalNode);
}
this._passModalNode = modalNode;
// 获取 PassModal 组件并设置回调
const passModal = modalNode.getComponent(PassModal);
if (passModal) {
passModal.setParams({ levelIndex: this.currentLevelIndex + 1 });
passModal.setCallbacks({
onNextLevel: () => {
this._closePassModal();
this.nextLevel();
},
onShare: () => {
// 分享后不关闭弹窗,用户可继续点击下一关
console.log('[PageLevel] 分享完成');
}
});
// 手动调用 onViewLoad 和 onViewShow
passModal.onViewLoad();
passModal.onViewShow();
}
console.log('[PageLevel] 显示通关弹窗');
}
/**
* 关闭通关弹窗
*/
private _closePassModal(): void {
if (this._passModalNode && this._passModalNode.isValid) {
this._passModalNode.destroy();
this._passModalNode = null;
console.log('[PageLevel] 关闭通关弹窗');
}
} }
/** /**
@@ -673,7 +761,10 @@ export class PageLevel extends BaseView {
/** /**
* 进入下一关 * 进入下一关
*/ */
private nextLevel(): void { private async nextLevel(): Promise<void> {
// 保存当前关卡进度
StorageManager.onLevelCompleted(this.currentLevelIndex);
this.currentLevelIndex++; this.currentLevelIndex++;
// 检查是否还有关卡 // 检查是否还有关卡
@@ -688,7 +779,7 @@ export class PageLevel extends BaseView {
} }
// 重置并加载下一关,重新开始倒计时 // 重置并加载下一关,重新开始倒计时
this.initLevel(); await this.initLevel();
this.startCountdown(); this.startCountdown();
console.log(`[PageLevel] 进入关卡 ${this.currentLevelIndex + 1}`); console.log(`[PageLevel] 进入关卡 ${this.currentLevelIndex + 1}`);
} }

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@@ -1,14 +1,154 @@
import { _decorator, Component, Node } from 'cc'; import { _decorator, Node, Label, AudioClip, AudioSource, view, UITransform, Size } from 'cc';
import { BaseView } from 'db://assets/scripts/core/BaseView';
import { WxSDK } from 'db://assets/scripts/utils/WxSDK';
const { ccclass, property } = _decorator; const { ccclass, property } = _decorator;
@ccclass('PassModal') /**
export class PassModal extends Component { * PassModal 回调接口
start() { */
export interface PassModalCallbacks {
} /** 点击下一关回调 */
onNextLevel?: () => void;
update(deltaTime: number) { /** 点击分享回调 */
onShare?: () => void;
}
} }
/**
* 通关弹窗组件
* 继承 BaseView显示通关成功弹窗提供"下一关"和"分享给好友"两个按钮
*/
@ccclass('PassModal')
export class PassModal extends BaseView {
/** 静态常量:弹窗层级 */
public static readonly MODAL_Z_INDEX = 999;
/** 下一关按钮 */
@property(Node)
nextLevelButton: Node | null = null;
/** 分享按钮 */
@property(Node)
shareButton: Node | null = null;
/** 提示Label如 +1 生命) */
@property(Label)
tipLabel: Label | null = null;
/** 通关音效 */
@property(AudioClip)
successAudio: AudioClip | null = null;
/** 回调函数 */
private _callbacks: PassModalCallbacks = {};
/** 缓存的屏幕尺寸 */
private _screenSize: Size | null = null;
/**
* 设置回调函数
*/
setCallbacks(callbacks: PassModalCallbacks): void {
this._callbacks = callbacks;
}
/**
* 页面首次加载时调用
*/
onViewLoad(): void {
console.log('[PassModal] onViewLoad');
this._bindButtonEvents();
}
/**
* 页面每次显示时调用
*/
onViewShow(): void {
this._updateWidget();
this._playSuccessSound();
}
/**
* 页面销毁时调用
*/
onViewDestroy(): void {
this._unbindButtonEvents();
}
/**
* 设置弹窗尺寸为全屏
* 动态实例化后,手动设置节点尺寸覆盖整个屏幕
*/
private _updateWidget(): void {
// 缓存屏幕尺寸,避免重复计算
if (!this._screenSize) {
this._screenSize = view.getVisibleSize();
}
const uiTransform = this.node.getComponent(UITransform);
if (uiTransform) {
uiTransform.setContentSize(this._screenSize.width, this._screenSize.height);
}
}
/**
* 绑定按钮事件
*/
private _bindButtonEvents(): void {
if (this.nextLevelButton) {
this.nextLevelButton.on(Node.EventType.TOUCH_END, this._onNextLevelClick, this);
}
if (this.shareButton) {
this.shareButton.on(Node.EventType.TOUCH_END, this._onShareClick, this);
}
}
/**
* 解除按钮事件绑定
*/
private _unbindButtonEvents(): void {
// 节点可能在销毁过程中已被置空,需要检查 isValid
if (this.nextLevelButton && this.nextLevelButton.isValid) {
this.nextLevelButton.off(Node.EventType.TOUCH_END, this._onNextLevelClick, this);
}
if (this.shareButton && this.shareButton.isValid) {
this.shareButton.off(Node.EventType.TOUCH_END, this._onShareClick, this);
}
}
/**
* 播放通关音效
*/
private _playSuccessSound(): void {
if (!this.successAudio) {
return;
}
const audioSource = this.node.getComponent(AudioSource);
if (audioSource) {
audioSource.playOneShot(this.successAudio);
}
}
/**
* 下一关按钮点击
*/
private _onNextLevelClick(): void {
console.log('[PassModal] 点击下一关');
this._callbacks.onNextLevel?.();
}
/**
* 分享按钮点击
*/
private _onShareClick(): void {
console.log('[PassModal] 点击分享');
// 调用微信分享
WxSDK.shareAppMessage({
title: '快来一起玩这款游戏吧',
query: `level=${this._params?.levelIndex ?? 1}`
});
this._callbacks.onShare?.();
}
}

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"wrapModeT": "clamp-to-edge",
"imageUuidOrDatabaseUri": "e1267c1b-ceb0-4483-b36d-bc9cb4d2fd26",
"isUuid": true,
"visible": false,
"minfilter": "linear",
"magfilter": "linear",
"mipfilter": "none",
"anisotropy": 0
},
"ver": "1.0.22",
"imported": true,
"files": [
".json"
],
"subMetas": {}
},
"f9941": {
"importer": "sprite-frame",
"uuid": "e1267c1b-ceb0-4483-b36d-bc9cb4d2fd26@f9941",
"displayName": "ButtonBg",
"id": "f9941",
"name": "spriteFrame",
"userData": {
"trimThreshold": 1,
"rotated": false,
"offsetX": 0,
"offsetY": 0.5,
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"rawHeight": 78,
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"id": "6c48a",
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"wrapModeT": "clamp-to-edge",
"imageUuidOrDatabaseUri": "d46acd4d-66e2-423b-8015-334ff99dd9f1",
"isUuid": true,
"visible": false,
"minfilter": "linear",
"magfilter": "linear",
"mipfilter": "none",
"anisotropy": 0
},
"ver": "1.0.22",
"imported": true,
"files": [
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"importer": "sprite-frame",
"uuid": "d46acd4d-66e2-423b-8015-334ff99dd9f1@f9941",
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"id": "f9941",
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"isUuid": true,
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"atlasUuid": "",
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"imported": true,
"files": [
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View File

@@ -1,5 +1,15 @@
import { sys } from 'cc'; import { sys } from 'cc';
/**
* 用户进度数据结构
*/
interface UserProgress {
/** 当前关卡索引0-based */
currentLevelIndex: number;
/** 已通关的最高关卡索引 */
maxUnlockedLevelIndex: number;
}
/** /**
* 本地存储管理器 * 本地存储管理器
* 统一管理用户数据的本地持久化存储 * 统一管理用户数据的本地持久化存储
@@ -8,12 +18,24 @@ export class StorageManager {
/** 生命值存储键 */ /** 生命值存储键 */
private static readonly KEY_LIVES = 'game_lives'; private static readonly KEY_LIVES = 'game_lives';
/** 用户进度存储键 */
private static readonly KEY_PROGRESS = 'game_progress';
/** 默认生命值 */ /** 默认生命值 */
private static readonly DEFAULT_LIVES = 10; private static readonly DEFAULT_LIVES = 10;
/** 最小生命值 */ /** 最小生命值 */
private static readonly MIN_LIVES = 0; private static readonly MIN_LIVES = 0;
/** 默认进度 */
private static readonly DEFAULT_PROGRESS: UserProgress = {
currentLevelIndex: 0,
maxUnlockedLevelIndex: 0
};
/** 进度缓存(避免重复读取 localStorage */
private static _progressCache: UserProgress | null = null;
// ==================== 生命值管理 ==================== // ==================== 生命值管理 ====================
/** /**
@@ -84,4 +106,134 @@ export class StorageManager {
StorageManager.setLives(StorageManager.DEFAULT_LIVES); StorageManager.setLives(StorageManager.DEFAULT_LIVES);
console.log('[StorageManager] 生命值已重置为默认值'); console.log('[StorageManager] 生命值已重置为默认值');
} }
// ==================== 关卡进度管理 ====================
/**
* 获取用户进度数据(带缓存)
* @returns 用户进度对象的副本
*/
private static _getProgress(): UserProgress {
// 返回缓存副本
if (StorageManager._progressCache !== null) {
return { ...StorageManager._progressCache };
}
const stored = sys.localStorage.getItem(StorageManager.KEY_PROGRESS);
if (stored === null || stored === '') {
// 新用户,返回默认进度
StorageManager._progressCache = { ...StorageManager.DEFAULT_PROGRESS };
return { ...StorageManager._progressCache };
}
try {
const progress = JSON.parse(stored) as UserProgress;
// 验证数据有效性
if (typeof progress.currentLevelIndex !== 'number' ||
typeof progress.maxUnlockedLevelIndex !== 'number' ||
progress.currentLevelIndex < 0 ||
progress.maxUnlockedLevelIndex < 0) {
console.warn('[StorageManager] 进度数据无效,使用默认值');
StorageManager._progressCache = { ...StorageManager.DEFAULT_PROGRESS };
} else {
StorageManager._progressCache = progress;
}
return { ...StorageManager._progressCache };
} catch (e) {
console.warn('[StorageManager] 解析进度数据失败,使用默认值');
StorageManager._progressCache = { ...StorageManager.DEFAULT_PROGRESS };
return { ...StorageManager._progressCache };
}
}
/**
* 保存用户进度数据
* @param progress 进度对象
*/
private static _saveProgress(progress: UserProgress): void {
StorageManager._progressCache = progress;
sys.localStorage.setItem(StorageManager.KEY_PROGRESS, JSON.stringify(progress));
}
/**
* 获取当前关卡索引
* @returns 当前关卡索引0-based
*/
static getCurrentLevelIndex(): number {
return StorageManager._getProgress().currentLevelIndex;
}
/**
* 设置当前关卡索引
* @param index 关卡索引
*/
static setCurrentLevelIndex(index: number): void {
if (index < 0) {
console.warn('[StorageManager] 关卡索引不能为负数');
return;
}
const progress = StorageManager._getProgress();
progress.currentLevelIndex = index;
StorageManager._saveProgress(progress);
console.log(`[StorageManager] 当前关卡已更新: ${progress.currentLevelIndex}`);
}
/**
* 获取已解锁的最高关卡索引
* @returns 最高关卡索引0-based
*/
static getMaxUnlockedLevelIndex(): number {
return StorageManager._getProgress().maxUnlockedLevelIndex;
}
/**
* 通关后更新进度
* 当玩家通关第 N 关后,设置当前关卡为 N+1解锁关卡更新为 max(N, 已解锁)
* @param completedLevelIndex 刚通关的关卡索引
*/
static onLevelCompleted(completedLevelIndex: number): void {
if (completedLevelIndex < 0) {
console.warn('[StorageManager] 通关关卡索引不能为负数');
return;
}
const progress = StorageManager._getProgress();
const nextLevelIndex = completedLevelIndex + 1;
// 更新当前关卡为下一关
progress.currentLevelIndex = nextLevelIndex;
// 更新最高解锁关卡
progress.maxUnlockedLevelIndex = Math.max(progress.maxUnlockedLevelIndex, completedLevelIndex);
StorageManager._saveProgress(progress);
console.log(`[StorageManager] 通关第 ${completedLevelIndex + 1} 关,下一关: ${nextLevelIndex + 1}`);
}
/**
* 检查指定关卡是否已解锁
* @param levelIndex 关卡索引
* @returns 是否已解锁
*/
static isLevelUnlocked(levelIndex: number): boolean {
const progress = StorageManager._getProgress();
return levelIndex <= progress.maxUnlockedLevelIndex;
}
/**
* 重置所有进度
*/
static resetProgress(): void {
StorageManager._progressCache = null;
sys.localStorage.removeItem(StorageManager.KEY_PROGRESS);
console.log('[StorageManager] 进度已重置');
}
/**
* 重置所有数据(生命值 + 进度)
*/
static resetAll(): void {
StorageManager.resetLives();
StorageManager.resetProgress();
console.log('[StorageManager] 所有数据已重置');
}
} }