feat: 支持通关弹窗
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@@ -1,14 +1,154 @@
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import { _decorator, Component, Node } from 'cc';
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import { _decorator, Node, Label, AudioClip, AudioSource, view, UITransform, Size } from 'cc';
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import { BaseView } from 'db://assets/scripts/core/BaseView';
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import { WxSDK } from 'db://assets/scripts/utils/WxSDK';
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const { ccclass, property } = _decorator;
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@ccclass('PassModal')
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export class PassModal extends Component {
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start() {
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}
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update(deltaTime: number) {
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}
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/**
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* PassModal 回调接口
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*/
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export interface PassModalCallbacks {
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/** 点击下一关回调 */
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onNextLevel?: () => void;
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/** 点击分享回调 */
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onShare?: () => void;
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}
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/**
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* 通关弹窗组件
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* 继承 BaseView,显示通关成功弹窗,提供"下一关"和"分享给好友"两个按钮
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*/
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@ccclass('PassModal')
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export class PassModal extends BaseView {
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/** 静态常量:弹窗层级 */
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public static readonly MODAL_Z_INDEX = 999;
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/** 下一关按钮 */
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@property(Node)
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nextLevelButton: Node | null = null;
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/** 分享按钮 */
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@property(Node)
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shareButton: Node | null = null;
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/** 提示Label(如 +1 生命) */
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@property(Label)
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tipLabel: Label | null = null;
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/** 通关音效 */
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@property(AudioClip)
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successAudio: AudioClip | null = null;
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/** 回调函数 */
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private _callbacks: PassModalCallbacks = {};
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/** 缓存的屏幕尺寸 */
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private _screenSize: Size | null = null;
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/**
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* 设置回调函数
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*/
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setCallbacks(callbacks: PassModalCallbacks): void {
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this._callbacks = callbacks;
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}
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/**
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* 页面首次加载时调用
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*/
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onViewLoad(): void {
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console.log('[PassModal] onViewLoad');
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this._bindButtonEvents();
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}
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/**
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* 页面每次显示时调用
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*/
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onViewShow(): void {
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this._updateWidget();
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this._playSuccessSound();
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}
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/**
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* 页面销毁时调用
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*/
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onViewDestroy(): void {
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this._unbindButtonEvents();
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}
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/**
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* 设置弹窗尺寸为全屏
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* 动态实例化后,手动设置节点尺寸覆盖整个屏幕
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*/
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private _updateWidget(): void {
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// 缓存屏幕尺寸,避免重复计算
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if (!this._screenSize) {
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this._screenSize = view.getVisibleSize();
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}
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const uiTransform = this.node.getComponent(UITransform);
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if (uiTransform) {
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uiTransform.setContentSize(this._screenSize.width, this._screenSize.height);
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}
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}
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/**
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* 绑定按钮事件
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*/
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private _bindButtonEvents(): void {
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if (this.nextLevelButton) {
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this.nextLevelButton.on(Node.EventType.TOUCH_END, this._onNextLevelClick, this);
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}
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if (this.shareButton) {
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this.shareButton.on(Node.EventType.TOUCH_END, this._onShareClick, this);
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}
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}
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/**
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* 解除按钮事件绑定
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*/
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private _unbindButtonEvents(): void {
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// 节点可能在销毁过程中已被置空,需要检查 isValid
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if (this.nextLevelButton && this.nextLevelButton.isValid) {
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this.nextLevelButton.off(Node.EventType.TOUCH_END, this._onNextLevelClick, this);
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}
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if (this.shareButton && this.shareButton.isValid) {
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this.shareButton.off(Node.EventType.TOUCH_END, this._onShareClick, this);
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}
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}
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/**
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* 播放通关音效
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*/
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private _playSuccessSound(): void {
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if (!this.successAudio) {
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return;
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}
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const audioSource = this.node.getComponent(AudioSource);
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if (audioSource) {
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audioSource.playOneShot(this.successAudio);
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}
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}
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/**
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* 下一关按钮点击
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*/
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private _onNextLevelClick(): void {
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console.log('[PassModal] 点击下一关');
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this._callbacks.onNextLevel?.();
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}
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/**
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* 分享按钮点击
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*/
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private _onShareClick(): void {
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console.log('[PassModal] 点击分享');
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// 调用微信分享
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WxSDK.shareAppMessage({
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title: '快来一起玩这款游戏吧',
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query: `level=${this._params?.levelIndex ?? 1}`
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});
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this._callbacks.onShare?.();
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}
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}
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