fix: 修复关卡排序

This commit is contained in:
richarjiang
2026-04-10 11:00:43 +08:00
parent 69c0986996
commit 9cf499a5e1
3 changed files with 64 additions and 23 deletions

View File

@@ -125,9 +125,10 @@ export class PageLevel extends BaseView {
this.currentLevelIndex = 0;
console.log('[PageLevel] 进入分享挑战模式');
} else {
// 从本地存储恢复关卡进度
this.currentLevelIndex = StorageManager.getCurrentLevelIndex();
console.log(`[PageLevel] 恢复关卡进度: 第 ${this.currentLevelIndex + 1}`);
// 根据关卡列表找到第一个未通关的关卡
this.currentLevelIndex = LevelDataManager.instance.getFirstUncompletedIndex();
StorageManager.setCurrentLevelIndex(this.currentLevelIndex);
console.log(`[PageLevel] 进入第一个未通关关卡: 第 ${this.currentLevelIndex + 1}`);
}
this.updateStaminaLabel();
this.initIconSetting();
@@ -905,30 +906,34 @@ export class PageLevel extends BaseView {
* 进入下一关
*/
private async nextLevel(): Promise<void> {
// 分享模式不保存本地进度
// 标记当前关卡已通关
if (!this._isShareMode) {
StorageManager.onLevelCompleted(this.currentLevelIndex);
LevelDataManager.instance.markLevelCompleted(this.currentLevelIndex);
}
this.currentLevelIndex++;
// 检查是否还有关卡
const totalLevels = this._isShareMode
? ShareManager.instance.getShareLevelCount()
: LevelDataManager.instance.getLevelCount();
if (this.currentLevelIndex >= totalLevels) {
// 所有关卡完成
console.log('[PageLevel] 恭喜通关!');
this.stopCountdown();
if (this._isShareMode) {
// 查找下一个未通关的关卡
if (this._isShareMode) {
this.currentLevelIndex++;
const totalLevels = ShareManager.instance.getShareLevelCount();
if (this.currentLevelIndex >= totalLevels) {
console.log('[PageLevel] 分享关卡全部完成');
this.stopCountdown();
ShareManager.instance.clearShareMode();
ViewManager.instance.replace('PageHome');
} else {
ViewManager.instance.back();
return;
}
return;
} else {
const nextIndex = LevelDataManager.instance.getNextUncompletedIndex(this.currentLevelIndex);
if (nextIndex < 0) {
// 所有关卡全部通关
console.log('[PageLevel] 恭喜通关!所有关卡已完成');
this.stopCountdown();
ViewManager.instance.back();
return;
}
this.currentLevelIndex = nextIndex;
StorageManager.setCurrentLevelIndex(this.currentLevelIndex);
}
// 重置并加载下一关(包含进入关卡接口调用)