fix: 修复关卡排序
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@@ -113,8 +113,10 @@ export class PageLoading extends Component {
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}
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/**
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* 用服务端通关进度覆盖本地进度
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* 将 completedLevelIds 转换为本地的 currentLevelIndex / maxUnlockedLevelIndex
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* 用服务端通关进度同步本地进度
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* 1. 根据 completedLevelIds 标记已通关关卡
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* 2. 更新 maxUnlockedLevelIndex
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* 3. 将 currentLevelIndex 设为第一个未通关关卡
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*/
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private _syncProgressFromServer(): void {
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const completedIds = AuthManager.instance.completedLevelIds;
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@@ -132,9 +134,13 @@ export class PageLoading extends Component {
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// 取服务端和本地的较大值,防止进度回退
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if (maxCompletedIndex > localMax) {
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// onLevelCompleted 会同时设置 currentLevelIndex = maxCompletedIndex + 1 和 maxUnlockedLevelIndex
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StorageManager.onLevelCompleted(maxCompletedIndex);
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console.log(`[PageLoading] 服务端进度同步:已通关到第 ${maxCompletedIndex + 1} 关`);
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}
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// 根据关卡列表找到第一个未通关关卡,设为当前关卡
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const firstUncompleted = LevelDataManager.instance.getFirstUncompletedIndex();
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StorageManager.setCurrentLevelIndex(firstUncompleted);
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console.log(`[PageLoading] 当前关卡设为第一个未通关: 第 ${firstUncompleted + 1} 关`);
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}
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}
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@@ -125,9 +125,10 @@ export class PageLevel extends BaseView {
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this.currentLevelIndex = 0;
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console.log('[PageLevel] 进入分享挑战模式');
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} else {
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// 从本地存储恢复关卡进度
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this.currentLevelIndex = StorageManager.getCurrentLevelIndex();
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console.log(`[PageLevel] 恢复关卡进度: 第 ${this.currentLevelIndex + 1} 关`);
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// 根据关卡列表找到第一个未通关的关卡
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this.currentLevelIndex = LevelDataManager.instance.getFirstUncompletedIndex();
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StorageManager.setCurrentLevelIndex(this.currentLevelIndex);
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console.log(`[PageLevel] 进入第一个未通关关卡: 第 ${this.currentLevelIndex + 1} 关`);
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}
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this.updateStaminaLabel();
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this.initIconSetting();
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@@ -905,30 +906,34 @@ export class PageLevel extends BaseView {
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* 进入下一关
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*/
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private async nextLevel(): Promise<void> {
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// 分享模式不保存本地进度
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// 标记当前关卡已通关
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if (!this._isShareMode) {
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StorageManager.onLevelCompleted(this.currentLevelIndex);
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LevelDataManager.instance.markLevelCompleted(this.currentLevelIndex);
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}
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this.currentLevelIndex++;
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// 检查是否还有关卡
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const totalLevels = this._isShareMode
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? ShareManager.instance.getShareLevelCount()
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: LevelDataManager.instance.getLevelCount();
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if (this.currentLevelIndex >= totalLevels) {
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// 所有关卡完成
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console.log('[PageLevel] 恭喜通关!');
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this.stopCountdown();
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if (this._isShareMode) {
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// 查找下一个未通关的关卡
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if (this._isShareMode) {
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this.currentLevelIndex++;
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const totalLevels = ShareManager.instance.getShareLevelCount();
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if (this.currentLevelIndex >= totalLevels) {
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console.log('[PageLevel] 分享关卡全部完成');
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this.stopCountdown();
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ShareManager.instance.clearShareMode();
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ViewManager.instance.replace('PageHome');
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} else {
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ViewManager.instance.back();
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return;
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}
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return;
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} else {
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const nextIndex = LevelDataManager.instance.getNextUncompletedIndex(this.currentLevelIndex);
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if (nextIndex < 0) {
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// 所有关卡全部通关
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console.log('[PageLevel] 恭喜通关!所有关卡已完成');
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this.stopCountdown();
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ViewManager.instance.back();
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return;
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}
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this.currentLevelIndex = nextIndex;
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StorageManager.setCurrentLevelIndex(this.currentLevelIndex);
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}
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// 重置并加载下一关(包含进入关卡接口调用)
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@@ -131,6 +131,36 @@ export class LevelDataManager {
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return this._apiData[index].completed;
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}
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/**
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* 获取第一个未通关的关卡索引
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* 遍历关卡列表,返回第一个 completed === false 的索引
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* 如果全部通关,返回最后一关的索引
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* @returns 第一个未通关关卡索引(0-based)
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*/
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getFirstUncompletedIndex(): number {
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for (let i = 0; i < this._apiData.length; i++) {
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if (!this._apiData[i].completed) {
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return i;
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}
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}
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// 全部通关,返回最后一关
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return Math.max(0, this._apiData.length - 1);
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}
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/**
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* 获取指定索引之后第一个未通关的关卡索引
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* @param afterIndex 从该索引之后开始查找(不含该索引)
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* @returns 下一个未通关关卡索引,如果后续全部通关则返回 -1
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*/
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getNextUncompletedIndex(afterIndex: number): number {
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for (let i = afterIndex + 1; i < this._apiData.length; i++) {
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if (!this._apiData[i].completed) {
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return i;
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}
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}
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return -1;
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}
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/**
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* 标记指定关卡为已通关(本地缓存更新)
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* @param index 关卡索引
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