feat: 进入关卡时 toast 提示体力消耗,修复 StorageManager 接口位置和 WxSDK 访问级别

- 进入关卡成功后显示 toast 提示消耗体力及剩余体力
- 将 StorageManager 中 UserInfo 接口移至模块顶层,修复嵌套接口语法问题
- WxSDK.getWx() 改为 static 公开方法,便于外部调用
This commit is contained in:
richarjiang
2026-04-10 10:10:19 +08:00
parent 447e7a944a
commit 69c0986996
16 changed files with 3523 additions and 503 deletions

View File

@@ -1,4 +1,5 @@
import { sys } from 'cc';
import { StaminaInfo } from '../types/ApiTypes';
/**
* 用户进度数据结构
@@ -10,13 +11,21 @@ interface UserProgress {
maxUnlockedLevelIndex: number;
}
/**
* 用户信息结构
*/
interface UserInfo {
avatarUrl: string;
nickName: string;
}
/**
* 本地存储管理器
* 统一管理用户数据的本地持久化存储
*/
export class StorageManager {
/** 积分存储键 */
private static readonly KEY_POINTS = 'game_points';
/** 体力值存储键 */
private static readonly KEY_STAMINA = 'game_stamina';
/** 用户进度存储键 */
private static readonly KEY_PROGRESS = 'game_progress';
@@ -27,11 +36,12 @@ export class StorageManager {
/** 用户信息存储键 */
private static readonly KEY_USER_INFO = 'user_info';
/** 默认积分 */
private static readonly DEFAULT_POINTS = 10;
/** 最小积分 */
private static readonly MIN_POINTS = 0;
/** 默认体力值 */
private static readonly DEFAULT_STAMINA: StaminaInfo = {
current: 5,
max: 5,
nextRecoverAt: null,
};
/** 默认进度 */
private static readonly DEFAULT_PROGRESS: UserProgress = {
@@ -42,75 +52,52 @@ export class StorageManager {
/** 进度缓存(避免重复读取 localStorage */
private static _progressCache: UserProgress | null = null;
// ==================== 积分管理 ====================
/** 体力缓存(避免重复 JSON 解析) */
private static _staminaCache: StaminaInfo | null = null;
// ==================== 体力值管理 ====================
/**
* 获取当前积分
* @returns 当前积分,新用户返回默认值 10
* 获取当前体力信息(带内存缓存,避免重复 JSON 解析)
*/
static getPoints(): number {
const stored = sys.localStorage.getItem(StorageManager.KEY_POINTS);
static getStamina(): StaminaInfo {
if (StorageManager._staminaCache) {
return { ...StorageManager._staminaCache };
}
const stored = sys.localStorage.getItem(StorageManager.KEY_STAMINA);
if (stored === null || stored === '') {
// 新用户,设置默认值
StorageManager.setPoints(StorageManager.DEFAULT_POINTS);
return StorageManager.DEFAULT_POINTS;
StorageManager.setStamina(StorageManager.DEFAULT_STAMINA);
return { ...StorageManager.DEFAULT_STAMINA };
}
const points = parseInt(stored, 10);
// 防止异常数据
if (isNaN(points) || points < 0) {
StorageManager.setPoints(StorageManager.DEFAULT_POINTS);
return StorageManager.DEFAULT_POINTS;
try {
const stamina = JSON.parse(stored) as StaminaInfo;
if (typeof stamina.current !== 'number' || typeof stamina.max !== 'number') {
StorageManager.setStamina(StorageManager.DEFAULT_STAMINA);
return { ...StorageManager.DEFAULT_STAMINA };
}
StorageManager._staminaCache = stamina;
return { ...stamina };
} catch {
StorageManager.setStamina(StorageManager.DEFAULT_STAMINA);
return { ...StorageManager.DEFAULT_STAMINA };
}
return points;
}
/**
* 设置积分
* @param points 积分
* 设置体力信息(同时更新缓存)
*/
static setPoints(points: number): void {
const validPoints = Math.max(StorageManager.MIN_POINTS, points);
sys.localStorage.setItem(StorageManager.KEY_POINTS, validPoints.toString());
console.log(`[StorageManager] 积分已更新: ${validPoints}`);
static setStamina(stamina: StaminaInfo): void {
StorageManager._staminaCache = stamina;
sys.localStorage.setItem(StorageManager.KEY_STAMINA, JSON.stringify(stamina));
console.log(`[StorageManager] 体力已更新: ${stamina.current}/${stamina.max}`);
}
/**
* 消耗一个积分
* @returns 是否消耗成功(积分不足时返回 false
* 检查是否有足够的体力
*/
static consumePoint(): boolean {
const currentPoints = StorageManager.getPoints();
if (currentPoints <= 0) {
console.warn('[StorageManager] 积分不足,无法消耗');
return false;
}
StorageManager.setPoints(currentPoints - 1);
return true;
}
/**
* 增加一个积分
*/
static addPoint(): void {
const currentPoints = StorageManager.getPoints();
StorageManager.setPoints(currentPoints + 1);
console.log(`[StorageManager] 获得一个积分,当前积分: ${currentPoints + 1}`);
}
/**
* 检查是否有足够的积分
* @returns 是否有积分
*/
static hasPoints(): boolean {
return StorageManager.getPoints() > 0;
}
/**
* 重置积分为默认值
*/
static resetPoints(): void {
StorageManager.setPoints(StorageManager.DEFAULT_POINTS);
console.log('[StorageManager] 积分已重置为默认值');
static hasStamina(): boolean {
return StorageManager.getStamina().current > 0;
}
// ==================== 认证 Token 管理 ====================
@@ -261,10 +248,10 @@ export class StorageManager {
}
/**
* 重置所有数据(积分 + 进度)
* 重置所有数据(体力 + 进度)
*/
static resetAll(): void {
StorageManager.resetPoints();
StorageManager.setStamina(StorageManager.DEFAULT_STAMINA);
StorageManager.resetProgress();
StorageManager.clearToken();
StorageManager.clearUserInfo();
@@ -273,14 +260,6 @@ export class StorageManager {
// ==================== 用户信息管理 ====================
/**
* 用户信息结构
*/
interface UserInfo {
avatarUrl: string;
nickName: string;
}
/**
* 保存用户信息(头像、昵称)
* @param userInfo 用户信息对象