feat: 接入通关弹窗
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AGENTS.md
57
AGENTS.md
@@ -19,60 +19,7 @@ Git 历史采用 Conventional Commits,且摘要多为中文,例如 `feat:
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<claude-mem-context>
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# Memory Context
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# [mp-xieyingeng] recent context, 2026-04-24 9:39pm GMT+8
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# [mp-xieyingeng] recent context, 2026-04-26 3:57pm GMT+8
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Legend: 🎯session 🔴bugfix 🟣feature 🔄refactor ✅change 🔵discovery ⚖️decision 🚨security_alert 🔐security_note
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Format: ID TIME TYPE TITLE
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Fetch details: get_observations([IDs]) | Search: mem-search skill
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Stats: 45 obs (10,437t read) | 520,499t work | 98% savings
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### Apr 24, 2026
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101 8:46a 🟣 Live label display format updated to X/Y format
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114 6:40p 🟣 Dynamic Input Layout Initialization in PageLevel Prefab
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115 6:41p 🟣 Dynamic Punch Block Layout for PageLevel.prefab
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116 " 🔵 Layout Component Configuration for Input and Punch Blocks
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119 6:42p 🟣 Dynamic Input Blocks and Punch Layout System Implemented
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121 " 🟣 PageLevel Prefab Updated with punchLayout Property
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122 " 🔄 Cleanup After Dynamic Block Refactoring
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124 " ✅ TypeScript Compilation Check in Progress
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126 6:43p ✅ TypeScript Compilation Check Extended
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127 " 🔄 Complete Diff of PageLevel.ts Dynamic Block System
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128 " 🔵 PageLevel.prefab Changes Not Persisted
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129 6:44p 🟣 PageLevel Prefab Correctly Updated with punchLayout
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130 " ✅ TypeScript Compilation Blocked - Permission Required
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133 6:45p 🔄 Extracted getPunchBlockLabel Helper Method
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134 " 🔄 Template Node Hiding Logic Improved
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136 6:48p ⚖️ TypeScript diagnostics disabled, using IDE/linter instead
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138 " 🔄 PageLevel 输入方式从单框改为逐字格子
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139 " 🔄 谐音梗展示从 Label 改为动态 Block 节点
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140 " ✅ PageLevel.prefab 布局位置微调
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165 8:08p 🟣 PageLevel input layout simplified to single-character boxes with auto-distribution
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167 8:09p 🔵 PageLevel.ts input block structure and callback stubs discovered
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168 " 🟣 Auto-distribute characters across input boxes and auto-submit on completion implemented
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169 " 🔴 PageLevel.ts node cleanup now calls removeFromParent before destroy
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170 8:10p 🔄 PageLevel.ts full diff: single EditBox replaced with per-character block system
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171 " 🔴 distributeInputText() wrapped in try/finally to guarantee flag reset
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179 8:23p ✅ Game011_3.ttf font relocated from resources/ to dedicated fonts/ bundle directory
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180 " 🟣 PageLoading.ts now loads fonts as a dynamic bundle after level data, before UI
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181 " 🔄 AssetManager import switched to type-only import in PageLoading.ts
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182 8:31p 🟣 PageLevel input UX improvement: full-string editing support
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183 " 🟣 PageLevel input UX: full-string editing implemented
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186 8:34p 🔴 PageLevel: clear input text on wrong answer
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187 8:35p 🟣 PageLevel: delay pass modal to show punchline
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189 8:36p 🔄 PageLevel: level completion reporting made fire-and-forget
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191 8:45p 🔴 PageLevel: punchline block cleanup improved
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192 8:46p 🟣 PageLevel.ts TitleLevel Label variable reserved
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193 8:47p 🔵 PageLevel.ts level number tracking mechanism discovered
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195 " 🟣 PageLevel.ts TitleLevel dynamic label update implemented
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196 8:53p 🔵 PageLevel punchline not updated from enterLevel API
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198 " 🔴 LevelDataManager updateLevelDetails now includes punchline
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199 " 🔴 PageLevel punchline flow and empty state layout fixed
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200 8:54p 🔴 LevelDataManager preserves existing punchline when enter returns null
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203 9:06p 🟣 PageLevel.ts 新增图片描述标签绑定字段
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205 9:07p 🟣 PageLevel.ts 图片描述标签字段对接完成
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206 9:09p ✅ PageLevel.ts 回退图片描述标签字段命名
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208 9:11p 🟣 LevelDataManager 增加图片描述字段存储
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Access 520k tokens of past work via get_observations([IDs]) or mem-search skill.
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No previous sessions found.
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</claude-mem-context>
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