fix: 修复一系列 bug
This commit is contained in:
@@ -61,7 +61,7 @@ export class PageHome extends BaseView {
|
||||
/** 是否正在播放体力消耗动画 */
|
||||
private _isAnimating: boolean = false;
|
||||
|
||||
/** 进度游标 0% 时的本地 X 坐标,使用 prefab 当前摆放位置作为起点 */
|
||||
/** 进度游标 0% 时的本地 X 坐标,根据 ProgressBar Bar 子节点的左端推导出来 */
|
||||
private _progressAnchorStartX: number | null = null;
|
||||
|
||||
/**
|
||||
@@ -363,11 +363,23 @@ export class PageHome extends BaseView {
|
||||
}
|
||||
|
||||
private _cacheProgressAnchorStartX(): void {
|
||||
if (this._progressAnchorStartX !== null || !this.progressAnchor) {
|
||||
if (this._progressAnchorStartX !== null || !this.titleProgressBar) {
|
||||
return;
|
||||
}
|
||||
|
||||
this._progressAnchorStartX = this.progressAnchor.position.x;
|
||||
const barSprite = this.titleProgressBar.barSprite;
|
||||
if (!barSprite) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Bar 节点 anchor 为 (0, 0.5),其本地 position.x 即为进度条可视左端。
|
||||
// ProgressBar 与 ProgressAnchor 共享同一父节点(TitleLevel),
|
||||
// 因此把 Bar 的本地 X 按 ProgressBar 自身的位移与缩放映射到父节点空间,
|
||||
// 才是真正的「0% 起点」。直接拿 progressAnchor.position.x 当起点会导致
|
||||
// 气泡始终被 prefab 摆放偏移量带跑(实测偏右 ~24px)。
|
||||
const progressBarNode = this.titleProgressBar.node;
|
||||
const barLocalX = barSprite.node.position.x;
|
||||
this._progressAnchorStartX = progressBarNode.position.x + barLocalX * progressBarNode.scale.x - 30;
|
||||
}
|
||||
|
||||
private _updateProgressAnchor(progress: number): void {
|
||||
|
||||
Reference in New Issue
Block a user