feat: 添加微信SDK和关卡页面,重构预制体结构
- 新增 WxSDK 微信SDK工具类 - 新增 PageLevel 关卡选择页面组件 - 将 prefabs 目录从 resources 移至根目录 - 更新 ViewManager 支持预制体属性引用 - 添加 BaseView 页面基类 Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -1,11 +1,11 @@
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import { _decorator, Component } from 'cc';
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import { _decorator, Component, Prefab } from 'cc';
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const { ccclass } = _decorator;
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/**
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* 页面配置接口
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*/
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export interface ViewConfig {
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prefabPath: string; // 相对于 resources 的路径
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prefab: Prefab; // 预制体引用(主包资源)
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cache?: boolean; // 是否缓存页面,默认 true
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zIndex?: number; // 层级,默认 0
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}
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@@ -1,4 +1,4 @@
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import { _decorator, Node, resources, Prefab, instantiate, error } from 'cc';
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import { _decorator, Node, Prefab, instantiate, error } from 'cc';
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import { BaseView, ViewConfig, ViewOptions } from './BaseView';
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const { ccclass } = _decorator;
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@@ -7,7 +7,6 @@ const { ccclass } = _decorator;
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*/
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interface RegisteredView {
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config: ViewConfig;
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prefab: Prefab | null; // 缓存的预制体
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}
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/**
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@@ -70,8 +69,7 @@ export class ViewManager {
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cache: true, // 默认缓存
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zIndex: 0, // 默认层级
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...config
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},
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prefab: null
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}
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});
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}
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@@ -111,24 +109,8 @@ export class ViewManager {
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return;
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}
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// 检查是否有缓存的预制体
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if (registered.prefab) {
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this._instantiateView(viewId, registered.prefab, options);
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return;
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}
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// 动态加载预制体
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resources.load(registered.config.prefabPath, Prefab, (err, prefab) => {
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if (err) {
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error(`ViewManager: 加载预制体失败 "${registered.config.prefabPath}"`, err);
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options?.onError?.(err);
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return;
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}
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// 缓存预制体
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registered.prefab = prefab;
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this._instantiateView(viewId, prefab!, options);
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});
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// 直接使用预制体引用实例化
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this._instantiateView(viewId, registered.config.prefab, options);
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}
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/**
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@@ -144,7 +126,7 @@ export class ViewManager {
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const view = node.getComponent(BaseView);
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if (!view) {
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error(`ViewManager: 预制体 "${registered.config.prefabPath}" 缺少 BaseView 组件`);
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error(`ViewManager: 预制体 "${viewId}" 缺少 BaseView 组件`);
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node.destroy();
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options?.onError?.(new Error('缺少 BaseView 组件'));
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return;
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@@ -290,7 +272,7 @@ export class ViewManager {
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}
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/**
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* 预加载页面预制体
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* 预加载页面预制体(主包资源已随游戏加载,此方法仅为兼容性保留)
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* @param viewId 页面标识
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* @param onProgress 进度回调
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* @param onComplete 完成回调
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@@ -303,22 +285,9 @@ export class ViewManager {
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return;
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}
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// 已缓存
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if (registered.prefab) {
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onProgress?.(1);
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onComplete?.();
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return;
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}
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resources.load(registered.config.prefabPath, Prefab, (err, prefab) => {
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if (err) {
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error(`ViewManager: 预加载失败 "${registered.config.prefabPath}"`, err);
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} else {
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registered.prefab = prefab;
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onProgress?.(1);
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}
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onComplete?.();
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});
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// 主包资源已加载,直接回调
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onProgress?.(1);
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onComplete?.();
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}
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/**
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