Files
climb/assets/scripts/Shadow2D.ts
2025-09-29 08:20:59 +08:00

61 lines
1.5 KiB
TypeScript

import { _decorator, Component, Node, Graphics, Color, UITransform } from 'cc';
const { ccclass, property } = _decorator;
@ccclass('Shadow2D')
export class Shadow2D extends Component {
@property(Node)
target: Node | null = null; // 角色节点
@property
shadowWidth: number = 60;
@property
shadowHeight: number = 20;
@property
shadowAlpha: number = 80; // 0-255
private shadowNode: Node | null = null;
start() {
if (!this.target) {
console.warn("Shadow2D: 未绑定角色节点 target");
return;
}
// 创建影子节点
this.shadowNode = new Node("Shadow");
let g = this.shadowNode.addComponent(Graphics);
this.target.addChild(this.shadowNode);
// 调整大小
let ui = this.shadowNode.addComponent(UITransform);
ui.setContentSize(this.shadowWidth, this.shadowHeight);
// 画椭圆
g.fillColor = new Color(0, 0, 0, this.shadowAlpha);
g.ellipse(0, 0, this.shadowWidth / 2, this.shadowHeight / 2);
g.fill();
// 放到角色脚下
this.shadowNode.setPosition(0, -this.target.getComponent(UITransform).height / 2);
}
update(dt: number) {
if (!this.shadowNode || !this.target) return;
if (!this.target.active) {
this.shadowNode.active = false;
return;
}
// 始终保持在角色底部(比如角色动画高度变化时也能跟随)
let ui = this.target.getComponent(UITransform);
if (!ui) return;
this.shadowNode.setPosition(0, -ui.height / 2);
}
}