feat: 新增资源分包与启动场景,支持音效播放
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
import { _decorator, Component, Node, Vec3, input, Input, EventTouch, Camera, view, tween, Animation, Collider2D, Contact2DType, Label, Color, Canvas, UITransform } from 'cc';
|
||||
import { _decorator, Component, Node, Vec3, input, Input, EventTouch, Camera, view, tween, Animation, Collider2D, Contact2DType, Label, Color, Canvas, UITransform, AudioSource } from 'cc';
|
||||
import { TiledMapPathfinder } from './TiledMapPathfinder';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@@ -19,6 +19,9 @@ export class PlayerController extends Component {
|
||||
@property(TiledMapPathfinder)
|
||||
pathfinder: TiledMapPathfinder | null = null; // 寻路组件
|
||||
|
||||
@property(Node)
|
||||
attackAudio: Node | null = null; // 攻击音效节点
|
||||
|
||||
@property({ range: [1, 300] })
|
||||
moveSpeed: number = 300; // 移动速度(像素/秒)
|
||||
|
||||
@@ -400,6 +403,15 @@ export class PlayerController extends Component {
|
||||
const monsterHp = parseInt(monsterLabel.string) || 0;
|
||||
console.log('玩家生命值:', playerHp, '怪物生命值:', monsterHp);
|
||||
|
||||
// 播放攻击音效
|
||||
if (this.attackAudio) {
|
||||
const audioSource = this.attackAudio.getComponent(AudioSource);
|
||||
if (audioSource) {
|
||||
audioSource.play();
|
||||
console.log('播放攻击音效');
|
||||
}
|
||||
}
|
||||
|
||||
// 播放攻击动画
|
||||
const monsterAnimation = otherCollider.node.getComponent(Animation);
|
||||
if (monsterAnimation) {
|
||||
@@ -469,6 +481,15 @@ export class PlayerController extends Component {
|
||||
}
|
||||
|
||||
this.isAttacking = false;
|
||||
|
||||
// 停止攻击音效
|
||||
if (this.attackAudio) {
|
||||
const audioSource = this.attackAudio.getComponent(AudioSource);
|
||||
if (audioSource) {
|
||||
audioSource.stop();
|
||||
console.log('停止攻击音效');
|
||||
}
|
||||
}
|
||||
}, 2);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user