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b/assets/bundle1/anim/box/1/close/红色宝箱_00000.png.meta similarity index 70% rename from assets/resources/anim/bonus/奖励特效_00002.png.meta rename to assets/bundle1/anim/box/1/close/红色宝箱_00000.png.meta index 8ae846c..0a2fdb9 100644 --- a/assets/resources/anim/bonus/奖励特效_00002.png.meta +++ b/assets/bundle1/anim/box/1/close/红色宝箱_00000.png.meta @@ -2,7 +2,7 @@ "ver": "1.0.27", "importer": "image", "imported": true, - "uuid": "3cbd569e-fed7-4498-87b4-11444552dfb5", + "uuid": "ab417de0-145d-4df2-9786-93c17928499f", "files": [ ".json", ".png" @@ -10,14 +10,14 @@ "subMetas": { "6c48a": { "importer": "texture", - "uuid": "3cbd569e-fed7-4498-87b4-11444552dfb5@6c48a", - "displayName": "奖励特效_00002", + "uuid": "ab417de0-145d-4df2-9786-93c17928499f@6c48a", + "displayName": "红色宝箱_00000", "id": "6c48a", "name": "texture", "userData": { "wrapModeS": "clamp-to-edge", "wrapModeT": "clamp-to-edge", - "imageUuidOrDatabaseUri": "3cbd569e-fed7-4498-87b4-11444552dfb5", + "imageUuidOrDatabaseUri": 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"uuid": "4d9cec20-8b34-46e7-9251-59272d42b227@f9941", - "displayName": "奖励特效_00004", + "uuid": "62d68631-8e84-4ef8-b22e-8963276e2684@f9941", + "displayName": "红色宝箱_00002", "id": "f9941", "name": "spriteFrame", "userData": { @@ -45,10 +45,10 @@ "offsetY": 0, "trimX": 0, "trimY": 0, - "width": 720, - "height": 1280, - "rawWidth": 720, - "rawHeight": 1280, + "width": 800, + "height": 600, + "rawWidth": 800, + "rawHeight": 600, "borderTop": 0, "borderBottom": 0, "borderLeft": 0, @@ -60,17 +60,17 @@ "meshType": 0, "vertices": { "rawPosition": [ - -360, - -640, + -400, + -300, 0, - 360, - -640, + 400, + -300, 0, - -360, - 640, + -400, + 300, 0, - 360, - 640, + 400, + 300, 0 ], "indexes": [ @@ -83,12 +83,12 @@ ], "uv": [ 0, - 1280, - 720, - 1280, + 600, + 800, + 600, 0, 0, - 720, + 800, 0 ], "nuv": [ @@ -102,18 +102,18 @@ 1 ], "minPos": [ - -360, - -640, + -400, + -300, 0 ], "maxPos": [ - 360, - 640, + 400, + 300, 0 ] }, "isUuid": true, - "imageUuidOrDatabaseUri": 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"__id__": 248 }, "skin": { - "__id__": 241 + "__id__": 249 }, "lightProbeInfo": { - "__id__": 242 + "__id__": 250 }, "postSettings": { - "__id__": 243 + "__id__": 251 }, "bakedWithStationaryMainLight": false, "bakedWithHighpLightmap": false diff --git a/assets/scripts/PlayerController.ts b/assets/scripts/PlayerController.ts index 34af26f..3abd950 100644 --- a/assets/scripts/PlayerController.ts +++ b/assets/scripts/PlayerController.ts @@ -1,7 +1,11 @@ -import { _decorator, Component, Node, Vec3, input, Input, EventTouch, Camera, view, tween, Animation, Collider2D, Contact2DType, Label, Color, Canvas, UITransform, AudioSource, Sprite, director } from 'cc'; +import { _decorator, Component, Node, Vec3, input, Input, EventTouch, Camera, view, tween, Animation, Collider2D, Contact2DType, Label, Color, Canvas, UITransform, AudioSource, Sprite, director, PhysicsSystem2D, EPhysics2DDrawFlags } from 'cc'; import { TiledMapPathfinder } from './TiledMapPathfinder'; const { ccclass, property } = _decorator; +// PhysicsSystem2D.instance.debugDrawFlags = +// EPhysics2DDrawFlags.Aabb | +// EPhysics2DDrawFlags.Shape; + @ccclass('PlayerController') export class PlayerController extends Component { @property(Canvas) @@ -38,10 +42,10 @@ export class PlayerController extends Component { mapHeight: number = 2560; // 地图高度 @property({ tooltip: '玩家与怪物进入战斗时的理想距离' }) - attackPreferredDistance: number = 80; + attackPreferredDistance: number = 10; @property({ tooltip: '允许的距离误差范围,超出后会进行位置调整' }) - attackDistanceTolerance: number = 20; + attackDistanceTolerance: number = 10; private isMoving: boolean = false; private isAttacking: boolean = false; @@ -273,8 +277,8 @@ export class PlayerController extends Component { // 限制位置 const clampedPosition = position.clone(); - clampedPosition.x = Math.max(-mapHalfWidth, Math.min(mapHalfWidth, position.x)); - clampedPosition.y = Math.max(-mapHalfHeight, Math.min(mapHalfHeight, position.y)); + // clampedPosition.x = Math.max(-mapHalfWidth, Math.min(mapHalfWidth, position.x)); + // clampedPosition.y = Math.max(-mapHalfHeight, Math.min(mapHalfHeight, position.y)); return clampedPosition; } @@ -422,6 +426,8 @@ export class PlayerController extends Component { console.log('碰撞检测', selfCollider.node.name, otherCollider.node.name); if (otherCollider.node.name.startsWith('guai_')) { this.handleAttack(otherCollider); + } else if (otherCollider.node.name.startsWith('box_')) { + this.handleBoxCollision(otherCollider); } } @@ -439,9 +445,9 @@ export class PlayerController extends Component { this.stopMovement(); - this.scheduleOnce(() => { - this.adjustPositionsForAttack(otherCollider.node); - }, 0); + // this.scheduleOnce(() => { + // this.adjustPositionsForAttack(otherCollider.node); + // }, 0); @@ -483,14 +489,20 @@ export class PlayerController extends Component { if (monsterAnimation) { monsterAnimation.play(`${otherCollider.node.name}_attack`); } - // this.switchAnimation(this.currentDirection === 3 ? 'attack3' : 'attack5'); - this.switchAnimation('attack3'); + this.switchAnimation(this.currentDirection === 3 ? 'attack3' : 'attack5'); + // this.switchAnimation('attack3'); // 1.2秒后判定攻击结果 this.scheduleOnce(async () => { // 比较生命值,判断输赢 console.log('判定攻击结果,玩家HP:', playerHp, '怪物HP:', monsterHp); if (playerHp >= monsterHp) { + const hit = otherCollider.node.getChildByName('Hit') + + if (hit) { + hit.active = true; + } + this.hasWinTimes++ // 玩家获胜 console.log('玩家获胜!更新玩家生命值为:', playerHp + monsterHp); @@ -519,7 +531,7 @@ export class PlayerController extends Component { otherCollider.node?.destroy(); - if (this.hasWinTimes === 10) { + if (this.hasWinTimes === 7) { this.isWin = true this.showBonusPopup() } @@ -570,6 +582,65 @@ export class PlayerController extends Component { }, 1.2); } + private handleBoxCollision(otherCollider: Collider2D) { + if (!this.player) { + return; + } + + const boxNode = otherCollider.node; + if (!boxNode || !boxNode.isValid) { + return; + } + + // 防止重复触发 + otherCollider.enabled = false; + + const playerHpNode = this.player.getChildByName('hp'); + const boxHpNode = boxNode.getChildByName('hp'); + + if (!playerHpNode || !boxHpNode) { + console.warn('未找到玩家或宝箱的hp节点', playerHpNode, boxHpNode); + return; + } + + const playerLabel = playerHpNode.getComponent(Label); + const boxLabel = boxHpNode.getComponent(Label); + + if (!playerLabel || !boxLabel) { + console.warn('未找到玩家或宝箱的hp标签组件'); + return; + } + + const rewardValue = parseInt(boxLabel.string) || 0; + const animNode = boxNode.getChildByName('Anim'); + const animation = animNode ? animNode.getComponent(Animation) : null; + + const finalizeBoxOpen = () => { + if (!playerLabel.isValid) { + return; + } + + const currentPlayerHp = parseInt(playerLabel.string) || 0; + const updatedPlayerHp = currentPlayerHp + rewardValue; + playerLabel.string = updatedPlayerHp.toString(); + + this.playLabelEmphasisAnimation(playerLabel); + + if (boxNode && boxNode.isValid) { + boxNode.destroy(); + } + }; + + if (animation) { + animation.play('open'); + animation.once(Animation.EventType.FINISHED, () => { + finalizeBoxOpen(); + }); + } else { + finalizeBoxOpen(); + } + } + private adjustPositionsForAttack(monsterNode: Node) { if (!this.player || !monsterNode) { return;