This commit is contained in:
richarjiang
2025-09-19 17:21:53 +08:00
commit 98f28ec5bf
32 changed files with 1839 additions and 0 deletions

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import { _decorator, Component, Node, Vec3, UITransform, math } from 'cc';
const { ccclass, property } = _decorator;
@ccclass('CameraFollow2D')
export class CameraFollow2D extends Component {
@property(Node)
target: Node = null!; // 要跟随的角色
@property(Node)
map: Node = null!; // 地图节点(需要有 UITransform 才能获取大小)
@property
offset: Vec3 = new Vec3(0, 0, 1000); // 相机与角色的偏移Z 轴拉远)
@property
smoothSpeed: number = 5; // 平滑跟随速度,越大越快
private _currentPos: Vec3 = new Vec3();
private _mapSize: Vec3 = new Vec3();
onLoad() {
if (this.map) {
const ui = this.map.getComponent(UITransform);
if (ui) {
this._mapSize.set(ui.width, ui.height, 0);
}
}
}
update(deltaTime: number) {
if (!this.target) return;
// 目标位置
const targetPos = this.target.getWorldPosition();
const desiredPos = new Vec3(
targetPos.x + this.offset.x,
targetPos.y + this.offset.y,
this.offset.z // 相机保持固定 Z
);
// 平滑跟随
Vec3.lerp(this._currentPos, this.node.getWorldPosition(), desiredPos, deltaTime * this.smoothSpeed);
// 限制相机不超出地图
if (this.map) {
const halfW = this._mapSize.x / 2;
const halfH = this._mapSize.y / 2;
// 相机视口一半宽高(取 UITransform 尺寸的一半)
const camUI = this.getComponent(UITransform);
let viewW = camUI ? camUI.width / 2 : 0;
let viewH = camUI ? camUI.height / 2 : 0;
this._currentPos.x = math.clamp(this._currentPos.x, -halfW + viewW, halfW - viewW);
this._currentPos.y = math.clamp(this._currentPos.y, -halfH + viewH, halfH - viewH);
}
// 更新相机位置
this.node.setWorldPosition(this._currentPos);
}
}