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"__prefab": null, + "_customMaterial": null, + "_srcBlendFactor": 2, + "_dstBlendFactor": 4, + "_color": { + "__type__": "cc.Color", + "r": 255, + "g": 104, + "b": 104, + "a": 255 + }, + "_string": "200", + "_horizontalAlign": 1, + "_verticalAlign": 1, + "_actualFontSize": 20, + "_fontSize": 20, + "_fontFamily": "Arial", + "_lineHeight": 40, + "_overflow": 0, + "_enableWrapText": true, + "_font": null, + "_isSystemFontUsed": true, + "_spacingX": 0, + "_isItalic": false, + "_isBold": true, + "_isUnderline": false, + "_underlineHeight": 2, + "_cacheMode": 0, + "_enableOutline": true, + "_outlineColor": { + "__type__": "cc.Color", + "r": 255, + "g": 255, + "b": 255, + "a": 255 + }, + "_outlineWidth": 2, + "_enableShadow": false, + "_shadowColor": { + "__type__": "cc.Color", + "r": 0, + "g": 0, + "b": 0, + "a": 255 + }, + "_shadowOffset": { + "__type__": "cc.Vec2", + "x": 2, + "y": 2 + }, + "_shadowBlur": 2, + "_id": "0dKht50epO0odvIcizJhWR" + }, + { + "__type__": "cc.UITransform", + "_name": "", + "_objFlags": 0, + "__editorExtras__": {}, + "node": { + "__id__": 34 }, "_enabled": true, "__prefab": null, @@ -1153,7 +1425,7 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 31 + "__id__": 34 }, "_enabled": true, "__prefab": null, @@ -1192,7 +1464,7 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 31 + "__id__": 34 }, "_enabled": true, "__prefab": null, @@ -1205,6 +1477,10 @@ { "__uuid__": "88fe4ee4-900d-44af-a405-32ff388218da", "__expectedType__": "cc.AnimationClip" + }, + { + "__uuid__": "538a5504-bbb5-41a3-b7f8-b1b7041f7aac", + "__expectedType__": "cc.AnimationClip" } ], "_defaultClip": { @@ -1219,7 +1495,7 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 31 + "__id__": 34 }, "_enabled": true, "__prefab": null, @@ -1247,7 +1523,7 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 31 + "__id__": 34 }, "_enabled": true, "__prefab": null, @@ -1340,29 +1616,29 @@ { "__type__": "cc.SceneGlobals", "ambient": { - "__id__": 41 - }, - "shadows": { - "__id__": 42 - }, - "_skybox": { - "__id__": 43 - }, - "fog": { - "__id__": 44 - }, - "octree": { - "__id__": 45 - }, - "skin": { - "__id__": 46 - }, - "lightProbeInfo": { "__id__": 47 }, - "postSettings": { + "shadows": { "__id__": 48 }, + "_skybox": { + "__id__": 49 + }, + "fog": { + "__id__": 50 + }, + "octree": { + "__id__": 51 + }, + "skin": { + "__id__": 52 + }, + "lightProbeInfo": { + "__id__": 53 + }, + "postSettings": { + "__id__": 54 + }, "bakedWithStationaryMainLight": false, "bakedWithHighpLightmap": false }, diff --git a/assets/scripts/PlayerController.ts b/assets/scripts/PlayerController.ts index 2c33b89..5612d37 100644 --- a/assets/scripts/PlayerController.ts +++ b/assets/scripts/PlayerController.ts @@ -1,4 +1,4 @@ -import { _decorator, Component, Node, Vec3, input, Input, EventTouch, Camera, view, tween, Animation, Collider2D, Contact2DType } from 'cc'; +import { _decorator, Component, Node, Vec3, input, Input, EventTouch, Camera, view, tween, Animation, Collider2D, Contact2DType, Label, Color } from 'cc'; import { TiledMapPathfinder } from './TiledMapPathfinder'; const { ccclass, property } = _decorator; @@ -276,24 +276,146 @@ export class PlayerController extends Component { onBeginContact(selfCollider: Collider2D, otherCollider: Collider2D) { if (otherCollider.node.name.startsWith('guai_')) { - this.isAttacking = true; - // 怪物攻击 - const animation = otherCollider.node.getComponent(Animation); - if (animation) { - animation.play(`${otherCollider.node.name}_attack`); - } - - // player 攻击 - this.switchAnimation('attack'); - - - this.scheduleOnce(() => { - animation.play(`${otherCollider.node.name}_stand`); - - this.isAttacking = false; - this.switchAnimation('die'); - - }, 3); + this.handleAttack(otherCollider); } } + + /** + * 处理攻击逻辑 + */ + private handleAttack(otherCollider: Collider2D) { + this.isAttacking = true; + console.log('开始攻击,怪物名称:', otherCollider.node.name); + + // 获取玩家和怪物的生命值 + const playerHpLabel = this.player.getChildByName('hp'); + const monsterHpLabel = otherCollider.node.getChildByName('hp'); + + if (!playerHpLabel || !monsterHpLabel) { + console.warn('未找到生命值标签,玩家hp:', playerHpLabel, '怪物hp:', monsterHpLabel); + this.isAttacking = false; + return; + } + + // 获取生命值数值 + const playerLabel = playerHpLabel.getComponent(Label); + const monsterLabel = monsterHpLabel.getComponent(Label); + + if (!playerLabel || !monsterLabel) { + console.warn('未找到Label组件'); + this.isAttacking = false; + return; + } + + const playerHp = parseInt(playerLabel.string) || 0; + const monsterHp = parseInt(monsterLabel.string) || 0; + console.log('玩家生命值:', playerHp, '怪物生命值:', monsterHp); + + // 播放攻击动画 + const monsterAnimation = otherCollider.node.getComponent(Animation); + if (monsterAnimation) { + monsterAnimation.play(`${otherCollider.node.name}_attack`); + } + this.switchAnimation('attack'); + + // 2秒后判定攻击结果 + this.scheduleOnce(() => { + // 比较生命值,判断输赢 + console.log('判定攻击结果,玩家HP:', playerHp, '怪物HP:', monsterHp); + if (playerHp >= monsterHp) { + // 玩家获胜 + console.log('玩家获胜!更新玩家生命值为:', playerHp + monsterHp); + + // 玩家生命值增加怪物生命值 + const newPlayerHp = playerHp + monsterHp; + playerLabel.string = newPlayerHp.toString(); + + // 播放生命值标签的强调动画 + this.playLabelEmphasisAnimation(playerLabel); + + // 播放怪物死亡动画 + if (monsterAnimation) { + monsterAnimation.play(`${otherCollider.node.name}_die`); + } + + // 1秒后怪物消失 + this.scheduleOnce(() => { + otherCollider.node.destroy(); + console.log('怪物已消失'); + }, 1); + + this.switchAnimation('stand'); // 玩家站立 + } else { + // 怪物获胜 + console.log('怪物获胜!玩家生命值变为0'); + + // 玩家生命值变为0 + playerLabel.string = '0'; + + // 播放生命值标签的失败动画 + this.playLabelFailAnimation(playerLabel); + + // 玩家死亡动画 + this.switchAnimation('die'); + + // 怪物站立动画 + if (monsterAnimation) { + monsterAnimation.play(`${otherCollider.node.name}_stand`); + } + } + + this.isAttacking = false; + }, 2); + } + + /** + * 播放生命值标签强调动画(成功时) + */ + private playLabelEmphasisAnimation(label: Label) { + if (!label) return; + + const originalScale = label.node.scale.clone(); + const originalColor = label.color.clone(); + + // 创建强调动画序列 + tween(label.node) + .to(0.1, { scale: new Vec3(originalScale.x * 1.2, originalScale.y * 1.2, originalScale.z) }) + .to(0.1, { scale: originalScale }) + .to(0.1, { scale: new Vec3(originalScale.x * 1.1, originalScale.y * 1.1, originalScale.z) }) + .to(0.1, { scale: originalScale }) + .start(); + + // 颜色闪烁效果 + tween(label) + .to(0.1, { color: new Color(255, 255, 0) }) // 黄色 + .to(0.1, { color: new Color(0, 255, 0) }) // 绿色 + .to(0.1, { color: originalColor }) + .start(); + } + + /** + * 播放生命值标签失败动画(失败时) + */ + private playLabelFailAnimation(label: Label) { + if (!label) return; + + const originalScale = label.node.scale.clone(); + const originalColor = label.color.clone(); + + // 创建失败动画序列 - 震动效果 + tween(label.node) + .to(0.05, { position: new Vec3(label.node.position.x - 5, label.node.position.y, label.node.position.z) }) + .to(0.05, { position: new Vec3(label.node.position.x + 5, label.node.position.y, label.node.position.z) }) + .to(0.05, { position: new Vec3(label.node.position.x - 5, label.node.position.y, label.node.position.z) }) + .to(0.05, { position: new Vec3(label.node.position.x + 5, label.node.position.y, label.node.position.z) }) + .to(0.05, { position: label.node.position }) + .start(); + + // 颜色变红效果 + tween(label) + .to(0.1, { color: new Color(255, 0, 0) }) // 红色 + .to(0.1, { color: new Color(128, 0, 0) }) // 暗红色 + .to(0.1, { color: originalColor }) + .start(); + } } \ No newline at end of file