feat: 支持评分字段的导入
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@@ -44,6 +44,9 @@ interface ParsedItem {
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hint1: string
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hint2: string
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hint3: string
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// 评分(1-5,可空)
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difficultyScore: number | null
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funScore: number | null
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// 解析警告/错误信息
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parseError?: string
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// 上传/创建过程状态
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@@ -76,6 +79,18 @@ interface RiddleConfigItem {
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anchor_text?: string
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reference_image?: string
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riddle_image?: string
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// JSON 里通常是字符串,容忍数字
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difficulty_score?: string | number
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fun_score?: string | number
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}
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/**
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* 解析评分字段,失败/缺失静默置 null,导入流程不因此阻塞。
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*/
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function parseScoreField(raw: string | number | undefined): number | null {
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if (raw === undefined || raw === null || raw === '') return null
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const n = typeof raw === 'number' ? raw : Number(raw)
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return Number.isInteger(n) && n >= 1 && n <= 5 ? n : null
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}
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function truncate(s: string | undefined, max: number): string {
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@@ -181,6 +196,8 @@ async function parseConfigJson(
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hint1: (hints[0] || '').trim(),
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hint2: (hints[1] || '').trim(),
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hint3: (hints[2] || '').trim(),
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difficultyScore: parseScoreField(config.difficulty_score),
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funScore: parseScoreField(config.fun_score),
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status: 'pending',
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}
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@@ -250,6 +267,8 @@ async function parseFolders(files: FileList): Promise<ParsedItem[]> {
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hint1: '',
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hint2: '',
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hint3: '',
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difficultyScore: null,
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funScore: null,
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status: 'pending',
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}
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@@ -412,6 +431,11 @@ export function BatchImportDialog({
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hint1: it.hint1 || '',
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hint2: it.hint2 || '',
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hint3: it.hint3 || '',
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difficultyScore: it.difficultyScore,
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funScore: it.funScore,
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// 故意不传 position / sortKey。
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// 命中存量关卡时,POST /api/levels 的 riddleId-update 分支会忽略
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// 这两个字段以保护用户手动维护的关卡顺序。
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}
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const res = await apiFetch('/api/levels', {
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@@ -695,6 +719,45 @@ function ItemCard({ index, item, disabled, onChange, onRemove }: ItemCardProps)
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/>
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</div>
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</div>
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<div className="col-span-2 grid grid-cols-2 gap-2">
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<div className="space-y-1">
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<Label className="text-xs">难度评分 (1-5)</Label>
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<Input
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type="number"
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min={1}
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max={5}
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step={1}
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value={item.difficultyScore ?? ''}
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onChange={(e) =>
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onChange({
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difficultyScore:
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e.target.value === '' ? null : Number(e.target.value),
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})
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}
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disabled={disabled}
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placeholder="可选"
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/>
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</div>
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<div className="space-y-1">
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<Label className="text-xs">有趣度 (1-5)</Label>
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<Input
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type="number"
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min={1}
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max={5}
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step={1}
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value={item.funScore ?? ''}
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onChange={(e) =>
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onChange({
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funScore:
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e.target.value === '' ? null : Number(e.target.value),
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})
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}
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disabled={disabled}
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placeholder="可选"
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/>
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</div>
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</div>
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</div>
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</div>
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</div>
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@@ -27,9 +27,12 @@ interface LevelDialogProps {
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onSubmit: (data: LevelFormData) => Promise<void>
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}
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type FormState = Omit<LevelFormData, 'position'> & {
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type FormState = Omit<LevelFormData, 'position' | 'difficultyScore' | 'funScore'> & {
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/** 位置字段以字符串保存,便于处理"空输入"状态;提交时解析为数字 */
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position: string
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/** 评分字段以字符串保存;空串 = 未评分 */
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difficultyScore: string
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funScore: string
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}
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const defaultFormState: FormState = {
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@@ -42,6 +45,8 @@ const defaultFormState: FormState = {
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hint1: '',
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hint2: '',
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hint3: '',
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difficultyScore: '',
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funScore: '',
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position: '',
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}
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@@ -85,6 +90,9 @@ export function LevelDialog({
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hint1: level.hint1 || '',
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hint2: level.hint2 || '',
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hint3: level.hint3 || '',
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difficultyScore:
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level.difficultyScore != null ? String(level.difficultyScore) : '',
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funScore: level.funScore != null ? String(level.funScore) : '',
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position: String(defaultPos),
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})
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} else {
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@@ -126,6 +134,21 @@ export function LevelDialog({
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return
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}
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// 评分:空串 → null;非空必须是 1-5 整数
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const parseScoreField = (raw: string): number | null | undefined => {
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const trimmed = raw.trim()
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if (trimmed === '') return null
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const n = Number(trimmed)
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if (!Number.isInteger(n) || n < 1 || n > 5) return undefined
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return n
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}
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const difficultyScore = parseScoreField(formData.difficultyScore)
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const funScore = parseScoreField(formData.funScore)
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if (difficultyScore === undefined || funScore === undefined) {
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setError('难度/有趣度评分必须是 1-5 之间的整数')
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return
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}
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// 位置:留空视为"不改位置"(编辑)/ "追加末尾"(创建)
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let position: number | undefined
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const raw = formData.position.trim()
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@@ -153,6 +176,8 @@ export function LevelDialog({
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hint1: formData.hint1,
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hint2: formData.hint2,
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hint3: formData.hint3,
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difficultyScore,
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funScore,
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...(position !== undefined ? { position } : {}),
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}
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@@ -316,6 +341,45 @@ export function LevelDialog({
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/>
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</div>
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<div className="grid grid-cols-2 gap-4">
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<div className="space-y-2">
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<Label htmlFor="difficultyScore">难度评分 (1-5,可选)</Label>
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<Input
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id="difficultyScore"
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type="number"
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min={1}
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max={5}
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step={1}
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value={formData.difficultyScore}
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onChange={(e) =>
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setFormData((prev) => ({
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...prev,
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difficultyScore: e.target.value,
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}))
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}
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placeholder="1-5"
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/>
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</div>
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<div className="space-y-2">
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<Label htmlFor="funScore">有趣度 (1-5,可选)</Label>
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<Input
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id="funScore"
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type="number"
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min={1}
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max={5}
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step={1}
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value={formData.funScore}
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onChange={(e) =>
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setFormData((prev) => ({
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...prev,
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funScore: e.target.value,
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}))
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}
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placeholder="1-5"
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/>
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</div>
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</div>
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<DialogFooter>
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<Button
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type="button"
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@@ -6,9 +6,9 @@ import { Pencil, Trash2 } from 'lucide-react'
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import Image from 'next/image'
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// 列宽定义,header 和 row 必须保持一致。用 grid-template-columns 统一控制。
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// 序号 | 图片 | 答案 | 谐音梗 | 提示 | 创建时间 | 操作
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// 序号 | 图片 | 答案 | 谐音梗 | 提示 | 创建时间 | 评分 | 操作
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export const GRID_TEMPLATE =
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'minmax(60px,60px) minmax(120px,120px) minmax(80px,1fr) minmax(100px,1fr) minmax(160px,2fr) minmax(100px,100px) minmax(100px,100px)'
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'minmax(60px,60px) minmax(120px,120px) minmax(80px,1fr) minmax(100px,1fr) minmax(160px,2fr) minmax(100px,100px) minmax(110px,110px) minmax(100px,100px)'
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interface LevelRowProps {
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level: Level
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@@ -91,6 +91,13 @@ export function LevelRow({ level, index, onEdit, onDelete }: LevelRowProps) {
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})}
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</span>
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{/* 评分 */}
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<span className="text-xs text-muted-foreground whitespace-nowrap">
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{level.difficultyScore != null || level.funScore != null
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? `难度 ${level.difficultyScore ?? '-'} · 有趣 ${level.funScore ?? '-'}`
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: '—'}
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</span>
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{/* 操作 */}
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<div className="flex items-center gap-2">
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<Button
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@@ -19,6 +19,7 @@ const HEADER_COLUMNS = [
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'谐音梗',
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'提示',
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'创建时间',
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'评分',
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'操作',
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]
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