refactor: 拆分核心玩法模块并优化代码质量

将 WechatGame 单体模块拆分为独立的 User、Level、GameConfig 模块,
新增体力值系统、关卡闯关流程,并修复多项代码质量问题:
- 体力不足错误码从 401 修正为 400
- enterLevel 改用 findById 替代全表扫描
- consumeStamina 增加原子更新防止并发竞态
- 并行化独立数据库查询 (Promise.all)
- 移除 WechatGameService/Controller 死代码
This commit is contained in:
richarjiang
2026-04-10 09:07:50 +08:00
parent c775d5c6b0
commit fe2c13258e
33 changed files with 1681 additions and 978 deletions

View File

@@ -0,0 +1,21 @@
import { ApiProperty } from '@nestjs/swagger';
import { IsNotEmpty, IsNumber, IsString, Min } from 'class-validator';
export class CompleteLevelRequestDto {
@ApiProperty({ description: '通关时长(秒)' })
@IsNumber()
@IsNotEmpty()
@Min(0)
timeSpent!: number;
}
export class CompleteLevelResponseDto {
@ApiProperty({ description: '是否为首次通关' })
firstClear!: boolean;
@ApiProperty({ description: '关卡 ID' })
levelId!: string;
@ApiProperty({ description: '通关时长(秒)' })
timeSpent!: number;
}