feat: 支持新的关卡数据结构
This commit is contained in:
@@ -91,8 +91,8 @@ Authorization: Bearer <token>
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| 属性 | 值 |
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|------|-----|
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| 默认体力 | 5(新用户注册时) |
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| 上限 | 5 |
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| 默认体力 | 50(新用户注册时) |
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| 上限 | 50 |
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| 恢复速度 | 每 **10 分钟** 恢复 1 点 |
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| 消耗 | 进入**未通关**关卡时消耗 1 点 |
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| 已通关关卡 | 再次进入不消耗体力 |
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@@ -104,7 +104,7 @@ Authorization: Bearer <token>
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```typescript
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interface StaminaInfo {
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current: number; // 当前体力值(已计算恢复)
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max: number; // 体力上限,固定为 5
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max: number; // 体力上限,固定为 50
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nextRecoverAt: string | null; // 下一点体力恢复的时间(ISO 8601),满体力时为 null
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}
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```
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@@ -113,8 +113,8 @@ interface StaminaInfo {
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```json
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{
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"current": 3,
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"max": 5,
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"current": 45,
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"max": 50,
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"nextRecoverAt": "2026-04-10T12:10:00.000Z"
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}
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```
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@@ -168,7 +168,7 @@ interface StaminaInfo {
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"user": {
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"id": "a1b2c3d4-e5f6-7890-abcd-ef1234567890",
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"nickname": null,
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"stamina": 5
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"stamina": 50
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}
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},
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"message": null,
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@@ -211,8 +211,8 @@ interface StaminaInfo {
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"id": "a1b2c3d4-e5f6-7890-abcd-ef1234567890",
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"nickname": null,
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"stamina": {
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"current": 3,
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"max": 5,
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"current": 45,
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"max": 50,
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"nextRecoverAt": "2026-04-10T12:10:00.000Z"
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}
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},
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@@ -258,8 +258,8 @@ interface StaminaInfo {
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"user": {
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"id": "a1b2c3d4-e5f6-7890-abcd-ef1234567890",
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"stamina": {
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"current": 5,
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"max": 5,
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"current": 50,
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"max": 50,
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"nextRecoverAt": null
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}
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},
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@@ -278,7 +278,7 @@ interface StaminaInfo {
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### 4. 获取关卡列表
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获取所有关卡列表。**已通关的关卡**返回答案和线索,**未通关的关卡**不返回敏感数据。
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获取所有关卡列表。**已通关的关卡**返回答案、谐音梗说明和线索,**未通关的关卡**不返回敏感数据。
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**接口地址**:`GET /api/v1/levels`
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@@ -297,8 +297,12 @@ interface StaminaInfo {
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interface LevelListItem {
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id: string; // 关卡 ID
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level: number; // 关卡编号(从 1 开始)
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imageUrl: string; // 关卡图片 URL
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image1Url: string; // 图片1 URL
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image1Description: string | null; // 图片1 文本说明
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image2Url: string; // 图片2 URL
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image2Description: string | null; // 图片2 文本说明
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answer: string | null; // 答案(仅已通关时返回,否则 null)
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punchline: string | null; // 谐音梗说明(仅已通关时返回,否则 null)
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hint1: string | null; // 线索1(仅已通关时返回,否则 null)
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hint2: string | null; // 线索2(仅已通关时返回,否则 null)
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hint3: string | null; // 线索3(仅已通关时返回,否则 null)
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@@ -317,8 +321,12 @@ interface LevelListItem {
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{
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"id": "level_001",
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"level": 1,
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"imageUrl": "https://cdn.example.com/levels/001.png",
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"image1Url": "https://cdn.example.com/levels/001_1.png",
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"image1Description": "一只猫在看鱼",
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"image2Url": "https://cdn.example.com/levels/001_2.png",
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"image2Description": "一条鱼在飞",
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"answer": "梗答案",
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"punchline": "谐音梗:鱼和猫的故事",
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"hint1": "这是一个经典的...",
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"hint2": "和某个明星有关",
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"hint3": null,
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@@ -328,8 +336,12 @@ interface LevelListItem {
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{
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"id": "level_002",
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"level": 2,
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"imageUrl": "https://cdn.example.com/levels/002.png",
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"image1Url": "https://cdn.example.com/levels/002_1.png",
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"image1Description": "一个人在走路",
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"image2Url": "https://cdn.example.com/levels/002_2.png",
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"image2Description": "一辆车在跑",
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"answer": null,
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"punchline": null,
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"hint1": null,
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"hint2": null,
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"hint3": null,
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@@ -346,8 +358,9 @@ interface LevelListItem {
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**客户端使用说明**:
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- 关卡选择页面使用此接口获取关卡列表
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- 每个关卡有两张图片(`image1Url`、`image2Url`)和对应的文本说明
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- 根据 `completed` 字段展示不同的 UI 状态(已通关/未通关)
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- 未通关关卡的 `answer`、`hint1`、`hint2`、`hint3` 均为 `null`,**客户端不应缓存这些字段**
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- 未通关关卡的 `answer`、`punchline`、`hint1`、`hint2`、`hint3` 均为 `null`,**客户端不应缓存这些字段**
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---
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@@ -373,8 +386,12 @@ interface LevelListItem {
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{
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id: string;
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level: number;
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imageUrl: string;
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image1Url: string;
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image1Description: string | null;
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image2Url: string;
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image2Description: string | null;
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answer: string;
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punchline: string | null;
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hint1: string | null;
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hint2: string | null;
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hint3: string | null;
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@@ -390,14 +407,18 @@ interface LevelListItem {
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"data": {
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"id": "level_002",
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"level": 2,
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"imageUrl": "https://cdn.example.com/levels/002.png",
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"image1Url": "https://cdn.example.com/levels/002_1.png",
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"image1Description": "一个人在走路",
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"image2Url": "https://cdn.example.com/levels/002_2.png",
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"image2Description": "一辆车在跑",
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"answer": "这是答案",
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"punchline": "谐音梗:走和跑的故事",
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"hint1": "第一个线索",
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"hint2": "第二个线索",
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"hint3": null,
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"stamina": {
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"current": 2,
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"max": 5,
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"current": 47,
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"max": 50,
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"nextRecoverAt": "2026-04-10T12:10:00.000Z"
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}
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},
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@@ -658,7 +679,9 @@ interface GameState {
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currentLevel: { // 当前正在玩的关卡
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id: string;
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answer: string;
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punchline: string | null;
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hints: (string | null)[];
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images: { url: string; description: string | null }[];
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startTime: number; // 开始时间戳,用于计算 timeSpent
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} | null;
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}
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@@ -823,8 +846,12 @@ async function loadGameData(): Promise<GameData> {
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interface LevelListItem {
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id: string;
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level: number;
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imageUrl: string;
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image1Url: string;
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image1Description: string | null;
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image2Url: string;
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image2Description: string | null;
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answer: string | null;
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punchline: string | null;
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hint1: string | null;
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hint2: string | null;
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hint3: string | null;
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@@ -847,8 +874,12 @@ async function getLevels(): Promise<LevelListItem[]> {
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interface EnterLevelResponse {
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id: string;
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level: number;
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imageUrl: string;
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image1Url: string;
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image1Description: string | null;
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image2Url: string;
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image2Description: string | null;
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answer: string;
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punchline: string | null;
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hint1: string | null;
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hint2: string | null;
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hint3: string | null;
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@@ -969,4 +1000,6 @@ export class GameEntry extends Component {
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4. **已通关关卡免费进入**:已通关关卡再次进入不消耗体力
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5. **通关上报仅限成功**:只在用户答对后调用 `complete` 接口,答错不需要上报
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6. **hint 字段**:`hint1/hint2/hint3` 可能为 `null`,表示该线索未配置
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7. **网络异常处理**:建议所有接口调用加 loading 状态,并处理 401(重新登录)和网络错误
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7. **punchline 字段**:谐音梗说明,仅已通关时返回,未通关时为 `null`
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8. **双图结构**:每个关卡有两张图片(`image1Url`、`image2Url`),分别有对应的文本说明
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9. **网络异常处理**:建议所有接口调用加 loading 状态,并处理 401(重新登录)和网络错误
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