feat: 支持通关接口

This commit is contained in:
richarjiang
2026-04-30 16:20:22 +08:00
parent 25d196263b
commit 1f8db6c473
4 changed files with 169 additions and 5 deletions

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@@ -15,8 +15,9 @@
- [3. 获取游戏数据](#3-获取游戏数据) - [3. 获取游戏数据](#3-获取游戏数据)
- [4. 进入关卡](#4-进入关卡) - [4. 进入关卡](#4-进入关卡)
- [5. 通关上报](#5-通关上报) - [5. 通关上报](#5-通关上报)
- [6. 获取游戏配置](#6-获取游戏配置) - [6. 获取已通关关卡列表](#6-获取已通关关卡列表)
- [7. 获取单个游戏配置](#7-获取单个游戏配置) - [7. 获取游戏配置](#7-获取游戏配置)
- [8. 获取单个游戏配置](#8-获取单个游戏配置)
- [错误码说明](#错误码说明) - [错误码说明](#错误码说明)
- [接入流程](#接入流程) - [接入流程](#接入流程)
- [Cocos Creator 调用示例](#cocos-creator-调用示例) - [Cocos Creator 调用示例](#cocos-creator-调用示例)
@@ -25,6 +26,9 @@
## Changelog ## Changelog
- **2026-04-30**
- **新增** `GET /api/v1/levels/completed`:获取当前用户已通关关卡列表(按 sortOrder 升序,含完整关卡信息 + 通关时长 + 通关时间)
- **2026-04-26** - **2026-04-26**
- **删除** `GET /api/v1/levels`(关卡列表接口),客户端不再需要拉取全量关卡列表 - **删除** `GET /api/v1/levels`(关卡列表接口),客户端不再需要拉取全量关卡列表
- **变更** `GET /api/v1/user/game-data`:移除 `completedLevelIds`,新增 `completedLevelCount`(数字)和 `nextLevel`(下一关完整数据) - **变更** `GET /api/v1/user/game-data`:移除 `completedLevelIds`,新增 `completedLevelCount`(数字)和 `nextLevel`(下一关完整数据)
@@ -575,7 +579,106 @@ interface NextLevel {
--- ---
### 6. 获取游戏配置 ### 6. 获取已通关关卡列表
获取当前用户所有已通关的关卡,适用于「成就墙」「关卡回看」等场景。
**接口地址**`GET /api/v1/levels/completed`
**是否需要认证**:是
**请求参数**:无
**响应数据**
```typescript
CompletedLevel[]
interface CompletedLevel {
id: string; // 关卡 ID
level: number; // 关卡编号sortOrder
image1Url: string;
image1Description: string | null;
image2Url: string;
image2Description: string | null;
answer: string;
punchline: string | null;
hint1: string | null;
hint2: string | null;
hint3: string | null;
timeLimit: number | null;
timeSpent: number; // 首次通关时长(秒)
completedAt: string; // 通关时间ISO 8601
}
```
**成功响应示例**
```json
{
"success": true,
"data": [
{
"id": "level_001",
"level": 1,
"image1Url": "https://cdn.example.com/levels/001_1.png",
"image1Description": "一只猫",
"image2Url": "https://cdn.example.com/levels/001_2.png",
"image2Description": "一个头",
"answer": "猫头鹰",
"punchline": "谐音梗示例",
"hint1": "和动物有关",
"hint2": null,
"hint3": null,
"timeLimit": null,
"timeSpent": 42,
"completedAt": "2026-04-10T11:58:12.000Z"
},
{
"id": "level_002",
"level": 2,
"image1Url": "https://cdn.example.com/levels/002_1.png",
"image1Description": "一条鱼",
"image2Url": "https://cdn.example.com/levels/002_2.png",
"image2Description": "一个缸",
"answer": "鱼缸",
"punchline": null,
"hint1": "容器",
"hint2": null,
"hint3": null,
"timeLimit": null,
"timeSpent": 31,
"completedAt": "2026-04-10T12:05:47.000Z"
}
],
"message": null,
"timestamp": "2026-04-30T10:00:00.000Z"
}
```
**用户未通关任何关卡时**
```json
{
"success": true,
"data": [],
"message": null,
"timestamp": "2026-04-30T10:00:00.000Z"
}
```
**业务逻辑**
- 返回列表按关卡顺序(`sortOrder`)升序排列
- `timeSpent` 为**首次通关**时上报的时长,重复通关不会覆盖
- 每项包含完整关卡信息,客户端可直接在回看页面渲染图片、答案、线索
**客户端调用时机**
- 用户打开「关卡回看 / 成就墙」页面时
- 不建议在 Loading 阶段调用Loading 使用 `game-data` 即可)
---
### 7. 获取游戏配置
获取所有激活的游戏配置。 获取所有激活的游戏配置。
@@ -630,7 +733,7 @@ interface GameConfig {
--- ---
### 7. 获取单个游戏配置 ### 8. 获取单个游戏配置
根据配置 key 获取单个配置。 根据配置 key 获取单个配置。

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@@ -0,0 +1,10 @@
import { ApiProperty } from '@nestjs/swagger';
import { NextLevelDto } from './next-level.dto';
export class CompletedLevelDto extends NextLevelDto {
@ApiProperty({ description: '通关时长(秒)' })
timeSpent!: number;
@ApiProperty({ description: '通关时间ISO 8601' })
completedAt!: Date;
}

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@@ -1,4 +1,4 @@
import { Body, Controller, Param, Post, UseGuards } from '@nestjs/common'; import { Body, Controller, Get, Param, Post, UseGuards } from '@nestjs/common';
import { import {
ApiBearerAuth, ApiBearerAuth,
ApiOperation, ApiOperation,
@@ -11,6 +11,7 @@ import {
CompleteLevelRequestDto, CompleteLevelRequestDto,
CompleteLevelResponseDto, CompleteLevelResponseDto,
} from './dto/complete-level.dto'; } from './dto/complete-level.dto';
import { CompletedLevelDto } from './dto/completed-level.dto';
import { ApiResponseDto } from '../../common/dto/api-response.dto'; import { ApiResponseDto } from '../../common/dto/api-response.dto';
import { JwtAuthGuard } from '../../common/guards/jwt-auth.guard'; import { JwtAuthGuard } from '../../common/guards/jwt-auth.guard';
import type { JwtPayload } from '../../common/guards/jwt-auth.guard'; import type { JwtPayload } from '../../common/guards/jwt-auth.guard';
@@ -23,6 +24,21 @@ import { CurrentUser } from '../../common/decorators/current-user.decorator';
export class LevelController { export class LevelController {
constructor(private readonly levelService: LevelService) {} constructor(private readonly levelService: LevelService) {}
@Get('completed')
@ApiOperation({
summary: '获取已通关关卡列表',
description:
'返回当前用户所有已通关的关卡按关卡顺序sortOrder升序排列。每项包含完整关卡信息 + 通关时长 + 通关时间。',
})
@ApiResponse({ status: 200, description: '成功' })
@ApiResponse({ status: 401, description: '未授权' })
async getCompletedLevels(
@CurrentUser() user: JwtPayload,
): Promise<ApiResponseDto<CompletedLevelDto[]>> {
const data = await this.levelService.getCompletedLevels(user.sub);
return ApiResponseDto.success(data);
}
@Post(':id/enter') @Post(':id/enter')
@ApiOperation({ @ApiOperation({
summary: '进入关卡', summary: '进入关卡',

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@@ -7,6 +7,7 @@ import {
CompleteLevelRequestDto, CompleteLevelRequestDto,
CompleteLevelResponseDto, CompleteLevelResponseDto,
} from './dto/complete-level.dto'; } from './dto/complete-level.dto';
import { CompletedLevelDto } from './dto/completed-level.dto';
import { pickLevelImageFields } from '../wechat-game/level-fields.helper'; import { pickLevelImageFields } from '../wechat-game/level-fields.helper';
import { findNextUncompletedLevels, toNextLevelDto } from './next-level.helper'; import { findNextUncompletedLevels, toNextLevelDto } from './next-level.helper';
@@ -127,4 +128,38 @@ export class LevelService {
nextLevel: nextLevels[0] ? toNextLevelDto(nextLevels[0]) : null, nextLevel: nextLevels[0] ? toNextLevelDto(nextLevels[0]) : null,
}; };
} }
/**
* 获取用户已通关的关卡列表按关卡顺序sortOrder升序返回
*/
async getCompletedLevels(userId: string): Promise<CompletedLevelDto[]> {
const progressList =
await this.userLevelProgressRepository.findByUserId(userId);
if (progressList.length === 0) {
return [];
}
const levelIds = progressList.map((p) => p.levelId);
const levels = await this.levelRepository.findByIds(levelIds);
// 构建 levelId -> progress 映射,便于合并 timeSpent / completedAt
const progressMap = new Map(progressList.map((p) => [p.levelId, p]));
return levels
.slice()
.sort((a, b) => a.sortOrder - b.sortOrder)
.map((level) => {
const progress = progressMap.get(level.id)!;
return {
id: level.id,
level: level.sortOrder,
...pickLevelImageFields(level),
answer: level.answer,
timeLimit: level.timeLimit,
timeSpent: progress.timeSpent,
completedAt: progress.completedAt,
};
});
}
} }